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===With rules=== *'''Hammerhal''': Hammerhal is technically two cities, Hammerhal Ghyra and Hammerhal Aqsha, linked as one by the Stormrift Realmgate. The Ghyran side exports crops and lumber to Aqshy, and lava is channeled from the Aqshy side to form a protective moat. As it is home to the Hammers of Sigmar, [[Ultramarines|GREATEST OF THEM ALL]] among stormhosts, so too do the people of Hammerhal seek to prove themselves as the most eminent of the Free Cities. The Cadia and Ultramar of the Cities. *'''Greywater Fastness''': Despite hailing from the Realm of Life, this city is pretty choked with smoke and industry, as they focus heavily on war machines. Literally the entire outer regions of the city are just glorified testing grounds for their weapons, riddled with craters and no vegetation aside from withered skeletal trees. This makes them rather friendly towards the [[Kharadron Overlords]], but not so much with the [[Sylvaneth]]. They were nearly starved out by the Sylvaneth until Alarielle herself arranged a compromise, and she only tolerates them because they hate Chaos and are great at bombarding them back to the Warp. What few people know though is that the city’s lead designer, Valium Maliti, is actually the Changeling in disguise, and purposely created this industrial wasteland in Ghyran to cause tension between the Sylvaneth and Sigmar. *'''Anvilgard''': [https://youtu.be/SYExETbLL1E?t=84 In a nutshell, basically.] Port city in Aqshy by a constantly erupting volcano and a constantly burning-down-but-rapidly-regrowing jungle. To hold off the jungle from reclaiming the city's territory, they spray mass amounts of basically weedkiller everywhere (which doesn't seem - thus far - to have any long-term consequences on people), which covers the city in a gloomy grey atmosphere. Y'know, the kind of shadows where criminal syndicates thrive - and thrive they do. As in, anyone who's anyone has underworld connections, though it's kept just enough on the down-low so Lord-Veritants and other inquisitorial types don't raise a stink. In recent years, [[Morathi]] has annexed it (renaming it to '''Har Kuron'''), splitting the frontier city in half between those who sided with the [[Daughters of Khaine]] and everyone else who remained loyal to Sigmar. Sigmar learned of the treachery and sent a Stormcast army to liberate the city, but a surprise parley between the Celestant-Prime and Morathi led to the Stormcast withdrawing and ceding the city to Morathi in exchange for...something. **On its own, '''Har Kuron''' is completely devoted to Morathi with only her most bloodthirsty and zealous followers rising to prominence in the city. Every major sect of the DoK has a temple in Har Kuron where they regularly cull and cleanse the population of the weak or unfaithful. Essentially, it’s now the AoS equivalent to Har Ganeth from Fantasy. What’s funny though is that despite the city’s fervent zealotry to her, Morathi loathes Har Kuron for the repugnant stench it still carries thanks to the copious weed killer and sees it as a poor throne for a goddess. To her, this city is less of a wanted conquest and more of a statement to her former allies and a staging ground for future expansion. *'''Hallowheart''': The wizard's city. Being founded by the Hallowed Knights at the bottom of a gigantic crystal cave (where lived a mutated gigantic dragon of Tzeentch, who got hammered) this city has a magical focus and the central core of Collegiate Arcane. Don't mind the continuous daemon invasion perpetrated by Tzeentch and company, or the strange whispers that promise you great power and wealth, but report those facts to the Devoted of Sigmar for a handsome reward. {{BLAM}} *'''The Living City''': A city shaped from trees and rock by [[Alarielle]] herself that symbolizes the alliance between her and Sigmar. As such, this city allies itself with [[Sylvaneth]] capable of putting aside their grudges towards everything that isn't a tree. Also where Alarielle pardoned the Wanderers for their cowardice during the Age of Chaos, so this is their home base. *'''The Phoenicium''': The main city of the Phoenix Temple, it's at the foot of a big tree-mountain with a goofy name that avalanched sap over the area, trapping warriors in amber. In the Age of Sigmar, a host of phoenix birds thawed the sap into a golden mist that persists ever since - and if enemies that get