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==Why Play Retribution?== Ever feel like hippy tree-hugging Elves that prance about wearing ribbons and singing about world peace and the beauty of nature just don't cut it? Me too. Enter the Retribution of Scyrah, an Elven terrorist organization whose primary directive is the complete genocide of all human magic users, and anyone that would protect their existence. The way that the Retribution sees it, human magic is killing their deities (and not just abstract deities, but actual gods that exist). Thing is, the gods of Ios are on their way out, so not only is the Retribution actually grounded in sensible logic.. in all probability, they're correct. So correct, in fact, that they've started convincing major political players within their isolationist nation of Ios to join their extensive military campaign of waging genocide on humanity. In other words, if you want to play heavy metal Elves that have done a complete 180 from their traditional role in fantasy storytelling and now want to murder everyone, the Retribution is for you. Strategically and tactically, the name of the Retribution is graceful efficiency. Even their specialized units fulfill multiple roles, and all the pieces of their army gracefully complement each other to pose multiple threats to an opponent. It can be tricky to design and play Retribution lists because of how many possible strategies each of their units can support, and how many diverse options they have available to them. Their warcasters drastically alter the feel and performance of their troops, and often you will be at a slight disadvantage stat-wise compared to your enemies but have many more tactical options available in the form of special abilities, spells, or inherent traits. If you like outwitting your opponents and playing army lists that can take on a wide array of enemies while still being dangerous in a stand-up fight, the Retribution would like you to talk to a recruiter.
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