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Campaign:NEWSPAPER GAEM/The Unblinking Eye
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== Charms == *'''Chaos Repelling Pattern:''' 8m, Simple, Combo-ok Obvious, Forces things to work according to the laws of creation within (essence) yards of The Unblinking Eye *'''Ox Body Technique:''' One extra -1 health level, Two extra -2 health levels *'''Terrestrial Circle Sorcery:''' Speed 5, DV -2, Allows casting of Terrestrial Circle spells *'''Death of Obsidian Butterflies:''' 15m, 30x100x10 yards, Per+Occult+4 essence autosuccesses, 8L+Extra sux counts as martial arts for the purpose of defense *'''Demon of the First Circle:''' 20m+, Summons a first circle demon, contesting extended willpower rolls made to determine if the demon is bound or free, first to three victories wins, -1 penalty to demon for each extra 5m spent *'''Wood Dragon's Claw:''' 10m, Speed 5, may distribute 15 points among Accuracy, Defence, Damage, and rate, no higher than (essence+occult) *'''First Perception Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to a perception roll for every mote you spend, yadda yadda. *'''Keen Sight Technique:''' 3m, Reflexive, Combo-Ok, One Scene, Adds two auto successes to all awareness rolls with sight, lets The Unblinking Eye see all sorts of crazy shit like an emblem from 500 yards at night. *'''Spirit-Detecting Glance:''' 3m, Reflexive (Step 1), Combo-Ok, One Scene, allows The Unblinking Eye to see, hear, feel, and smell dematerialized creatures (Ghosts and ethereals and such), but not touch them. *'''All-Encompassing Sorcerer's Sight:''' 6m, Reflexive (Step 1), One Scene, allows The Unblinking Eye to see essence, add dice equal to the target's essence when detecting mundane stealth. Can Identify charms and spells at Difficulty 5 and levels of artifacts/essence in creatures at difficulty 2. === Combos === ''(example:)''<br/> Combo Name: Combo Cost + 1wp *List of constituent Charms, including Cost and Type. *Heavenly Guardian Defense, 4m, Reflexive (Step 2). *Etc
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