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==Why Play Renegades & Heretics== *You've got leftover units from the old [[Eye of Terror]] campaign that introduced [[Lost and the Damned]]. *You want to play chaos without superhumans or daemons *The 5th Edition army list is freely available from Forge World *Ridiculous amount of Lord of War options if you're using Escalation. They get almost everything from super heavy tanks to Chaos Titans to world-destroying demons that herald the apocalypse end of times (all of which actually happened in the fluff. You don't know hell until you have lived through Vraks). The "list" itself is actually three seperate but similar lists which represent a world's chronological descent into chaos worship: *The first list is simply '''Defenders of Vraks''' or whatever other world you want it to represent. This version represents a world, organisation, or [[Imperial Guard Regiment]] that has just recently turned renegade against the [[Imperium]], therefore the influences of Chaos are barely felt. [[Chaos Space Marines]] also have very little influence here too; the [[Alpha Legion]] are represented here as infiltrators who might have joined the "cause" under the guise of loyalist marines to convince the poor suckers to turn their backs on the corrupt Imperium. *The second list is '''Servants of Slaughter'''; where Chaos is beginning to make itself felt. An incensed rebel military organisation often finds that [[Khorne]] is the easiest god to be introduced to and so the forces of the warp start making itself apparent, Mutants are starting to become prominent and [[Chaos Space Marine]] warbands start taking an interest, usually to the point of attempting to take over. *The third list is '''Servants of Decay''', which represented the forces of Vraks after they had been at war for decades. The original passion for rebellion has largely been snuffed out and replaced with resignation and despair, therefore gravitating towards [[Nurgle]] and being perhaps the most chaotically influenced of the three lists. *''As it stands there are no lists for the other gods. Presumably because an entire rebellion dedicated to [[Tzeentch]] would never come into frutation because the ringleaders of the rebellion would have back-stabbed everyone to the last man or Tzeentch having some fun and turning everyone into those [[Chaos Spawn|creatures which shall not be named]]. <s>Or having a rebellion dedicated to [[Slaanesh]] would result in a mass orgy and nothing getting done.''</s> The Purging of Contqual ring any bells? ===Special Rules=== *'''Renegades''' - Renegades & Heretics got one of the most stupid rules in 40k ever: Randomly generated leadership values... That means the first time a heretic unit takes a morale test, you have to pre-roll to figure out what the unit's leadership value actually was... somewhere between 5 and 10, potentially crippling a unit for the rest of the game. **'''Alternate Opinion'''- While it is quite possible to cripple a unit due to this rule, it is also unlikley to have a big effect. If your Guardsmen are taking a leadership test, chances are somthing has gone horribly, horribly wrong and the unit is as good as dead anyway. So even if you role crappy, well, they were fucked to begin with. But if you role good, your guardsmen have just become a FUCKING ANNOYING throwaway unit. 4 men left in the unit? charge the fuckers who gunned you down, forcing them to waste a turn tearing you apart before they can shoot again. In melee? Yeah, that 30-man ork blob now has to wait another turn before charging the next squishy meat pinata. ===Wargear=== *'''Voxcasters''' - While Renegades get vox casters like in the Imperial Guard, the definitely do not work the same way, but are no less important as they grant you a re-roll to generate your random leadership. For 5 points you probably want one in every discrete unit that doesn't have a decent character/advisor attached whose leadership you can rely on. *'''Banners''' - only available to the HQ command squad, but is also probably an essential 15 point purchase. While it does the normal banner thing of adding +1 to combat resolution to all friendly combats within 6". The fact it also lets models in 12" re-roll failed morale checks.
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