too close enter the mist, they get trapped in amber, which then becomes another block on the ramparts. So, yeah, picture an amber wall filled with "oh crap"-faced Chaos warriors, greenskins, and spooks - that's how The Phoenicium do. Why nobody already tricked Archaon to attack this city, turning him into a statue and win the war is anyone's guess... but then again Archaon is a god so it would only weaken him and not by much (It is great at keeping Thanquol away) *'''Tempest's Eye''': A city on top of a mountain that has close trade and military ties to the Kharadron Overlords. Since the Tempest Lords stationed there were all recruited from former nobility, they're the only city that is directly ruled by its Stormcast Eternals. * '''Misthåvn''': The “City of Scoundrels” is in Ulgu, and it's less a city and more numerous fleets of massive ships from varying races all lashed together. This unique design means that Misthåvn can divide into its various components and move along the coast of Cape Tendbrax. Rather than having districts, the city is comprised of different armadas, each overseen by a Scourge Privateer Fleetmaster/Admiral. It’s infamous among the Azyrites for its corrupt policies, underhanded combat strategies, and a very lucrative illegal narcotics market. The native populace takes a spiteful pride in this reputation, though they still do their best to make sure Sigmar doesn’t call for the city’s purging, doubly so because the city's heart is a ship bigger than all the others and a Stormkeep for the Stormcast Eternals. At the top of the Stormcast's ship is a realmgate, which the city's populace thinks is attached to the top of the ship. In truth, the realmgate moves randomly, but the Stormcast use magic to scry where and when it moves, and pretend it moves with their ship instead of the other way around. *'''Settler's Gain''': Located in the continent of Xintil in [[Hysh]], where Tyrion and Teclis <s>segregated</s> gave all the Sigmar-praisers their own little society away from the rest of the realm. Settler's Gain notably has solar-powered automata doing all the menial labor, freeing the populace to focus on intellectual pursuits. The city is run by a meritocratic caste system where your status is based on passing philosophical, theological and arcane tests. Truly the most utopian of all Free Cities. Pay no attention to the fact that these tests are so numerous and require so many years of study to pass that only Aelves can live long enough to ascend to the highest ranks, resulting in a ruling class of Lumineth reigning over the mostly-human peasants. These peasants live in simple but well-designed houses neatly grouped together which are totally not second-rate housing commission to create a ghetto for humans and human sympathizers; it's definitely called the Simple District for the basic style of architecture, and not a Lumineth joke mocking the inhabitants as stupid. Those questioning the perfect society of <s>Settler's Gain</s> Yllurai Xhen to the Lumineth and their supporters, Settler's Gain originally and to everyone else... or protest the system will be sent on years-long "educational sabbaticals" or assigned to Lumineth-owned Enlightenment Prisms for re-education. *'''Excelsis''': A [[Ghur|Ghurish]] city built around the Spear of Mallus, an big ass shard of the World-That-Was that fell into Ghur. Shards broken off this object can be used to see the future, and the resulting "Glimmerings" have become the local currency. Too bad they have to live in terror of the Knights Excelsior, one of the most brutal and authoritarian Stormhosts. Too bad the Knights are doing huge crackdowns after a big Tzeentch cultist insurrection (detailed in the book City of Secrets). Too bad that all the fortune teller guilds are discovering from the Glimmerings that a gigantic army of all Destruction races lead by [[Kragnos]] himself is heading towards them. Too bad that the ever mounting volume of hurt about to befall the citizens of Excelsis is about to expand, as [[Sigvald|Sigvald the Magnificent]] and [[Glutos Orscollion]] are now leading their Slaaneshi hordes towards the city, intending to make it their new personal playground of debauchery. While it was ultimately saved by the cooperative efforts of the Kharadron fleets, Morathi and Lord Kroak, the city is still bound to be targeted by the resurgent forces of Destruction.
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