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===Myconid potions=== In A4: In the Dungeons of the Slave Lords, the king has a collection of potions stored in bottles made from the heads of giant ants. They are extra-healing, growth, healing, invisibility, speed, and water-breathing. The myconids in Dungeon #20 have made potions of clairaudience, clairvoyance, delusion, diminution, growth, poison, speed and vitality. In The Gates of Firestorm Peak, the myconids make their potions of extra healing from the distilled essence of their hope for peace, and store them in stoppered plant pods. The myconid entry in Monstrous Compendium Volume Two details five new, unique potions that can be brewed by a myconid king. These include a potion of fungus growth which causes a single myconid to grow rapidly, gaining a Hit Dice and size, and a potion of fungus healing which is a healing potion that only works on fungoids. The rarely brewed potion of decay infects someone with the purple fungus the king uses to animate bodies; a cure disease spell is needed to prevent the imbiber from dying. Powders of hallucination are a back-up form of the myconids' hallucinatory spores, and are sometimes combined with spider silk to form a trap. Each myconid community keeps one potion of anointment ready. This is used on the largest myconid in the event that the king dies, and triggers immediate and painful growth. It is poisonous to non-myconids. The undead myconid king in Dungeon #67 creates potions of decay, oils of timelessness and paralytic goo, in addition to powders of hallucination and potions of enhanced fungal growth. In 3rd edition, the list of potions brewed by the myconid sovereign is a little more vanilla: bull's strength, cure light/moderate/serious wounds, delay poison, endurance, endure elements, greater magic fang, invisibility to animals, lesser restoration, magic fang, negative energy protection, neutralize poison, protection from/resist elements, remove blindness/deafness/disease/paralysis, and resist elements.
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