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===5e=== Necromancers made a full [[Player's Handbook]] return - and finally got a decent bone thrown their way - in [[Dungeons & Dragons 5th Edition]]. Indeed, they rejoiced with this edition, for they ''finally'' claimed their rightful place as the style's masters and kicked the [[cleric]] clean out of the ring for the right to claim that title. The edition even destroyed the concept of "Clerics of Death" being superior necromancer by redesigning their class features; the Death domain is focused on the "God of Death who kills people" archetype, with greater necrotic damage output, whilst the Graves domain is focused on the "God of Death who looks after the dead" archetype, and is thus specialized in ''fighting'' the undead rather than controlling them. As for what necromancers got in 5th edition... At level 2, their Grim Harvest ability lets them heal themselves by killing people (ie, it doesn't work on constructs or undead) with magic; they regain hitpoints equal to 2 (or 3, if it's necromantic) times the spell's level whenever they finish somebody off with a spell. At level 6, Undead Thrall not only gives them Animate Dead for free, but also buffs their skill at using it; the amount of zombies & skeletons they can control with it is increased by +1, and the undead they create with this spell are tankier (+1 max HP per level of the necromancer) and fightier (add the necromancer's proficiency bonus to their weapon damage rolls). At level 10, Inured to Undeath makes necromancers better suited to hanging around the undead, gaining Resistance to Necrotic Damage and immunity to effects that lower maximum hitpoints, both traits common to undead enemies. Finally, at level 14, they gain the mother of all necromancer traits: Command Undead. This ability, the thing that traditionally shafted necromancers in favor of death priests, lets a necromancer attempt to enslave undead creatures that it can can see within 60 feet, though smarter ones have the ability to break free eventually, so be sure to cast Feeblemind if you want to keep them and don't care about them casting spells (for example, if you'd want a demi[[lich]] minion).
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