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Zone Mortalis
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== Building an Army == To play a Zone Mortalis battle, start with how you would start any game of Warhammer: building your army. Unless you're going to be playing one of the missions in the expansion, you need to use the Force Organization chart for a Zone Mortalis Combatant. The only compulsory choices are '''1 HQ''' and '''1 Troops''', with an optional 1 HQ, 2 Troops, 2 Elites, 2 Fast Attack, and 1 Heavy Support. There's also the option for Zone Mortalis Mission charts for the Attacker and the Defender with a slight tweak. The '''Defender''' gains a Troops and a Heavy Support choice but loses an Fast Attack slot, and the '''Attacker''' trades a Heavy Support slot for an Elites one, which is compulsory instead of the Troops. Attacker and Defender can be decided before the game, rolled on, etc. There's also a number of restrictions: *'''No dedicated transports:''' No driving [[METAL BAWKSES]] trough the ZM corridors. *'''No unit can have a starting size more than 15 models before being joined by Independent Characters:''' Note that some ZM specialist units, such as the [[Solar Auxilia]] lasrifle section, split into 10 man squads to go around their starting size of 20. *'''No vehicles:''' (except for walkers and [[Rapier Armoured Carrier|models less than 4" wide]]). *'''No flyers:''' (duh) *'''No models with a base bigger than 60mm:''' Your Leviathan Dreadnought is too CHONK for this mission. You get a Warlord as the norm, but only in games with 500+ points.
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