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Warhammer 40,000: Fire Warrior
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==Weapons and Wargear== Fire Warrior has an impressive weapons arsenal - mostly Tau and Imperial, but some Chaos too (whatβs annoying is that one of them must always be a tau weapon): * '''Bonding Knife''' ** An emergency weapon. Doesn't take up a weapon slot and is accessed with its own special button (Tab on PC). Can be swung almost as fast as you can click. Can theoretically be used to unload [[The Book of Weeaboo Fightan Magic]] all over the place and induce ultimate fluff rape by killing Space Marines in melee combat; in practice you'll only do it once for the lulz and because crouching in front of them prevents them from hitting you and you can melee them to death. As an aside, if you slow down the animations, you can see that [[Fail|Kais is hitting everybody with the knife's hilt like an idiot]]. He's somehow WORSE than the average Tau at melee. ***Primary fire: Swings your sword. ***Secondary fire: Parrying melee attacks. * '''[[Plasma#Pulse Weapons|Pulse Rifle]]''' ** The standard weapon you start with, and in single player is comparable to the lasgun, and it's also hilariously inaccurate. Secondary fire is slower, but 100% accurate. It's a decent weapon, but it winds up having pretty bad concentrated damage due to its fire rate, and terrible accuracy; best used at short ranged fights ([[fail|since the projectile vanishes before reaching long ranges]]) but generally better off replaced by other weapons ASAP. ***Primary Fire: Slow-firing but nonetheless full-auto plasma bursts. Per-round damage is good but DPS is terrible. ***Secondary Fire: Fires even slower but considerably more accurately. * '''[[Plasma#Pulse Weapons|Pulse Carbine]]''' ** A solid upgrade; gives you a much faster-firing rifle that has vastly higher damage-per-second but with the same awful accuracy; fires the same projectile as the Pulse Rifle, making this a very good weapon for close-combat, and the underslung grenade launcher is a good medium raged weapon. Secondary fire is useless, it's about as inaccurate as the primary fire and shoots slower. ***Primary Fire: Rapid-firing full-auto plasma bursts. DPS is way better than the Pulse Rifle, but accuracy is the same. ***Secondary Fire: Fires much slower. That's it. * '''[[Plasma#Pulse Weapons|Burst Cannon]]''' ** Ironically enough, given to you for the first time by a Space Marine during a peace delegation. The Burst Cannon is a blunt instrument; a vulcan cannon of Pulse weaponry that hoses out ammo like crazy. A godsend because you're about to be facing Chaos Marines. High DPS and a massive magazine make up for its spin-up delay; it's the best of any pulse weapon, but accuracy sucks; do not use beyond medimum range. ***Primary Fire: Extremely quick-firing full-auto plasma bursts; DPS is the highest of any pulse weapon but it sprays a lot. ***Secondary Fire: Pre-spins barrel for quick firing. * '''[[Lasgun]]''' ** The humble Lasgun is extremely common early on; it does less damage than the Pulse Rifle but fires much faster, making it much better at closer ranges. Solid early-game close-ranger that tends to lose its use by the time you find an autogun, since the projectile vanishes at the same distance as the Pulse Rifle and the autogun's doesn't. No secondary fire mode. Carried by Guardsmen. ***Primary Fire: Rapid-fire laser bursts. Modest DPS and accuracy. Good early gun. ***Secondary Fire: None * '''[[Lasgun|Laspistol]]''' ** The Laspistol in this game is closer to a hand cannon; it holds a mere six rounds and actually does pretty solid damage per-shot but due to frequent reloading, can't really achieve the rock-solid DPS it would otherwise have. A fun little weapon that tends to get sidelined in favor of more conventional weapons, largely due to an almost total absence of ammo drops for it. Carried by sergeants. ***Primary Fire: Semi-Automatic laser bursts. Higher damage but limited power pack size. ***Secondary Fire: None * '''[[Shotgun]]''' ** Carried by shipboard troopers and scouts, these things pack serious punch but have limited range. Not as good as shotguns in other games, the Shotgun in Fire Warrior is still great at close range - just don't try to go after enemies tougher than a Stormtrooper with it outside of Multiplayer - you've been ''warned''. ***Primary Fire: Single Shot. ***Secondary Fire: Two-Round Burst. * '''[[Autogun]]''' ** The Autogun is the main weapon of the game's Stormtroopers (and the primary weapon in Multiplayer you start with), and is also carried by a lot of Guardsmen. It fires incredibly quickly, and its high-speed shots are hard to dodge, but each round does relatively little damage and the ordinary fire is just as inaccurate as most Tau weapons. However, because it fires so quickly, it's quite capable of whittling down a target's health in no time at all. Even a Space Marine isn't taking more than two or three mags from this thing; it's just a matter of surviving to