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==Horus Heresy== [[Awesome|Models by Forge World]], [[Fail|rules by Forge World.]] *'''Ceremonial Daggers:''' In Forgeworld's Horus Heresy series, the vast majority of Horus Heresy Custodes came equipped with Misericordias, daggers that had use in the 40k incarnation of the Custodes. It didn't take long for people to notice that they had no rules at all in the Horus Heresy book, and given how different the rules were already for the two incarnations people were iffy on whether or not they should use the daggers as they are in the 40k book, or just as another close combat weapon. An entire year would go by before Forgeworld finally released a FAQ, where it was revealed that this whole time the daggers were just meant to be badges of office, had no effect whatsoever in game and were included in their wargear by mistake. *[[Administratum|'''You can't have these guns:''']] Like many of the entries for Imperial Militia and Warp Cults, things are rather screwy. Grenadiers, in this case, may replace their lascarbines for a plethora of weaponry. The problem? [[Fail|They don't come with Lascarbines]]. *'''Herald of Schizophrenia:''' The Herald upgrade for the Legion Consul has both '''Rite of Command''' and '''Support Officer'''. Which means that, if you take him, you get to use a Rite of War. Support Officer means that the model in question CANNOT be a compulsory HQ. What's the issue then? A model with Rite of Command HAS to be the army Warlord. *'''Magnus Did Nothing Wrong:''' Despite the standard for Independent Characters to be divided into Loyalist and Traitor allegiances based on their fluff, Forge World [[Fail|forgot to do this for both Magnus and Leman Russ, allowing the latter to display his Khornate tendencies by allying with Horus and the former to truly do nothing wrong.]] ([[Awesome|Tabletop]] [[Dornian Heresy]], [[Awesome|you say?]]) *'''Closet Loyalist Possessed:''' In true Alpha Legion fashion, the XX Legion can choose to take one unique unit from any other Astartes legion. Despite Forge World ensuring you can't do the above by taking Special Characters as opposite faction Alpha Legion, they failed to also limit Gal Vorbak (Word Bearers unique Possessed) to Traitor Alpha Legion only. [[Wat|So yes, your Custodes can fight alongside the Neverborn]]. ::This problem got more complicated in book 6. So long as you use the Rite of War: Orphans of Betrayal, your Word Bearers can turn their backs on the traitors and fight as if they were Loyalists (although it doesn't technically change their allegiance, so you're still technically Traitors). The book does try to take care of the obvious problem by saying you cannot take "traitors only" units, [[derp|but none of the Word Bearers (including Erebus) are marked as traitor only units]] since the traitors only part was written to apply to the Legion itself and this RoW specifically bypasses that. As of book 8 this might have been intentional, or at least worked into the regular rules since Forge World have addressed the fact that Daemons can be given the Loyalist allegiance and fight along Custodes, and have allowed it into the game [[Inquisition|(representing radicals who choose to use the essence of the warp against itself).]] So long as you don't use unique characters you could have a case for this being almost lore-friendly, it's not like Loyalists in the Imperium [[Daemonhost|didn't start using their own possessed anyway,]] and you could also use it to represent Chaos infighting. *'''Not-so-ancient Relic:''' When the rules for an Iron Warriors character named Kyr Vhalen released, they stated he had a relic blade, despite this being the Horus Heresy and these blades wouldn't be considered relics for thousands of years. To make matters worse, [[Fail|30k does not include rules for Relic Blades]], and you cannot assume them to be the same as their 40k variant for the same reason as the Misericordia above. Eventually this turned out to be a misprint and he was given the Paragon Blade he was supposed to have the whole time. *'''F in Engineering:''' Kyr Vhalen again. He is a Warsmith, and naturally like all Warsmiths he has a servo-arm, so what's the issue? Well when you buy a servo-arm you also get Battlesmith, the rule that allows you to repair shit. Unfortunately Vhalen does not have this rule, despite it being a paired upgrade, and it was never given to him (or even mentioned that he shouldn't have it) in a FAQ. He can still use it to hit people, [[derp|but he can never use it for its designed purpose]]. No wonder Perturabo left him to guard some world nobody ever heard of or cared about. *'''Unwieldy and Cumbersome Proofreading:''' When Eidolon was first given rules, it was stated that he had the ability to lose the Cumbersome rule from his Thunder Hammer in the turn he charged. The problem? [[derp|Thunder Hammers don't have the Cumbersome rule.]] It took some time but eventually this was fixed to have him lose the Unwieldy rule instead. *'''In the Company of Monsters:''' Back when the Mechanicum were first given rules, they had characters without the Independent