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==Why play Bretonnia?== Bretonnia delivers on the feeling between crunch and flavor of playing an army of knights. Powerful in their strenghts, but with a few drawbacks to represent the honourable oaths that your characters take to battle. Pros: *A range of detailed 5e and 6e minis (most of them sculpted by the Perry brothers) that deliver on the "fantasy arthuric knight" archetype, with the possibility to use more historical miniature ranges if you are having trouble finding what you're looking for. *Powerful cavalry and interesting tricks to perform with morale between knights and peasants. *Grail Knights give a run for their money to other elite cavalry units, with arguably some of the best stats in the game. *Highly customizable characters and units for fluff purposes, thanks to the Virtues which grant additional effects beyond magic items. *One of the armies where ward saves are more prominent (albeit only 6++/5++). Still, army-wide ward saves for your knights will save your bacon more times than you might think. Cons: *A well painted army of Bretonnians can take a lot of time to put together by virtue of individual heraldry on each knight. *Bretonnia really is an hyperfocused army with a single plan: field cavalry and deliver devastating charges. No ifs, ors or buts. This is a cavalry army, with infantry and ranged support. *Army that quickly loses steam after charges, having few units (pilgrims, questing knights and grail knights) that perform well in prolonged combats. *Character's aren't at the top of the power scale, although the Virtues help. A Bret Lord can fight a Chaos Lord but might need some thinking to even the odds. *No magic supremacy, and outside of the Fay Enchantress, limited to Heavens, Life and Beasts. Cannot compete on the same field as HE, Lizardmen or VC. *Lacking in the monster department, with Pegasi and Hippogryphs as the only options. Still, they benefit from the Blessings' Ward Save, being one of the very few monsters with native ward saves. *Limited ranged options (bowmen and trebuchet). *Everything is OOP. Call your recaster if you want to play with the soul-infused original minis. *If you play with historical elizabethian knights in full plate barding I'll find you and break your kneecaps.
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