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ZSU 23-4 Shilka
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==In Team Yankee== [[File:Shilka Stat Card.jpg|300px|left|thumb|The Stat Card]] The Shilka is one of two Soviet SPAAGs in Team Yankee at the moment (we have 3 SAM (Surface to Air Missile) vehicles), and is quite a decent little machine. Like all SPAAGs, the Shilka gets the Dedicated AA and Radar Rules, which means that it can engage aerial threats with its full ROF out to a range of 32"/80cm without adding +1 to hit.The increase of the range from 50cm to 80cm during AA shooting of the 23mm 2A7 AA gun comes from the radar taking over aiming when the target is in the sky rather the gunner using the Mk. 1 eyeball on the ground. The Shilka is <s>okay at dealing with ground targets</s> comparable to an autocannon on steroids. Despite AT6 making M113s and IFVs a tough nut to crack, 6 shots with a 5+ FP are enough to comfortably defeat most APCs, vehicles, and infantry in the open. For a comparable amount of firepower, most countries would be paying double the points! Though with an all-around armour rating of 1, don't expect them to do well against things like the .50 cal that almost every American tank has bolted to the top, or anything bigger than that. You should be using this thing to defend your tanks against attack helicopters though, not putting large numbers of small holes in APCs and other light vehicles. This thing is arguably the best anti-air unit in the game due to its brutal cost-efficiency thanks to the sheer volume of firepower it can bring to bear. The fact that this unit can engage ground targets with vicious results makes it an auto-include; nothing is safe from its 4 barrels of hell (apart from tanks). It may not beat the Gepard in a ring fight, but it will make it points back far more easily than the Gepard. Shilkas can be taken by East German, Polish and Soviet Armies at 1 point per vehicle in a platoon of 2-4 as company level support independent of the missile air defence slot which the Gaskin and Gopher compete for. The Czech version costs 2 points for a pair, or 3 points for 4 Shilkas. ===Israel=== [[File:IZZSU.jpg|300px|left|thumb|]] For the Israeli commander, this unit is in direct competition with the American VADS. Its main gun has near identical stats; except that the Shilka has 1 less shot while stationary (ROF 6 vs 7). It also features weaker armor from the front and sides which is only relevant for autocannon fire: anything heavier like a LAW will be going through your soft-skinned chassis. Additionally, the Shilka features much worse dash speeds. As a SPAAG unit, these forces might be used as heavy autocannons to engage enemy soft-skins. However, you do gain top armor 1 which can make a HUGE difference. The smart player will try to pick off your support units from the safety of a mortar pit, and 1 point of armor can make a huge difference when most players are packing AT1 and AT3 artillery such as 60mm and 120mm mortars. Like many other borrowed Israeli units, it mostly features a better trained crew, without improvements to the physical vehicle. It does get amphibious, but with water terrain being about as common as a tank victory against Milan spam... Yeah. TL;DR: +1 to courage, assault, counterattack. +2 to skill. Slower ROF than the VADS and slower movement, gains top armor 1. {{clear}} ===Iran=== [[File:ZSU-23 Iran.png|300px|left|thumb|Iran]] Iran also gets these. {{clear}} ===Iraq=== [[File:ZSU-23 Iraq.png|300px|left|thumb|Iraq]] The Iraqi variant. {{clear}}
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