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===2E=== {| class=wikitable | Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | 465 || 8 || 7 || 6 || 7 || 7 || 6 || 6 || 6 || 10 || 2+/3++ |} In 2.0, Ferrus functions in a pretty similar way to how he did in 1E, but with a few differences. His T7 stacks with the Iron Hands Legion Trait giving him immunity to S4 or lower ranged attacks, and his Initiative and Attack stats have both increased to 6, making him a bit more "fighty" and harder to Tarpit. He can now fire all of his three guns thanks to ''Firing Protocals(3)'' (Grenade Harnesses don't shoot stuff anymore) making him of of the better ranged Priamrchs. His Graviton gun has been replaced with a ''Master-Crafted'' Graviton Shredder, and his Plasma Blaster has also gained ''Master-Crafted'' (but not his Heavy Flamer since it wouldn't effect it). His Warlord trait ''Sire of the Iron Hands'' has rolled some of his old rules into a single one giving all Iron Hands Infantry a ''FNP(6+)'' and now '''all''' Iron Hands Vehicles gain ''It will not die(5+)'', which stacks with the Iron Hands Legion trait to become ''It will not die(4+)'' on all Iron Hands Vehicles. Both of these rules make Ferrus a great force multiplier in a mechanised army. ''Sire of the Iron hands'' also grants his army an additional reaction during the assault phase while he's still alive. The '''Medusan Carapace''' still give him a 2+ armour save and a 3++ invuln save, but it no longer has an inbuilt Nuncio Vox. Ferrus also has the ''Heavy'' Sub-type meaning he can re-roll his armour save against Blast weapons, but he can't run and reduces his Initiative by -1 when making movement reactions, so he is probably the slowest Primarch in the game now. Rounding off his rules he has ''Battlesmith(2+)'' which he can potentially use 3 times a turn thanks to ''Firing Protocols(3)'' and his Servo arm gives him an extra S8, AP2 attack. But the true standout is '''Forge Breaker''', as [[Fulgrim]] clearly put as much blood, sweat and other [[/d/|bodily fluids]] into making it this time round. It is one of the best Primarch weapons in the whole game. It's now a flat S12 with AP1, and while it's lost ''Strikedown'', it's gain ''Master-Crafted'', ''Exoshock(3+)'' allowing Ferrus to easily take vehicles apart. But the most savage improvement is it now has ''Brutal(3)'', which throws most fights against just about anything in Ferrus' favour since each time he wounds someone (not hard considering the hammer he's swinging) he will inflict 3 wounds on them. Ferrus is a great Priamrch in 2.0 as he still makes the Iron Hands even better at what they do what they do best, with the bonus of getting a truly destructive beat stick at the same time. His play style is fittingly, pretty blunt and direct. Step 1; Bring him to buff all your infantry and tanks. Step 2: Drive him, and his chosen kill squad, right up the arse of your opponents army and sodomise it into victory. He's not fussy about what he fights as most things are fair game thanks to Forge Breaker. Knights, Tech-Priest Domini, and most of the other Primarchs are all well within Ferrus' capability to kill this edition (with a [[Horus|few]] [[Leman Russ|exceptions]]). Obviously bringing a 465 point model just to kill the enemy warlord/lord of war is a bit of a waste, so a smart player would also make the most out of his Warlord trait and bring a bunch of Infantry and Tanks to really get the most out of ''Sire of the Iron Hands'' to really get the most out of what he can offer. ====Ferrus Manus vs the other Primarchs: Round 2==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before. This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other. Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome. <div class="mw-collapsible-content"> '''Ferrus v. The Lion''' *Lion with the Lion Sword & Deathwing subtype ''(hits on MC 2+)'': 5.97 hits, 4.97 wounds, '''1.65 unsaved wounds''', which is reduced to 1.32 at the end of the turn thanks to IWND. **Lions Choler (+1 attack): 6.81 hits, 5.67 wounds, '''1.89 unsaved wounds''', which is reduced to 1.56 at the end of the turn thanks to IWND. **Lions Choler (+2 attacks): 7.64 hits, 6.37 wounds, '''2.12 unsaved wounds''', which is reduced to 1.79 at the end of the turn thanks to IWND. *Ferrus Manus ''(hits on MC 5+)'': 2.22 hits, 1.85 wounds, '''2.52 unsaved wounds''', which is reduced to 2.19 at the end of the turn thanks to IWND. :Ferrus wins- not even close, not at any point. With a 3++ save and Brutal(3) hammer, even with the disadvantage of lower WS, those hits that do land will multiply into so many saves that the Lion can't do much about it. ::The Lion Sword negates Feel No Pain, so it hasn't been included. ::If the Lion uses the Wolf Blade and can trigger ''Reaping Blow'', his potential does actually outstrip the Lion Sword, starting out at '''1.91 unsaved wounds''' for 9 attacks, then increased to '''2.12''' and '''2.32''' for Lions Choler. While his damage output is still lower than Ferrus, he can actually win the fight because he has higher initiative, and can total enough damage to kill the Primarch of the Iron Hands before Forgebreaker hits him in the third round. '''Ferrus