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Campaign:SUPER ROBOT WARS Ω/Kenta
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==Muteki no Senshin Rakuraizer== '''NAME:''' Muteki no Senshin Rakuraizer (無敵の戦神ラクライザー) <br/> '''Model:''' ?<br/> '''Manufacturer:''' ?<br/> ===Technical Data=== '''Crew:''' 1<br/> '''Running Speed:''' 30 km/h <br> '''Flying Speed (atmosphere):''' 100 km/h <br> '''Cruising Speed (space):''' 1000 km/h <br> '''Height:''' 13.5 meters <br> '''Weight:''' 56 tons <br> '''Weapons:'''<br/> ''(これは勝利の鍵だ)'' ===Combat Stats=== '''MECHA HIT POINTS:''' 107/150 '''Mecha Combat Value:''' 4 '''Mecha Defense Combat Value:''' 9 '''Mecha Damage Multiplier:''' 6 '''Melee Damage Multiplier:''' 8 =====Attack Combat Values===== '''Mecha Base ACV:''' 5 '''Double Helix Punch:''' 9 '''Thunder Clasher:''' 5 '''Lightning Sight:''' 5 ====Combat Stats - Nova Burst Mode==== '''Mecha Combat Value:''' 4 '''Mecha Defense Combat Value:''' 9 '''Mecha Damage Multiplier:''' 7 '''Melee Damage Multiplier:''' 13 =====Nova Burst ACVs===== '''Mecha Nova Burst ACV:''' '''Double Helix Punch:''' '''Thunder Clasher:''' '''Lightning Sight:''' '''Cross Shackle:''' '''Thunder Blade Crash:''' ===Attributes=== '''Armor:''' 10 (20 points) Armor Rating 20 '''Flight:''' 3 (24 points) 100 km/h. '''Land Speed:''' 3 (6 points) 30 km/h '''Special Defense:''' 6 (12 points) Lack of Air 2, Freezing Cold 2, Low Pressure 2 '''Supersense:''' 3 (6 points) Radar, range 1 km '''Superstrength:''' 2 (18 points) +2 to Damage Multiplier of melee attacks '''Massive Damage:''' 1 (10 Points) +1 Damage Multiplier of all attacks. Total: 96 Points '''Features:''' 4 (4 points) Onboard computer and Comms System - Installed by the Benten Corp Science Team, this communications system apparently has no incompatibility with the generally alien interfaces within the Rakuraizer. Basic Artificial Intelligence (Semisentience, gains Mind 1) - Rakuraizer cannot communicate or normally move, however, he "understands" Kenta even if he is not in the cockpit. Neuro-Psychic Motion Interpretation Cockpit - The interior of the Rakuraizer's cockpit is a smooth, blue-colored crystal sphere which acts as a global display. A neuro-psychic link occurs as the pilot is suspended in the middle of the sphere, able to control the Rakuraizer directly through movements, exaggerated slightly, allowing the pilot to use less exertion for the same force. (Kenta still pilots the Rakuraizer at full-force, however.) '''Telepathy:''' 1 (2 points) The Rakuraizer has a direct link to Kenta, even when not in the cockpit. Total: 6 Points '''Attack Combat Mastery:''' 1 (10 points) +1 Attack Combat Value. '''Defense Combat Mastery:''' 5 (50 points) +5 Defense Combat Value '''Combat Technique:''' 2 (4 points) Brutal - Unarmed attacks are Weapon 1 instead of Weapon 0. Lethal Blow - Unarmed attacks deal normal damage instead of Stun damage. '''Extra Defenses:''' 1 (5 points) +1 Defense action per round. '''Regeneration:''' 2 (20 points) Restores +10 Health Points per round. Total: 89 Points ===Weapons and Attacks=== '''Double Helix Punch:''' 5 (10 points) Rakuraizer pulls its arms back and then lunges them forward, blasting them off at the elbows. The rocketed arms spiral around each other, eventually clasping together in mid air as they turn into one deadly projectile aiming to slam through an opponent. If the attack misses, then the arms fly around for another try before the beginning of the Rakuraizer's next turn, upon