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==Fictional versions of Chess== Fantasy and science fiction writers have tried their hand at making chess variants to suit their worldbuilding; probably the best known is [[Star Trek]]'s three-dimensional chess (for which rules were never officially supplied), although works as diverse as A Song of Ice and Fire, Star Wars, John Carter of Mars, and [[Discworld]] have their own versions of chess (some of them even had rules). ;Dragon Chess ([[Dungeons & Dragons]]) A fantasy variant created by [[Gary Gygax]] himself, and taking place on three, vertically-stacked 8 X 12 boards, representing the sky, ground, and subterranean caves. The ground pieces resemble a normal chess board if half the pieces were the bastard offspring of the classic chessmen, the sky board starts with six [[sylph]]s, two [[griffon]]s, and a [[dragon]] (the dragon can actually capture "remotely," that is, without moving from its spot), and the underground has six [[dwarf]]s, two [[basilisk]]s (who can lock enemy pieces in place until they move or are captured), and an elemental. All of them can fight among themselves or attack and move up and down via a Byzantine set of rules and interactions that make a certain amount of sense but are super-complicated. Well-known to be a broken mess of a game, one which Gygax tried and failed to [[house rules| clean up into something halfway-respectable]] off and on throughout his life. Played in-universe by denizens of most ''D&D'' settings. ;3D-Chess ([[Star Trek]]) A future version of the game with multi-layered board, with the pieces moving up and down accordingly. Other than that the rules seem to be the same as regular Chess. ;Dejarik ([[Star Wars]]) Played in a circular board, and the pieces are holographic representations of real creatures in the Star Wars universe, including a FREAKING RANCOR. Movements are based on how the creatures moved in "real" life. A extremely important rule: if your opponent is a Wookie, let him win. ;Magical Chess ([[Harry Potter]]) Normal Chess with magically animated pieces. They will respond to verbal commands and in the films will physically destroy enemy pieces when doing a capture. (In the books they just shout tons of quasi-helpful advice at the player and try to politic to avoid being sacrificed.) The same basic experience can be had from an old Mac Classic game called Battle Chess that had silly animated fights between pieces. ;The OTHER Magical Chess (No Game No Life) More of a Chess theme war simulator. Pieces will refuse to move if it means their gonna die, change alliances, and can be motivated to combat trough speeches that appeal to the love for their families or [[/d/|their fetishes]] ;Prosfair (Blood Blockade Battlefront) And here is when things get bonkers. A bizarre version with rules that become more complex the longer the game goes. Pieces will gain levels and some of them can only be placed in the board at certain times. The arena initially consist of one large board surrounded by 4 smaller ones, and then more small ones appear, and then all the small boards became spherical. There is a time limit of 99 hours because at that point the game will be starting altering reality, but most human players will have died or going insane before that. If this description sound chaotic an vague, is because that is how is presented in the series. ;Stealth Chess ([[Discworld]]) This variant is said to be played by the Assassin's guild in Ankh-Morpork. It's deceptively simple, adding a seventh piece to the game, the Assassin. Each player controls two assassins who move invisibly on the board (this is simulated in game by giving the board two additional columns called the "slurks" for just the assassin piece, which tracks how far they've moved through the game). Assassins begin in the slurks beside your castles, can move one square in any direction (though not diagonally), and move two squares to capture. For example, if the assassin has moved two squares in the slurk, it may then choose to appear in any square two away from its starting square, then move an additional square to capture a piece if desired. This means that if an assassin has moved fifteen squares in a single game before popping out, it may essentially appear anywhere on the board. Crucially, assassins can capture both enemy and allied pieces, though out of professional courtesy they're not allowed to capture other assassins. ;Regicide ([[Warhammer 40,000]]) A 40K IP-licensed game named after 40k's equivalent of Chess. If you're hearing about it only now, that was pretty much the game's reception in a nutshell. It's essentially Chess set up as Orks vs. Space Marines, but with [[Rip and tear|blood soaked animations]] and the option to use guns and psychic powers to wear down pieces rather than capturing them the old way. The game itself was actually pretty mediocre, but still better than regular chess. According to the [[Ciaphas Cain]] books, Regicide also exists in-universe, and Cain is pretty good at it ([[Hero of the Imperium|because of course he is]]).
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