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===REMs=== REMs get an AVA reduction (or a .5 SWC increase in the case of the Husong and Rui Shi) across the board following the secession, which though it makes sense from a fluff standpoint can be adverse to the crunch. Especially if you're a JSA player that relied on REMs. *'''Yaoxie:''' Yaoxie are the only MSV in the JSA, other than the Marksman Rifle Kempeitei. They can dish out pain, but they're soft target. However, Yaoxie are great aggressive pieces especially with supportware (they're repeaters, so the hacker can apply buffs without needing to get close to them). Both are mid ranged shooters so play them more aggressively. **'''Lu Duan:''' Though the Lu Duan have only MSV1 and trades in the high burst Spitfire, it's got more tools and equipment to play with. Holoprojector L2 keeps your opponent guessing (although being a Silhouette 4 fatty leaves you only a few other models to pretend to be and the lack of Impetuous means you aren't going to fool an experienced opponent into thinking you're one of the JSA bikers), HFT for crowds and Fire sensitive targets, and Mk12 is just a solid weapon. **'''Rui Shi:''' Rui Shi is more straight forward: run up and shoot. MSV2 means they're great at hunting ODD and camo troopers. Putting Assisted Fire on it with a basic hacker (either a Keisotsu or an EVO Pangguling) let's it butcher LI. Best taken in tandem with models with Smoke Grenades, so they can run around Spitfiring at things practically unopposed (be careful of engaging Core Fireteams like this, as Sixth Sense will let them shoot you back without penalty). Now costs 1.5 SWC after the Uprising (Ikari Company also have this JSA tax). *'''Yaokong:''' **'''Weibing:''' Standard toolbox REM. Sensor: Triangulated Fire (a BS8 combi rifle full order with no other modifiers applied up to 48", or WIP10 Flash Pulse/Forward Observer up to 96") can occasionally be worth it, particularly given JSA's lack of long range options (and pairs well with a Shikami's nimbus grenade if taking a shot at a link team member due to ignoring the low vis penalty) or for safely shooting into close combat. **'''Husong:''' Standard Total Reaction HMG REM. JSA doesn't have a whole lot of HMGs, so the Husong is worth considering. Now costs 1.5 SWC after the Uprising. **'''Son-Bae:''' Standard SML bot. JSA doesn't have a good deal of FOs and Keisotsu are only WIP12. There are fast or infiltrating Assault Hackers in the army, but they would need to Spotlight on WIP10s. SML bots aren't really worth the trouble. Of debatable worth if you've taken along a Domaru or Ninja FO (yes, Surprise Shot: Forward Observe is a thing) or are running a lot of Karakuri. **'''Chaiyi:''' Basic flash Pulse Sniffer bot. Of use either as a cheerleader (it costs 1pt less than a Keisotsu), a WIP13 flash pulse ARO or a speedy repeater your ninja hackers can do a Surprise Shot hack attack through at unsuspecting hackable targets. *'''Yaozao:''' Take them to keep your Tokusetsu and/or Yuriko (if you're not using her in a linkteam) safe from harm. *'''Yaopu Pangguling:''' Yu Jing baggage bots with an EVO option. JSA isn't necessarily a hacking heavy army and they have NO AD troopers, although TeamPro can help keep some of your Special Fireteams with more strict requirements together when the link leader dies. However, the basic Baggage bot can be useful in reloading disposable weapons, and adding to zone domination.
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