Editing
Zweihander
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== The Mechanics == Zweihander uses a percentile dice + skill based system to resolve tasks. The players share a small pool of Fortune Tokens which can be used to improve their odds to succeed. This pool refreshes each session. Characters have 7 primary attributes, an ancestral trait, an archetype and profession, a background which includes a "Dooming Prophesy" based on the characters season of birth and a whole lot of other less important/cool things. All of this is randomly rolled, like FATAL but competently designed. You wanna play as an elven wizard? Tough luck, you're a dwarven flagellant. Know your place! The Weapon/Core Book has rules for all sorts of things that sometimes come up and are usually pretty fiddly to use. There's a crafting system, Magic uses reagents that you actually have to buy/find are used up in casting, and specific detailed rules for every type of physical and mental ailment. There's a reason the book is as huge as it is.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information