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==Why Play Orks== WAAAAGGGHHH!!! Because you want to be a British football hooligan with a machine gun and you like spending your time beating people up while shouting at the top of your lungs. joking aside 'da'[[Ork]]s are one of the easiest armies to learn Warhammer 40k with. Between dirt-cheap, durable infantry, ease of acquiring Fearless, and exceptionally point-efficient anti-infantry shooting and melee, Orks are initially very forgiving of tactical errors. However, the codex has aged bizarrely, with vehicles becoming less of a threat and newer rules phasing out old standards in the recent 6th Edition. They lack anti-tank firepower, however they aren't as boned as [[Necron]]s '''''WERE''''' in this regard, but Ork armies are increasingly becoming dated. It isn't entirely hopeless though; they excel at lower-point games and still are amazing at volumetricly shooting infantry and light vehicles dead, allowing some degree of protection against spam armies. But in all seriousness, these guys should be placing blades through brains in close combat. The only army to be better than Orks at swamping enemies in dozens of models and ''hundreds'' of attacks are the [[Tyranids]]. And ''they'' don't have worthwhile ranged support. Keep in mind that you will be playing a 4th edition army in a 6th edition game. You will not be steamrolling any tournaments. Then again, being a horde army with cheap troops has some major upsides in the current edition. In a meta where cheap fliers are giving some people difficulties, orks can afford to not give a single fuck: Orks will have upwards of 120 boyz on the table, fliers get to shoot 5-10 boyz per turn at best, and if their flying circus even enters from reserves orks can throw tons of dice upward that even on a snap shot is mathematically guaranteed to hit something. Orks' metric tonne of attacks also means that 2+ toting terminators are not much of a concern either, as your average boy mob can force the enemy to throw so many armorsaves, he'll throw a 1 eventually. Coincidentally, orks are kings of taking and holding objectives, nobody likes trying to remove 30 angry shoota boyz from a ruin. In short you will be having boatloads of fun by burying your enemies in the best point-for-point troop choice in the game. Be sure to bring a bucket full of dice. Additionally, you are just about tied with Chaos as the army that gets the most loving from [[Forgeworld]] and [[Apocalypse]]. In Apocalypse your army transforms from a rather mediocre force when pitted against [[Matt Ward]] codices into a God Tier rape machine that can vomit out more dice than a [[Dungeons and Dragons|D&D]] convention ''every turn''. Up yours, Tau.
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