Character rule, and this created an odd interaction with the squads of monstrous creatures the Mechanicum could field. RAW you attached a character to a squad who they would stay with and could never leave unless they had the Independent Character rule, and Independent Characters could never join squads of Monstrous Creatures. However, for those characters without IC, there was technically nothing stopping you from joining them to those squads, even though they clearly weren't supposed to be with them. This was such a confusing issue that when FW was emailed about it the answer was effectively "Fuck if we know, just do what feels right." It wasn't until the Mechanicum were given their own book that this issue was finally cleared up. *'''Build a Land Raider:''' Again this happened back when the Mechanicum were first given rules. One of their unit choices was a Land Raider with every aspect of it being completely customizable, allowing you to go full heretek and make some variants [[heresy|that did not exist and/or never had STC's for their manufacture.]] Apparently even FW thought this was a little too far and removed them completely from the Mechanicum list later on. *'''Guidance is for the weak!''' All drop pods in the game have a special rule called 'Inertial Guidance System,' except for the [[Dreadclaw|Dreadclaw]]. Even though the rule is described in the fluff panel regarding the Dreadclaw. *'''Virtue of Time to Call a Judge-ment:''' The Blood Angels unique Moritat character Aster Crohne is clearly intended to allow Destroyers and Angel's Tears to gain buffs against certain units. However, this is the exact wording of the rule: ''Whenever Crohne or a Destroyers or Angel's Tears unit is used to make a Shooting attack against a unit marked with the Angel's Wrath, '''his''' hand flamer attacks are made with the Shred and Rending special rules.'' See a problem with that? Forge World clearly didn't. *'''Hive World Biker Gangs:''' One of the Rites of War for the generic Space Marine list is designed for [[Zone Mortalis]] games, with certain benefits but also restrictions such as the inability to have vehicles or large squads. It [[Derp|lacks a restriction on taking bikers, though.]] *'''Turn up the Heat:''' When the Blood Angels were first given rules, they were allowed to take hand flamers on characters. Seems fair enough, until you realize these could also be given to Moritats, the guys who keep firing until they miss. Since this was before they could only hit up to 12 times this meant that anyone within range of a Moritat with hand flamers would be hit an infinite amount of times. The only way to prevent yourself from dying was either to be a vehicle, or have a Toughness greater than 6, so even the less tough Primarchs would suddenly evaporate before these roaming bubbles of flaming death. Eventually Forge World changed it so that you cannot use the Moritat's Chain Fire rule on Hand Flamers, since auto-hitting a unit 12 times with a template weapon would also have been pretty bullshit. *'''What You See Is Not What You Get:''' A minor one this time, but Forge World released a model for a Night Lords Praetor in Tartaros Armour. He's described as carrying a Chainglaive and a Volkite Serpenta. There's a slight problem however: models in Terminator Armour don't have access to Volkite Serpentas. *'''Slow and Not So Purposeful:''' Inner Circle Knights Cenobium have guns that gain a bonus in Overwatch. Yet they wear Cataphractii Terminator Armour, which means they can't actually ever use that bonus. Their datasheet was later updated to state that the Knights Cenobium are skilled enough to make Overwatch attacks despite wearing Cataphractii Terminator Armour. *'''Nothing new followed with Them:''' The Word Bearer's trademark Rite of War ''"The Dark Brethren"'' allows them to take an allied detachment of Daemons to represent their Chaos speciality. Thing is, after the Release of Demons of the Ruinstorm in Book 8, Daemons are Sworn Brothers with all traitors now that they're ''"Agents of the Warmaster"'', thus making the entire RoW redundant. The only advantage this RoW (meant to be a stopgag measure until Ruinstorm was released) now gives you is [[RAW|exploiting a loophole]] that allows demons to use your transports and reserve roll modifiers, [[RAI|which in turn contradicts the Ruinstorm Demon rules]]. This [[FAIL|redundancy/contradiction]] also plagues all three of their diabolist special characters, who have a rule allowing to ally demons if chosen as the Warlord. *'''Frag Assault Tank:''' In a grand example of Forge World's dedication to proof reading their books, the Malcador Heavy Tank can take Frag Assault Launchers, which allow units disembarking from the vehicle to gain Assault Grenades when they charge. Can you guess the issue? [[Fail|The Malcador Heavy Tank isn't a transport and never has been.]] *'''Medusan Impracticals:''' Yet another example of proof reading. Medusan Immortals can take chainswords instead of their bolters, yet these do nothing as they can gain no extra attack benefit from close combat weapons due to being armed with breacher shields as