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==The Warp Riders== A warband, a brotherhood, a large sprawling clan. The Warp Riders come from all places. The Marines, the cultists, even the daemon-kind. They come together and share one overiding trait, they love to ride. A biker force who ride into battle on living daemon-bikes, they have raided through vast sections of real space and the Immaterium. Outlaws in every way, they tolerate no authority save those who have proven themselves to be the best riders and warriors. They settle their scores on the race-strip. They traverse the Warp Road, the Immaterial Highway, always itching for a rampage in real-space. And though they are in theory a single force, they have warbands within their warbands, competing factions that try to take control of the band as a whole. The Black Rider Renegades - they claim to be the 'true' Warp Riders, sticking to the renegade origins. They pray only passingly to the Chaos Gods, their real figure of worship the Wild Ride itself. The True Skull - The Khornate, who favour getting stuck in with axes and road hauling guys on spiked chains until there's nothing left but a torso. They ride big wheeled machines of brass designed to just crush everything they ride over. The Cadaver Kings - The Nurgle Boys, their bikes rolling spits of toxic fumes. Every where they ride they leave a trail of disease in their dust, the fumes literally made up of buzzing flies swarming out of the pipes. Dudes on motorcycle back wielding scythes. The Diamond Dogs - The Slaanesh, who are all about going as fast as possible. Lightning strikes and trick stunts, taking every opportunity in the middle of battle to show off. Their bikes are more organic than most, almost human bodies that they plug into creating an intimate connection between the rider and their daemon-machine. [[Doomrider]] is said to be their chapter master. The Riders of Fate - The Tzeentchian wizards, they have warp effects ripple out from their vehicles, the vibration of their engines literally manipulating the physical reality around them. As a result only the best psykers can maintain control of the bike and stave off exploding into a warp spawn while mounted, and only the best of the best can do that while still flinging out spells at the same time. And the Little Brothers and Sister - the cultists and the mutants always racing for a spot, thinking if they go fast enough on their pure machines they might earn the right to get up there with the Chaos Marines. Maybe get a favour or two from some grinning god, maybe get some blessed augmentation out of a less than scrupulous dealer of such things, but for the most part they're chasing wind and getting eaten up in the fumes. Some get to sit a daemon-bike and the best of them last a good hour before the speed and raw power rips them apart. And they get the privilege of having their soul stuff keep that bike going in the material world, so they do their part. Some of them get to slip off that meat-sack they called a body and join the daemon-brigade, but only one or two cats ever managed that. The little brothers and sisters, ninety-nine times outta a hundred they get eaten up, but they try. Competitive races are the only way to advance in rank amongst the Warp Riders. An aspiring champion MUST race to prove his right to command others. The more races survived, the better. For the most part the Warp Riders operate out of the [[Oestalan Sector]], the Dust Bowl being located in that wild expanse, but they have been known to raid all through out the galaxy using warp rifts.
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