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Campaign:Era of Dreams/Intrepid Rook
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== Charms == <br/> '''Craft'''<br/> '''Second Craft Excellency:''' (2m per success, Instant, Reflex) Adds up to [Attribute + Ability]/2.<br/> '''Craftsman Needs No Tools:''' (7m 1 Willpower, Instant, Supplemental) Removes penalties for creating objects without tools, and accomplishes Essence x3 hours of work for each hour invested.<br/> '''Shattering Grasp:''' (5m, One Scene, Simple [Dramatic Action]) Adds Craft x2 to Strength + Athletics for breaking/disassembling objects and structures in 3 minutes. Larger structures take 3 hours, and this Charm cannot be ended once started or unexpectedly interrupted.<br/> '''Keen Understanding of the Core Imperfection:''' (10m 1w, Indefinite, Simple) Instantly learns a method of destroying an object, and for the duration of this Charm ignores that objects soak and deals Essence x5 additional damage. If it is indestructible, this Charm grants one way to temporarily destroy it.<br/> <br/> '''Medicine''' <br/> '''First Medicine Excellency:''' (1m per die, Instant, Reflex) Adds up to Attribute + Ability.<br/> '''Touch of Blissful Release:''' (5m, Essence in Hours, Simple [Speed 5, -1 DV]) Removes three points of penalties from Crippling, Poison, Sickness and Wound penalties. Ends 5 minutes after duration ends.<br/> '''Contagion-Curing Touch:''' (2m, Instant, Supplemental) Removes all penalties for lack of medicines, tools or unfavorable conditions.<br/> '''Flawless Diagnosis Technique:''' (1m, Instant, Reflex) Automatically recognizes all known diseases, ailments and their sources. If the cause is unknown, it registers the lack of information.<br/> '''Instant Treatment Methodology:''' (7m, Instant, Simple [Speed 7, -1 DV]) Reduces the time for any Dramatic Medicine action, up to an hour.<br/> '''Wholeness-Restoring Meditation:''' [Perm] If 5 or more successes are rolled during any Dramatic Medicine action, may spend 5m to heal any Crippling effect. Patients are restored after the usual healing time.<br/> <br/> '''Martial Arts'''<br/> '''- Solar Hero Style''' <br/> '''Fists of Iron Technique:''' (1m, Instant, Supplemental) Adds +1 Accuracy and +2L to an unarmed attack. Can block Lethal without a stunt until next action.<br/> '''Sledgehammer Fist Punch:''' (3m, Instant, Supplemental) Doubles the pre-soak damage of an attack before it is applied to an inanimate object.<br/> <br/> '''Occult'''<br/> '''First Occult Excellency:''' (1m per die, Instant, Reflex) Adds up to Attribute + Ability.<br/> '''- Terrestrial Circle Sorcery:'''<br/> '''Incantation of Effective Restoration:''' (15m) Repairs any mundane items to like-new, provided it is small enough for her to lift and carry. On magical artifacts, it instantly repairs single-piece artifacts that do not require maintenance. Magitech and similar items must be disassembled first, and this spell may only work on a single part at a time. It does not help with reconstructing them, or renew any exotic fuel or chemicals for it to function. Regular casting halves the total time for repairs on such items, but does not remove maintenance entirely.<br/> '''Water From Stone:''' (10m) Creates a flowing spring of cool water from any source of stone, able to refresh a Magnitude of people equal to half her Essence (round up). Lasts for [Essence] years in rainforest, to hours in places with no water.<br/> '''- Celestial Circle Sorcery:'''<br/> '''Sapphire Countermagic:''' (15/20m) Speed 0 action. Renders her immune to one opposing spell/counters Sorcery spells of the first two Circles, and Shadowlands Necromancy.