well. *'''Signs and Proofreading:''' The Horus Heresy is rife with spelling errors and misattributed rules, but no book is as bad as Book 7: Inferno. This was a book so terribly written that to go over all of its various mistakes would double the size of this page, so we'll keep it short. Suffice to say it was so egregious that they needed to release an entirely separate FAQ for the Custodes, renaming their gear and reprinting whole units so that they used weapons that actually existed (instead of gibberish or portmanteaus), before throwing up their hands and redoing them in the next book. This also affected the Thousand Sons in a few ways as well, such as allowing Sekhmet Terminators to swap their Force Weapon for a Power Fist [[wat|with an attached Power Fist.]] Yes, this would've let them get the +1 Attack bonus and they would also retain their combi-weapon. Perhaps this is just a third arm granted through the Flesh Change, but that doesn't explain why they share a rule with the Word Bearers: Signs and Portents. The Word Bearers use it to get Preferred Enemy, either for or against one of their units (it's a coin flip) while for the Thousand Sons it causes everyone in the army to take a Pinning test any time anyone suffers Perils of the Warp. In all honesty it's likely Forge World didn't even bother checking to see if their chosen rule name was already being used by another faction. *'''Understaffed Tour Bus:''' RAW a Dreadwing Interemptors squad of 10 can have a Land Raider Proteus as a Dedicated Transport, however the squad starts at five, and the DT option lacks the "10 or fewer" clause every other unit in the game has for their DT. This also means that if the squad has one more or one less Marine in it, they cannot take a Dedicated Transport outside of a Rite of War. They can however take the Land Raider if it has an Explorator Augury Web if they number 10 models, [[Wat|even though that lowers it to a Transport Capacity of eight]], they just can't fit in the vehicle meant to transport them. *'''Who Are We Forgetting?:''' The Dark Angels are unable to plan a holiday without leaving something important at home: Deathwing Terminator Companions can take a Land Raider Proteus so long as they do not number more than five. While this sounds reasonable for Terminator squads, Forgeworld forgot that Deathwing Companions can ONLY be deployed with their attached character who cannot leave them during the game, meaning that those Bulky Terminators don't leave enough room in the bus for the guy they need to protect! This wasn't an oversight either as Terminator Companions got their own Dedicated Transport option separately from the Artificer Companions. *'''We Forgot Our Shields, Sir:''' In the fluff, the Stormwing is a boarding focused detachment that uses [[Breacher Siege Squad|Breacher]] and [[Warhammer 40,000/Tactics/Tyrant's Legion(7E)|Retaliator Squads]] (Assault Squads with Combat Shields instead of Jump Packs). Take a guess what they lack access to in their Rite of War? To add further salt into the injury, the Stormwing has been [[retcon]]ned into a no-speciality wing that forces you to take '''more''' combined Assault/Tactical than the total of all other units, meaing [[FAIL|you can only choose 5 non-troop units]] (one of which must be the Praetor you took to get the Rite), and that is [[rage|assuming you filled all 6 troop slots in the first place]]. *'''Luther's Master Plan:''' Every unique Dark Angels Rite of War includes a provision that ''"No unit from the Detachment may be joined by Independent Characters not part of the Detachment"'' but ALSO includes the provision of <u>''No allied detachments''</u>, practically rendering itself redundant. Even though you can't take allies, you can still have Agents of the Emperor like Knights-Errant ''inside'' your detachment without restriction, or take a Shattered Legion list and go nuts with non-Dark Angels characters/units joining each other and vice versa. However, RAW, Lords of War are counted as their own detachment separate from the Primary Detachment, so poor old Lion cannot join any unit in his army if they are using a Dark Angels Rite of War. *'''You must be this Tal to ride:''' Forgeworld did their bit for fans of The First Heretic by releasing a model of everyone's favourite posessed, Argel Tal. Many players' first thought was to include him in a Word Bearers army using the Last of the Serrated Sun Rite of War since he is literally the "Commander of the Serrated Sun". This Rite forces all infantry units to ride in a transport or teleport in, no biggie. Unfortunately Argel Tal was given the type jump infantry on account of his y'know... wings. Since jump infantry can't ride in any transport besides thunderhawks and stormbirds, unless you're fielding a super heavy flyer that 95% of the playerbase don't own, Argel Tal isn't a legal choice for such an army. It seems Forgeworld's rules writers were about as aware of the "no jump infantry in drop pods/storm eagles/land raiders" rules as most Heresy players. This might have something to do with it making no sense.
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