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Occurrence Border
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=== The Watch === The Occurrence Border has had problems with warp taint for a long time, but its recent brush with Gellar Field failure has made things much worse. Several of the most-tainted sections have been removed, but it was not economically feasible to remove them all (I mean after a certain point you're just rebuilding the whole ship). The standard operating procedure is to just seal off any warp-tainted sections. The lack of anything living to mess with kept the number of manifestations to a minimum, and anything that did appear usually faded before it could claw through the sealed bulkheads. Sometimes that doesn't quite work though, and that's where the Watch comes in. The Watch is a general term for the armsmen and ship's clergy that keep an eye on the tainted sections. They patrol the area looking for signs of warp-shenanigans, and apply violence and prayer as necessary. It is not a safe job, it is not a glorious job, and it is definitely not a fun job, but when the Navigator hits a bump in the Warp and a daemon manifests, someone's got to kill it. To say that these guys see a lot of shit is an incredible understatement; you haven't had the real Occurrence Border experience until things start to get unreal. While the Watch is mostly made of priests, armsmen, and whoever gets called in to patch up the place after the warp-shenanigans are over, there are a few more esoteric members. The wonder-team of Nubby, Twitch, Fumbles, and Aimy are more-or-less permanently assigned to the Watch as the "Inquisitorial Liaison". Relatively little liaising is actually involved in this arrangement; mostly they wander around pestering people and trying to avoid work, but when things get weird, they Handle It. The rest of the Watch doesn't actually hate the three guardsmen and their psyker companion, and will tell anyone who asks that they're the best problem solvers around, but they do tend to avoid their "Inquisitorial Liaison". It's not that they're a cretin, a paranoid, an accident-prone psyker, and an antagonistic bitch, the problem is that they seem to be an absolute magnet for dangerous warp-phenomena. Every man in the Watch has learned that the farther away from the four they stay, the longer they'll live.
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