Editing
Fire Emblem
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Fódlan/Crest of Flames/Brown === Brown introduces to Cipher the '''Crest Power''' keyword. Certain units (those that have a Crest) have the ability to use their Crest Power skill while they are in hand and sent to the Retreat Area, effectively having them act as spell cards. Many units synergize with Crest Powers, either by them gaining a buff or activating an effect whenever any kind of Crest Power is used, or only allowing the Crest Power of the unit in hand to be used when any copy of that unit is already on the field. Brown units also have much more varied class lines for their characters, to honor the wide variety of classes the characters within Three Houses could obtain. * ''Fire Emblem: Three Houses'' (''ファイアーエムブレム 風花雪月'', ''Wind, Flower, Snow and Moon'') is the sixteenth game in the series, released on the Nintendo Switch. Strangely the majority of the development for this game came from Koei Tecmo, who have experience with war sims as well as brawlers, with only a few senior Intelligent Systems staff involved. The main character is once again a player stand-in. They're a mercenary who bonds with a loli dragon that allows him or her a limited ability to rewind time. After saving a bunch of students, the player is invited to become a teacher at the prestigious Garreg Mach Monastery military academy. The player picks one of three classes, each representing students of one of the continent's four coexisting powers, the Adrestian Empire, the Holy Kingdom of Faerghus, and the Leicester Alliance, all under the auspices of the Church of Seiros. Unfortunately, these happy days of peace cannot last, and eventually war flares up, the powers all come to blows, with the player having to pick one of three sides and kill at least some of their former students. Another wildly experimental title, liberally mixing in time-management mechanics from the ''Persona'' games alongside an even-more-customizable spin on the class system, where most characters start in Noble/Commoner classes and take exams to be guided into different class trees, equippable battalions of troops, and the removal of restrictions on weapon usage between classes (though some are better with certain weapons than with others). It also (fittingly for a game that clearly takes much inspiration from ''Genealogy of the Holy War'') revives some lost Jugdral mechanics, like Holy Blood (now called Crests) and the Dismount feature, as well as the turn-back mechanic from ''Shadows of Valentia'' and special attacks that consume additional weapon durability. Generally seen as a better second iteration of many of ''Fates'''s best new ideas (though unfortunately weapon durability makes a return), and has received praise for serious, mature storytelling in a war where all sides have shades to them such that none start as "the bad guys," but that also mostly avoids sliding into [[grimdark]] outside of the designated grimdark route. It does the best job yet of marrying together bits from both the classic and modern incarnations of the series, and is a great new step forward out of the 3DS era. Of course, that's not to say the game is perfect; [[Skub|depending on who you ask]], ''Three Houses's'' gameplay may either be serviceable or an affront on God itself, largely due to the downright awful class balance and the Monastery ''very much'' grating on people's nerves with the amount of filler there is in it. That's not even bringing up [[Advancing the Storyline|the pacing coming to a screeching halt]] to account the pre-timeskip storyline, and while New Game Plus does a lot to make it more tolerable, it's nowhere near enough and oftentimes the winning strategy just becomes "[[Cheese|reclass everyone into Wyvern Lords]]," itself struggling from the fact that the class and skill system is a frustrating mess. Overall, while the ''combat'' is fun, and has several good ideas, it's got a lion's share of issues with the sheer amount of horrific pacing with the game, to the point even the devs didn't consider that people would want to replay different routes... [[What|in the game that only gives you the full story by playing every route]]. Doesn't help that for every nice quality of life feature added, like constant access to shops, it's missing major features from previous titles like Rescue or just picking your endgame pairings (though the DLC added it back in [[rage|for a king's ransom in renown]]). Overall, while the story is good and very much a positive step forward for the franchise, the gameplay is subject to a whole lot of Skub, especially in recent years where the former fandom-breaker in ''Fates'' ended up having far, ''far'' better gameplay. Overall, whether or not you like this game depends on how much you're willing to put up with bad gameplay loops if it means getting to a story, but for those who do, this game's very much worth it. ** ''Fire Emblem Warriors: Three Hopes'' (''ファイアーエムブレム無双 風花雪月'', ''Unrivalled: Wind, Flower, [[Derp|Snow]], Moon'') is the actionized sequel of both ''Three Houses'' and ''Warriors'', taking the best -- [[Skub|and worst]] -- of both worlds. ''Three Hopes'' was made with the intent of fixing the problems people had with both games; the non-existent story of ''Warriors'' very much introduces an Avatar-like stand-in who neither wants to tear out your eardrums and only serves as additional bread and butter to the already-meaty storytelling of ''Three Houses'' and is unusually well-written for a ''Warriors'' game. On the flipside, the downright painful loop of the Monastery is done away with aplomb and it fixes both a lot of issues people had with ''Three Houses'' (like Edelgard being a shorter route and an absolute pain to know how to unlock) as well as getting to the timeskip. And thankfully, they actually give Byleth a ''personality'' when out of the hands of [[Matt Ward|writers who don't know what they're doing]], and Shez is [[This Guy|very likable as well]]. The Camp that's reskinned based on what route you're on is luckily completely streamlined too, and while not as good and snappy as My Castle, it's more than serviceable. That said, it still runs into some major issues. Story, while not as much of a flawed-but-high-potential mess as ''Fates'', runs into several pitfalls; it assumes that the audience already played ''Three Houses'' which can really hamper enjoyment of the story for those who skipped on ''Three Houses'' for the poorer-than-average gameplay loop, and there's several decisions that are just baffling, such as Rhea being completely shafted and her route being scrapped altogether (likely an overcorrection from Silver Snow being regarded as the worst route of ''Three Houses'', though not without good points to it, and Rhea's ''absence'' for most of it being cited as a factor), as well as the downright [[Khornate Knights|god-awful writing decision]] of having Edelgard [[RAGE|mind raped in Dimitri's route and turned into a mental child who's subservient to Those Who Slither]]. The writers said they didn't want to overwrite the endings for the original ''Three Houses'' by creating new ones, so without fail every single ending is a disappointing and sudden mess. Fans expected this to be itself papered over with DLC that would never come to sell them the actual ending, and then the DLC never came. Overall, very much a "two steps forward, one step back deal". Fixes pretty much all of the problems people had with ''Warriors'' and ''Three Houses''... [[Derp|but adds plenty of new ones as well]]. Gameplay, there's not much to say; it's pretty much the same as ''Warriors'', being semi-mindless hack and slash action with a strategy overlay, so if that's your thing then it's very much worth a try.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information