get the ammo in. Solid out to long range. ***Primary Fire: Fully-automatic ammunition barrage. ***Secondary Fire: Fires a single round that's 100% accurate, and aside from the sniper/rail rifle is the only weapon capable of getting consistent headshots. * '''[[Sniper Rifle]]''' ** Holy shit, [[Vindicare|Exitus Pattern]] even. The Sniper Rifle does massive damage from obscenely far away, provided you can line up a weak spot. Note that on targets like Marines, you're probably going to need more than one shot in the face. Outstanding for handling most basic situations and makes it easy to dominate long-ranged engagements. In Multiplayer it's similar to (but weaker than) the Rail Rifle, which does more damage but also announces your position with each shot. ***Primary Fire: Single Shot. ***Secondary Fire: Engages/Disengages scope. * '''[[Meltagun]]''' ** [[Wat|A flamethrower]]. Yes, seriously. Rare and precious, the Meltagun fires a continuous stream of white-hot death while its limited ammo lasts. Absolutely ''nothing'' survives this fucking thing; even a rampaging Chaos Dreadnought won't fare well against this damned thing. Unfortunately it's both incredibly rare, eats ammunition in short order, and has terrible range, but - hey - it's a goddamned Meltagun, what were you expecting? It also ruins your accuracy score if you were going for A ranks to unlock the cheat codes. ***Primary Fire: Continuous stream of incendiary death. Fun! ***Secondary Fire: None. * '''[[Rail Rifle]]''' ** The Tau Sniper rifle fires hypersonic metal slugs and is 100% accurate. It has a zoom scope and effectively renders the Sniper Rifle an afterthought in single-player. You are forced to replace the Burst Cannon with it as your primary late game, which is fine since it's significantly better. Make no mistake, it's one of those guns where if you miss, it sucks, so make sure each shot from this thing connects. ***Primary Fire: Single Shot. ***Secondary Fire: Engages/Disengages scope. * '''[[Bolter|Boltgun]]''' ** The [[Space Marine]] primary weapon can be used by Kais, but only in its single shot and 2-round burst modes. Kais can barely control the recoil of the damned thing but the damage it does is hilarious, and it's relatively common on maps where [[Space Marines]] are opposition. Do note that the micro-rockets can and will mess you up if fired at close range, and like nearly every other weapon the accuracy is terrible. With a pretty big magazine and decent utility, one of the game's best versatile guns. ***Primary Fire: Single explosive shot. ***Secondary Fire: Fires a 2-round burst of explosive shots with even less accuracy. * '''[[Bolter|Chaos Boltgun]]''' ** The spikey version of the Boltgun is almost identical to the basic version, except it's covered in spikes, and has 4 more rounds per magazine. Ironically they can't share ammo in this game. ***Primary Fire: Single explosive shot. ***Secondary Fire: Fires a 2-round burst of explosive shots with less accuracy. * '''[[Plasma Pistol]]''' ** Everyone's first encounter with one of these in ''Fire Warrior'' is the blinding flash, taking a shitload of damage, and wondering what the fuck just happened. Used by Stormtrooper Sergeants and Techpriests, this is a rare find, but once secured is hilarious; each shot does tons of damage - often enough to kill normal enemies in one shot - and the killing shot will ignite the corpse hilariously with plasma fire. For a brief time after getting one, you will laugh as any target you shoot gets a lesson in humility, and then the ammo will run out. Later on it becomes way more common because Chaos [[Raptors]] carry the damned things, but by then you have better guns. ***Primary Fire: Single big plasma blast. ***Secondary Fire: None. * '''[[Plasma Gun]]''' ** Used by Space Marines of both Chaos and Loyalist flavors, this is basically a bigger, stronger, and longer-ranged version of an already-great weapon. In all ways it handles like a better version of the Plasma Pistol, and it's good for both hammering heavier targets (Marines) and punching weaker foes. It has a secondary mode that is absolutely hilarious as well, letting it charge up and pierce everything in front of it. Use that mode for hallway clearance. ***Primary Fire: Single big plasma blast. ***Secondary Fire: Charges up to fire a piercing plasma blast. * '''[[Missile Launcher]]''' ** Used exclusively by Chaos Space Marines, the Missile Launcher is a one-hit wonder. Typically it does enough damage to kill a Chaos Space Marine in one shot, although sometimes they'll live and/or come back to life from a faked death animation. It also has 100% accuracy, although nearly every time you find it there'll only be enough ammo for a single shot. The blast also passes through walls for some reason, and the enemies will exploit this by being beneath and shooting the floor of the ramps you tend to stand on, while you won't be able to shoot back. ***Primary Fire: Fires a rocket. ***Secondary Fire: None.
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