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Warhammer 40,000/10th Edition Tactics/Space Marines
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==Why Play Space Marines== ===Pros=== *Basically agreed upon to be one of the best if not the absolute best army in the game to start with. They're easy to paint, cheap, and elite. *As GWβs favorite baby, you will never be in short supply of cool models and strong units. *So many Leader options and niche support buffing units, you can almost put any ability on your unit for maximize damage output. ===Cons=== *Despite being GW's favorite child, you're the fanbase's punching bag. **Another consequence of being the favorite child is that everyone's going to be making armies to counter you out of habit simply because you're the first codex. *Bloat. While being spoiled for choice is certainly not a bad thing in of itself, it's not an exaggeration to say that your codex is crowded. Quite a few Space Marine units tend to step on each other's toes with some units simply outperforming other units wholesale. Even with the recent Legends sweep trimming a fair few of your more obscure selections down, you'll still have a lot to keep track of. *While you are very solid in every category, you aren't going to beat a faction at something they specialize in. If you try to out melee the World Eaters or outshoot the T'au you are going to get humbled quickly. *A lot of the really cool Heresy-era stuff, despite getting plastic kits, has bafflingly been relegated to Legends, meaning they're impossible to play with competitively.
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