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== The System == The basic system in both the new and old World of Darkness revolves around a dicepool of '''d10'''<nowiki>'</nowiki>s. Your [[dice pool]] consists of a number of dice equal to your relevant ability score plus your skill and other relevant modifiers. In oWoD/cWoD, the [[GM|Storyteller]] sets the difficulty for each roll depending on the circumstances, with the default being a difficulty of 7. A '''success''' is a roll of that difficulty or higher (7 or above, on most rolls). A roll of 1 is called a '''botch'''. If any number of 1's are rolled, they cancel out a single success. No more than one success can be cancelled out in this way, so critical failures (A botch with zero successes) are relatively rare. The net number of successes determines how well you succeed, with one success meaning that you are barely able and a greater number indicating better achievement. When you get zero net successes (if you get no successes or if your 1s cancel out your successes, or if you get at least one success and more ones than successes), you fail the roll. When you get zero successes and at least one 1, you botch-- a critical and spectacular failure. If you have a '''specialty''' in either your attribute or ability that is relevant on the roll, you may reroll all 10s to gain extra successes, and rolls of 1 on these rerolls do not count. In nWoD/CoD, a success is an 8, 9, or 10, and 10s [[exploding die|explode]]. A critical success is made when you get five or more successes. Instead of altering the target number of the roll, difficulty and circumstances increase or reduce the number of dice in the pool. When your dice pool is reduced to zero or less, you get a chance die. You roll the die normally, but only succeed on a ten (which still explodes) and if you get a one you get a critical failure. All other rolls are called simple failures, although any simple failure can be turned into a critical failure by the player in return for bonus Beats (basically XP). ==== Short Summary of Old Game Lines ==== * Vampire: You're the bad guy. Your friends are also villains. * Werewolf: You're fighting a war, and you're losing. * Mage: You're fighting a war you already lost. * Wraith: You lost, you died, and now you're trying to avoid a fate worse than death. * Changeling: You're fighting a war you already lost and nobody is taking you seriously. * Hunter: You're [[Imperial Guard|fighting a war where everyone's bigger than you and trying to kill you.]] * Mummy: You're immortal. That's it. * Demon: You're fighting a cold war with mixed results. Also [[Stupid_Evil|everyone hates you and your cultists are retarded]]. * Orpheus: You're mortal and dying temporarily is part of your job. * Gypsies: You're Romani, and you're angry that White Wolf thought this book was a good idea. ==== Short Summary of New Game Lines ==== * Vampire: You're still the bad guy, but there are even worse guys out there. * Werewolf: You're the bastard kids of the mad goddess of the moon, acting as border patrol on the shores of animistic hell to atone for your ancestors' divine patricide. Your distant cousins skipped out and now try to kill you, and the spirits aren't a big fan of your work either. * Mage: You lost the first war, but are planning to win the second. * Promethean: You're Frankenstein's monster on a journey to become Pinocchio. The world itself hates you, so you have to keep moving to avoid the mobs that spring up around you. * Changeling: You got kidnapped, but escaped, only to find someone stole your life and your god-like kidnapper wants you back. * Hunter: You try to kill a few monsters, then you die. Your light gets snuffed out, only to light two more. * Geist: You died and a ghost brought you back, and that ghost now shares your body. * Mummy: You keep coming back from the dead and are forced by your bosses to find their stuff. * Demon: You escaped from the Matrix and are now in a cold war with God, who is the Matrix. Getting detected turns surrounding people into [[Living_Saint|holy agent smiths]]. * Beast: You're a colossal asshole who feeds the nightmare monster that replaced your soul by scaring people into psychological trauma. * Deviant: Your soul has been broken and your body is turning into something monstrous. The only way you can be sure to stay sane and human is to get back at the bastards who did this to you.
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