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===Articles of Faith=== Speaking about miracles, similar to the Adepta Sororitas, all Cawdor/Redemptionist gangs have access to Faith abilities that they may use during a battle. As mentioned above, the Redemption is not actually a single unified creed, and consists of many splinter cults. Although most generally agree on the same thing, there are fluff and crunch differences between Paths. A path must be chosen by the Gang Leader and it cannot be changed unless the Leader dies and is replaced. They are essentially one-trick ponies and are VERY restrictive in what they do. Don't forget many Acts of Faith punish the fighter that failed to manifest them. *'''Path of the Faithful:''' Representing the "moderate" Redemptionists. Their powers tend to interact with enemy psykers or have a range of generic effects. Most of the useful ones require the fighter to be in 9 or 12" from the enemy at the beginning of the activation. *'''Path of the Fanatic:''' Those who embody the frenzied faith of the Redemption. Including the Red Walk, Disciples of the Burning Brand, and the Children of the Blessed Day. Their powers tend to be about performing superhuman feats, such as crazy leaps of faith or extra actions. Your fighters, however, pay for most of the awesome stuff in blood (literally, with Flesh Wounds). *'''Path of the Doomed:''' those who tend to relish death and nihilism. Including the Forsaken Truth, Scions of the Void, and the Cult of True Resurrection. Their powers tend toward sacrificing themselves as suicide bombers, creating big distractions to interfere with nearby enemies, not dying or summoning reinforcements. This path tends to be the most expensive in Faith dice to cast. *'''Path of the Redeemer:''' representing the most extreme variants of the Creed, including the Red Redemption, Glorium Excrucium, and the followers of Klovis. They see it as their duty to cleanse the souls of the faithless ''(IE: purging Heretics)'' Their powers boost chain weapons, can set your melee weapons ablaze, halt enemy actions or outright wound enemy fighters while they're killing yours. {{House Cawdor}} {{Necromunda}} [[Category: Necromunda]] [[Category: Warhammer 40,000]]
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