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==Why Play Blood Angels== The Space Marines are the steadfast heroes of the Imperium. By their martial prowess and valor is Mankind preserved from extinction at the hands of a galaxy filled with unimaginable terrors. As one of the oldest and most revered of all Space Marine Chapters, the Blood Angels have stood at the forefront of humanity's defense for over ten thousand years. With bolter and chainsword they hold the foes of Mankind at bay in an unending battle for survival. Yet the Blood Angels are touched by a terrible flaw that threatens to undo their endless centuries of heroism, a dark madness that only strength of will can hope to contain. The Blood Angels are the masters of war in all its forms, but they excel in the savage arena of close assault above all others. Every Battle-Brother feels the lure of hand-to-hand combat boiling in his blood - only eye-to-eye and blade-to-blade with the foe can the dark beast within the Chapter's collective soul be given full reign. Caution is not the Blood Angels' way, and it cannot be yours. Assault Squads, Death Company, Sanguinary Guard - these are the spearhead of your host, but the rest of the army must follow close behind. Stormraven Gunships roar over the battlefield, bringing fresh troops into the maelstrom. Tactical Squads make their implacable advance, heavy weapons fire scouring the bastions of the foe, and tanks spur forward to spit death at the enemy from point blank range. The Blood Angels are an army fit only for the boldest of generals. Do you have what it takes to lead them to victory? ===Pros=== *Currently considered one of the best melee factions in 8th edition. *With the universal Astartes updates, Blood Angels now not only hit hard (thanks to Red Thirst), but also hit ''often'' - whilst the Assault Doctrine is active. *You like any of these things: The colors red, gold, white and black, jump packs, assault, angels, vampires, blood, flamers, melta weapons, and going fast. *The [[Blood Angels]] have a really strong alpha strike. *Lots of ways to actually get into melee. *The vast majority of squads and vehicles that were previously not available to Blood Angels now are. Only a select few, such as Centurions remain unavailable. This means you can refine your armies even more. *We can also take jump packs on a few units that codex chapters can't. *Death Masks now can reduce enemy to hit by 1 in close combat via stratagem. *Furioso and Death Company Dreads are cool *Great characters who give multiple bonuses, such as re-rolling charges, extra attacks, and allowing the Death Company to ignore morale. *Red Thirst giving us flat +1 to wound in close combat when charging/charged/intervened as well as +1 to advance and charge distance is one of the best army-traits. *You will be hard pressed to find better allies for other imperial armies. Brigades with lots of imperial guard infantry, maybe a few tanks here and there, and a ton of command points will give you all the support you need. *Unique artificer style nipple armor *The new Primaris Mephiston model is even more op ===Cons=== * Nothing to get to Assault Doctrine faster. * Vulnerable to opponents with strong overwatch. * Vulnerable to opponents capable of denying your charge. * Sanguinius is one of two loyalist Primarchs along with Ferrus to have been confirmed dead. So unless GW pulls some BS Deus ex Machina, BA will be the only Astartes codex without a Primarch of their own. * You're still Space Marines and just as vulnerable to anything that can counter your vanilla counterparts. * Your army relies on a lot of internal synergy, thus losing effectiveness after taking losses very fast. * You're going to have idiots complain about how it's "completely underpowered still" as well as opponents complain how it's "absolutely broken now". * Wringing out the most of your units is important as opposed to head on charges. * As with any assault-focused army, your strengths in assault often run counter to the mission you are playing. You're basically a one-trick pony, if you're not maneuvering to assault then you're not playing to any of your strengths. * The enemy expects you to rush in and charge so they have the advantage of preparing for it. * Despite the fluff, you can't ally with Necrons.
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