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Codex - Zathian Avengers
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===Master Guardian=== '''Points Cost''' - 250 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type |- | Master Guardian (M) | 8 | 8 | 6 | 6 | 4 | 8 | 4 | 10 | 4+/3++ | Infantry (Character) |- | Master Guardian (F) | 8 | 8 | 5 | 6 | 4 | 9 | 4 | 10 | 4+/3++ | Infantry (Character) |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Zathian *Psyker (Mastery Level 3) *Independent Character *Greater Precognition *Eternal Warrior *Battle Foresight - So long as an army includes at least one model with this special rule you may reroll the dice to see who goes first and the dice to Seize the Initiative. *Preemptive Repositioning - After both side are deployed, but before scout moves are taken, you may redeploy d3 friendly units. '''Wargear:''' *Armorer Flightsuit *Lightsaber *Assault Grenades *War Rifle *Battle Pistol '''Options:''' *May be upgraded to a Psyker (Mastery Level 4) - +50 Points. *May upgrade their War Rifle with: **Underslung Flame - +5 Points. **Underslung Grenade - +5 Points. **Underslung Disruptor - +15 Points. *May replace their War Rifle with a: **Flame Thrower - Free. **Grenade Rifle - Free. **Disruptor Rifle - +15 Points. **Light Repeating Blaster - +15 Points. **Precision Blaster Rifle - +15 Points. **Shatter Carbine - +15 Points. *May replace their Battle Pistol with: **Disruptor Pistol - +15 Points. **Additional Lightsaber - +15 Points. **Force Shield - +30 Points. *May replace their Lightsaber with: **A pair of Lightsaber Claws - +10 Points. **Lightsaber Spear - +15 Points. **Lightsaber Staff - +15 Points. *May replace their Armorer Flightsuit with: **Skirmisher Armor - +15 Points. **Warrior Armor - +25 Points. *May take any of the following: **Positional Relay - +10 Points. **Flight Pack - +20 Points.
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