which they reconnect to the robot. If used in close quarters, the attack may take advantage of any melee bonuses available. - Homing 4 (4 points) - Range 3 (1 km, 10 km in space) (3 points) - Penetrating 4 (4 points) -16 Armor - Muscle (1 Point) - (Total: 22 / 2 = 11 Points) 2d6+9, Homing 4, Range 3, Penetrating 4, Muscle, 40 Damage '''Thunder Clasher:''' 8 (16 points) The upper chest of the Rakuraizer shifts and opens, firing a high-density beam of energy. Upon contact, the beam explodes in a blindingly blue fireball, damaging the enemy and any other units caught in its area of effect. However, due to the high concentration of energy required, the beam cannot be fired more than three times in a battle before having to recharge. - Penetrating 4 (4 points) -16 Armor - Ammo 2 (-2 points) - Area 4 (30 m, 300 m in space) (4 points) - Range 4 (10 km, 100 km in space) (4 points) - (Total: 26 / 2 = 13 Points) 2d6+5, Penetrating 4, Ammo 2, Area 4, Range 4, 48 Damage '''Lightning Sight:''' 2 Ranks (4 points) Rakuraizer's eyes glow blue and fire two surprisingly powerful but small beams of piercing energy. The concentration of the energy is enough to break through various electronic and mental barriers, however its effect is slightly diminished against physical shielding and armor. - Range 4 (10 km, 100 km in space) (3 points) - Penetrating 2 (2 points) -8 Armor - Piercing 7 (7 points) -56 Force Field - (Total: 16 / 2 = 8 Points) 2d6+5, Range 4, Penetrating 2, Piercing 7, 12 Damage Total: 32 Points ===Rakuraizer - Nova Burst Mode=== '''Alternate Form:''' 10 (90 points) Charges: -9 (Once a day) Recovery: -4 (Only lasts 10 minutes) (Total Cost: 77 points) -100 points to spend.- '''Massive Damage:''' 1 (10 points) '''Superstrength:''' 4 (32 points) 2000 tons total. '''Combat Technique:''' Deflection (2 points) '''Features:''' 1 (1 Point) Nova Burst Shift - The Rakuraizer's armor shifts and transforms, leaving it a bright red color. Outside communications no longer work and the trace sensitivity is multiplied. ====Nova Burst Mode Attacks==== '''Cross Shackle:''' 0 (1 Point) The bottom of the Rakuraizer's right forearm opens up and energy surges and collects in it's hand before throwing a large lightning ball. The ball splits into four smaller balls, slamming into the enemy and forming a giant light in the shape of an 'X' which pins the opponent in place. The target makes a Body or Soul roll (whichever is higher) at Target Number 9, but rolls at a penalty of 2. If the target fails, then they are frozen in place for 5 rounds. If the target succeeds, then they are not incapacitated, but still trapped, and may attempt to free themselves from the solidified lightning shackles. The Shackles themselves cause restricted movement, and the opponent inside attacks physically at a -3 penalty, cannot defend, and cannot perform complex gestures. The opponent may attack the shackles, which have 15 Health Points and disperse upon being brought down to 0, freeing the captive. - Tangle 3 (3 points) - Accurate 3 (3 points) - Incapacitate 2 (2 points) 5 Rounds - (Total: 9 / 2 = 5) '''Thunder Blade Crash:''' 10 (20 Points) - Penetrating 10 (10 points) -40 Armor - Piercing 10 (10 points) -80 Force Field - Unique Restriction -1 (Causes Alternate Form to cease.) - Muscle (1 Point) - (Total: 50) Total: 77 Points ===Defects=== '''Awkward Size:''' 3 (-12 points) Total: -12 Points <br> <br> '''Total Points Spent:''' 288 / 2 = 144
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