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==Why Play [[Dark Angels]]?== Because you want to field an entire army of Terminators without being teased about being a [[Grey Knights|powergamer]] or a [[Space Wolves|furry]] (Or you want scoring units), or entire army of Bikers. The 6th Edition update boosted both [[Ravenwing]] and [[Deathwing]] builds (bracketed Toughness values are now actual and Power Swords are AP3), meaning that your Ravenwing Bikers are no longer vulnerable to Krak Missile Instant Death and your Deathwing Terminators are now even scarier to that squad of Howling Banshees. Oh, and you have the "last" Jetbike in the Imperium. Did we mention it comes with a Plasma Cannon? Bitches love Plasma Cannons. In a nutshell: *You're a Terminator lover *You like the idea of wearing robes over your power armour *You like plasma (Seriously, there's plasma in anything and everything) *You wish to laugh at morale checks. *Speed is your need, and Dark Angels are the best marine army for players who wants to use bikes in support of your army. **Don't give in to internet hype, you aren't inferior to White Scars, just different '''1)''' Ravenwing can still outflank without the need to add a special character, '''2)''' You can add Darkshrouds to improve jink/cover saves instead of Skilled Rider (which help the rest of the army too, not just the bikers), '''3)''' You can get a land speeder in your bike squadrons, '''4)''' Ravenwing work better with others by having Teleport Homers and access to Dark Angels standards '''5)''' Black Knights are still the best (if most expensive) bikers in the game '''6)''' Sammael beats Khan *Codex Marines now cost (more or less) the exact same points as Dark Angels do. So you have to decide if you want to have [[Ultramarines|better]] [[Raven Guard|flyers]] and a [[Imperial Fists|bigger]] [[Salamanders|choice]] of [[Iron Hands|combinations]] for your army or a bunch of terminators, fancy bikes, and bonuses against Chaos Marines. Or [[Derp|you could ally them and take them together]]. *Newfags: Just picked up Dark Vengeance? Welcome to the next step in GW's long-term upsell scheme. *You are to codex chaos space marine as Grey Knights are to Daemons, with Preferred Enemy Chaos conferred onto each of your inner circle units and some vehicles. Heldrake spam? You don't need to care since you can take terminators as troops and can have blanket invulnerable saves. Some of your weapons even have special bonuses against <s>the fallen</s> TRAITOR MARINES *With the new ally system introduced, DA would make a nice ally army to anyone that needs a mediocre beatstick to defend themselves from CQC, or to help drive around the board/camping behind cover by sending <s>mediocre</s> a lot of dakka to make a tough shooty army. (See: [[Warhammer 40,000/6th Edition Tactics/Tau|Tau]]) *A single FAQ (see Power Field Generator) can strike in a few seconds most useful strategies. Don't you feel frustrated but determinated to find solutions when you don't know how your army will change with the next faq? So feel the Dark Angels about their fallen brothers. **New FAQ for 7th Edition has brought back the Power Field Generator/Land Raider combo! OOOOOR NOT>Games workshop has kept all of the previous changes to the codex in the digital version. Also, don't forget about the FAQ/Erreta that GW released for the Dark Angels after a few days being on shelf.
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