v. Fulgrim''' *Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 3+):'' 6.2 hits, 5.17 wounds, '''1.72 unsaved wounds,''' which is reduced to 1.38 at the end of the turn thanks to IWND. **Fulgrim charging with the Laer Blade '''(Initiative 9, +4 attacks, hits on MC 3+): 6.87 hits, 5.73 wounds, '''1.91 unsaved wounds,''' which is reduced to 1.57 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+)'': 2.22 hits, 1.85 wounds, '''1.85 unsaved wounds,''' which is reduced to 1.51 at the end of the turn thanks to IWND. :[[wat|Ferrus Manus wins by a little.]] '''Ferrus v. Perturabo''' *Ferrus Manus with Forgebreaker ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''4.07 unsaved wounds,''' which is reduced to 3.74 at the end of the turn after IWND. *Perturabo with the Logos Array ''(Hits on 4+):'' 3 hits, 1.5 wounds, '''0.5 unsaved wounds,''' which is reduced to 0.17 after IWND. :Fucking yikes. Ferrus Manus wins, and it's a landslide. '''Ferrus v. The Khan''' *The Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 1.88 wounds, '''0.63 unsaved wounds,''' which is reduced to 0.3 at the end of the turn thanks to IWND. **The Khan Charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.18 unsaved wounds,''' which is reduced to 0.85 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''2.71 unsaved wounds,''' which is reduced to 2.38 at the end of the turn thanks to IWND. :Ferrus Manus wins. '''Ferrus v. Russ''' *Russ with the Sword of Balenight: 5.55 hits, 3.70 wounds ''(doubled before saves)'', '''2.46 unsaved wounds''', subtract which is reduced to 2.13 at the end of the next turn thanks to IWND. **Russ charging with the Sword of Balenight: 6.22 hits, 5.18 wounds ''(doubled before saves)'', '''3.45 unsaved wounds''', which is reduced to 3.22 at the end of the next turn thanks to IWND. **Russ using Counter-Attack the Sword of Balenight: 6.88 hits, 4.59 wounds ''(doubled before saves)'', '''3.06 unsaved wounds''', which is reduced to 2.72 at the end of the next turn thanks to IWND. *Ferrus Manus: 2.56 hits, 2.13 wounds (tripled before saves), + 0.28 servo-arm wounds, '''3.34 unsaved wounds''', which is reduced to 3.01 at the end of the turn thanks to IWND **Ferrus Manus charging: 2.89 hits, 2.41 wounds (tripled before saves), + 0.28 servo-arm wounds, '''3.76 unsaved wounds''', which is reduced to 3.43 at the end of the turn thanks to IWND. **Ferrus Manus on any turn where Russ has charged (hits on 6+): 1.31 hits, 1.09 wounds (tripled before saves), + 0.14 servo-arm wounds, '''1.71 unsaved wounds''', which is reduced to 1.38 at the end of the turn thanks to IWND. :Whoever charges wins. '''Ferrus v. Dorn''' *Rogal Dorn with Stormโs Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.30 unsaved wounds,''' which is reduced to 0.96 at the end of the turn thanks to IWND. **Reaping Blow (+2 attacks): 5.33 hits, 4.74 wounds, '''1.58 unsaved wounds,''' which is reduced to 1.25 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+)'': 2.56 hits, 1.28 wounds, + 0.16 servo-arm wounds, '''2.01 unsaved wounds,''' which is reduced to 1.68 at the end of the turn thanks to IWND. :Ferrus Manus wins. ::With Reaping Blow, it's a tie. '''Ferrus v. Curze''' *Curze with Mercy and Forgiveness ''(Hits on 3+):'' 5.33 hits, 2.96 wounds, '''0.99 unsaved wounds,''' which is reduced to 0.66 at the end of the turn due to IWND. **Curze charging with Mercy and Forgiveness ''(Hits on 3+):'' 6 hits, 3.33 wounds, '''1.11 unsaved wounds,''' which is reduced to 0.78 at the end of the turn due to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''2.78 unsaved wounds,''' which is reduced to 2.45 at the end of the turn due to IWND. :Once again, Brutal (3) manages to take Ferrus Manus to victory. '''Ferrus v. Sanguinius''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.16 wounds, '''1.05 unsaved wounds,''' which is reduced to 0.72 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.17 wounds, '''1.39 unsaved wounds,''' which is reduced to 1.06 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''2.78 unsaved wounds,''' which is reduced to 2.45 at the end of the turn due to IWND. **Ferrus Manus with Forgebreaker ''(vs. charging Sanguinius, hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''1.38 unsaved wounds,''' which is reduced to 1.05 at the end of the turn thanks to IWND. :Ferrus Manus wins. '''Ferrus v. Angron''' '''Ferrus v. Guilliman''' *Ferrus Manus with Forgebreaker ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''3.82 unsaved wounds,''' which is reduced to 3.49 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''2.08 unsaved wounds,''' which is reduced to 1.75 at the end of the turn due to IWND. :Ferrus Manus wins. Guilliman got out-Brutaled. '''Ferrus v. Mortarion''' '''Ferrus v. Magnus''' '''Ferrus v. Horus''' *Ferrus with Forgebreaker ''(Hits on MC 5+):'' 2.56 hits, 2.13 wounds + 0.22 servo-arm wounds, '''2.20 unsaved wounds,''' which is reduced to 1.87 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''2.72 unsaved wounds,''' which is reduced to 2.39 at the end of the turn thanks to IWND. :Horus wins. '''Ferrus v. Lorgar''' '''Ferrus v. Vulkan''' '''Ferrus v. Corax''' '''Ferrus v. Alpharius''' </div></div>
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