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Warhammer 40,000: Rites of War
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==Campaign Story== The Eldar Empire, during its apex, had engineered countless worlds to become habitable paradises; these are known as [[Maiden Worlds]] and a majority of these worlds had been destroyed, with the birth of [[Slaanesh]], lost or forgotten through time. Skipping forwards to the 41st Millennium, one of these Maiden Worlds, named Davinnus, was rediscovered by [[Craftworld Iyanden]]. However the planet had already been settled by the Imperium, as a Frontier World. The Eldar perceived that they couldn't possibly reclaim the world from the Imperium, however they couldn't rely on their usual shenanigans of deceiving some other faction - like the [[Orks]] - to weaken the Mon-keigh resistance, in order for the Eldar to swoop-in and oust them out; they realised that historical records and artefacts of great power remained in Davinnus (thankfully for Iyanden, the [[Blood Ravens]] hadn't yet arrived to the planet to <s>steal</s> claim these artefacts), thus they tried to retrieve those items with minimal forces, for secrecy. The Mon-keigh spot them almost immediately and attack the xenos, which shocked the Eldar as why they would fight them unprovoked. As they continue to contest with the Imperium for these treasures, an unforeseen evil was present. Turns out [[Genestealer]] cultists had infiltrated parts of the colony and they were planning to call a [[Hive Ship]] to devour the world. To save that planet from the [[Tyranids]], the Eldar teamed-up the Imperium (which included the [[Imperial Guard]], the [[Sisters of Battle]] and the [[Blood Angels]]) and with the power of friendship they were successful. After their victory, a truce was struck and the Eldar were let free to finish their plans.
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