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Warhammer 40,000/9th Edition Tactics/Genestealer Cults
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==Why Play Genestealer Cults== Perhaps you enjoy the idea of being the villain that orchestrates from clandestine webs of intrigue, the feeling of being powerful without your enemies even knowing who you are until its far too late for them to do anything. You may prefer tactics more subtle than merely brutally confronting your enemy. Maybe you're drawn to the weird and peculiar; the horrifying things that go 'bump' in the night that reside within Humanity's collective fear of what is 'different'. Let the other factions have their accolades, their warrior boasting and pageantry. Let them have their days in the sun; the Genestealer Cults have all the time in the shadows... ====Pros==== *You like unconventional warfare. *Your army is oriented around 'big brain' plays that outright demand you flank the enemy, control positioning, and plan ahead, and rewards you heavily for it. *[[Communism|WE WILL RISE AND CLAIM THE ENGINES OF LABOUR THAT HAVE BOUND US IN SERVITUDE!]] *It is virtually impossible to screen our army when we deepstrike, especially if you want to shoot but not charge. *Your opponent will often times find it hard to understand your faction rules, meaning they won't have counters to you. Don't rely on this, especially if you're playing competitively, as there will always be savvy people who can figure this book out. *Your force is a worker's uprising equipped with stolen mining equipment and power tools [[What|that are somehow as powerful as terminator chainfists.]] *Genestealer Cults have a mix of shooty and choppy with a lot of positioning based abilities too. *Your opponent can't see how you deploy your units until after the game starts. *[[heresy|You get to outright steal Imperial Guard units that you want]], but only in separate detachments. *Your strategems are cheap (none are more than 2CP) and most are very useful. *You have a weapon that auto wounds on successful hits, 'cause fuck Transhuman physiology. *You have a character that automatically hits in melee. *[[Exterminatus|THIS WORLD WILL BURN, IT WILL BE CLEANSED, PURIFIED, MADE READY, AND THE HEAVENS WILL DELIVER OUR REWARD!!!]] ====Cons==== *Without setting up any buffs, your shooting ability is mediocre at best. *Most of your units are glass cannons, with the toughest unit in your army being no hardier than a rhino and most of your infantry being guardsmen or barely tougher. *Very few of your units have CORE, so some of your buffs are less useful than you'd think. *You can only one of each character per detachment, and in Arks of Omen, you can only take a single GSC detachment. AND the strat that lets other factions double up on characters that can only be one per detachment specifically excludes you. (In GSC, every character is a named character, or at least it'll feel that way.) *Very little character customization. Aside from the sanctus trading its knife for a sniper (which is recommended), you have no way of changing any of their wargear. *You have relatively little Mortal Wound output, with a couple of psykers and a few characters being your only real sources. *Mortal wounds against your characters can't be soaked up your minions now. *Taking Tyranid allies makes you lose Crossfire. *No flyers and no access to units that can fly unless you dip into allies. *Exactly zero named characters. *You will get tired of the Jeanstealers joke very fast.
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