<br/> '''Volcano's Heart Invocation:'''(30m), '''Target:''' Caster, '''Duration:''' Until released<br/> Within every Celestial essence is a locked seed of potential that infuses everything the she does, bleeding off into the world as her Anima Banner. Using sorcery as her conductor, the Exalt briefly links her three souls as one inside her Anima, unlocking that potential and allowing it full reign. Her Anima flares to Iconic, manifesting as a semi-solid barrier of essence that boils out from within her, similar to the eruption of power that marks the first signs of the Second Breath. So long as 20m is committed to the spell, this hardened shell breaks and prevents any effects that would lower her Permanent Essence or cause her to lose access to her memories, Charms, Combos, Intimacies or Abilities. The raw power flowing out of the very core of her being is only amplified if the mortal flesh containing it is breached, adding additional damage dice to every blow equal to the number of Health Levels she has suffered. While the innate power of her essence empowers her anew, the Exalt is rendered fully immune to supernatural fear.<br/> Tapping this power is taxing in the extreme, and so for every additional scene that this power is held, the Exalt suffers one unsoakable level of Lethal damage that cannot be healed until the spell is released. Once the commitment has lapsed, the Caster must wait for her soul to heal before it can be used again safely, lasting for one full day under the light of her patron sky. Activating it before this time causes Health Level loss as noted above, increasing by another 1L per use.<br/> '''- Solar Circle Sorcery:'''<br/> '''Adamant Countermagic:''' (20/25m) Speed 0 action. As Emerald, but any Sorcery spell and the first two Circles of Necromancy.<br/> '''Fountain of Fathomless Dreams:''' (50m) Creates a fountain that grants a package of mutations with [cost of positive mutations] - [cost of negative mutations] no greater than her Willpower. The fountain may be triggered for any set of limitations, such as only to plants or mortals. Valid targets gain these mutations after [positive mutation cost] - [negative mutation cost] days of drinking from the spring and last for one full month, reset each time the target drinks again. After this month, the mutations wear off over a number of days equal to the cost, inflicting a -4 penalty. Mutations granted do not breed true. These Fountains last for up to a century or until dispelled.<br/> '''Devonian Absorption:''' [Perm] May attune to an Artifact/Manse in 20 ticks by rolling Intelligence + Lore, difficulty [Artifact/Manse rating x2]. Once the roll is successful once, it need not be repeated. Also, if interrupted during a spell casting, may reflexively activate an Occult Excellency to modify the Wits + Occult roll to stabilize.<br/> <br/> '''Resistance'''<br/> '''Ox-Body Technique:''' (-1, -2 x2)<br/> '''Body-Mending Meditation:''' (10m, Until end of day, Supplemental) Roll Stamina + Resistance. Success increases Healing time by a factor of 10, or adds that many successes to a Medical Charm aiding her. Can be used while Inactive.<br/> '''Body-Mending Purity Stance:''' (12m 1w, One Scene, Reflex) Heals 1L and [Resistance]B every Action. Cannot heal a dying character, or during an action that has overridden a Virtue.<br/> '''Durability of Oak Meditation:''' (3m, Instant, Reflex [Step 7]) Adds +8 Hardness. <br/> '''Iron Skin Concentration:''' (2m, Instant, Reflex [Step 7]) Roll Sta + Resist against opponent's Essence. On success, the damage is prevented. On a failure, +4A/+8L/+8B soak.<br/> '''Spirit Strengthens the Skin:''' (1m per die, Instant, Reflex [Step 7]) Reduces pre-soak damage by 1 die per mote. May reduce damage to 0.<br/> '''Adamant Skin Technique:''' (4m, Instant, Reflex [Step 7]) Prevents all damage from a single attack. (Valor Flaw: Move towards biggest threat in the area until DV refreshes twice).<br/> === C-C-C-Combo's === "But I Can't Cure Idiocy"<br/> ''First Medicine Excellency, Contagion-Curing Touch, Instant Treatment Methodology, +9m, 1 Willpower''<br/> <br/> "Shining Construction Method"<br/> ''Second Craft Excellency, Craftsman Needs No Tools, +9m, 2 Willpower''<br/>
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