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==Characters== [[File:Madrak_Ironhide,_The_World_Ender.jpg|thumb|Nothing says "I want peace" like plunging a giant axe into your skull]] '''Chief Madrak Ironhide''': The unfortunate chieftain of the trollbloods, leading his people to establish a place for themselves. Is now more infamously known as the World Ender, named and thanks to his cursed axe, Rathrok, the World Ender, which he wielded to save his people. The axe drives him more violent by the day and has another unfortunate side effect of killing one of his men everytime Madrak takes a hit, even if it is non-lethal. Ouch. And despite his best efforts it refuses to leave, until recently but now the Circle has it. Which really sucks considering he is one of the more peaceful trollbloods unlike some dickhead to be mentioned below. '''Hoarluk Doomshaper''': This old xenophobic crazy dickhead is probably the reason, and maybe the only reason, why the Trollbloods still have a chance in this war, considering he brought the Dire trolls to their side. Unlike Madrak, he wants to establish a land for Trollbloods carved out in human blood and prefers to see the human race, and probably other races while he is at it, wiped out from Immoren, which given how humans are a lot more than Trollkin, good luck with that. That being said, he did managed to impress an ancient dire troll by surviving a punch the force of a charging locomotive from the dire troll, and even cutting of his own hand and regenerating it within minutes after taking said punch. Say what you will about him, but that is pretty metal for an old geezer. His tabletop epic version is the best warbeast-lock in the trollbloods faction. Take Mulg with his epic version, ALWAYS. Isn't a big of a dick towards Madrak, who he recognizes as one of the final hopes of the trollkin race. Some Circle Orboros assassins once tried assassinating Madrak in order to replace him with a more pro-Circle leader. Doomshaper stopped it. Violently. '''Borka Kegslayer''': A manly trollblood priest who does a better job running his warband like a drunken frat party. His lifelong goal is to sire as many bastards as he can, but unlike other fathers-of-the-year, he welcomes his bastards into his warband once they come of age and proven themselves. Probably the only trollblood leader, along with his men, who is actually having fun in this war. Reminds you of [[Ork|anyone]]? Also the only other trollblood besides Hoarluk who manages to get a dire ice troll to his side via head bashing and booze. Despite his drunken tendencies and happy-go-lucky attitude, he is smarter than he lets on and is often the mediator between Madrak's and Hoarluk's polar opposites. He also does not work directly for Madrak though he heeds his advice. '''Captain Gunnbjorn''': One of the two warnouns in the setting to be able to say, in all seriousness, "I have a rocket launcher, your argument is invalid." Gunnbjorn is a veteran of Cygnar's army, and he lives up to it, bringing his training as a trencher to the United Kriels and trying, with some success, to make an army of proper soldiers out of a pack of Scottish-analogue warrior types. His thinking is best summed up as "Why bother [http://battlecollege.org/Caber+Thrower tossing cabers] at the enemy when you could just shoot them in the face?" And when you consider that trollbloods are strong enough to carry around heavy machine guns and deck guns off of ships like a human uses a rifle, a lot of shot faces are left in Gunnbjorn's wake. '''Grissel Bloodsong''': When you are the acknowledged second-in-command of a guy people call 'World Ender' it might surprise people to learn you solve your problems by talking... That is, it might if you couldn't shatter someones bones by yelling loud enough. Grissel is a Fell Caller, somewhere at the midpoint of town crier, screaming berserker, and life-of-the-party inspirational speaker, thanks to the 'blood of Bragg', legendary Trollkin and the first Fell Caller (who really got around) she can magically inspire allies or shout so loud stone crumbles. She first started fighting for the kriels against the Skorne after the death of her husband and was impressed enough by Madrak to take the Kriels she was defending and join up with him. Grissel is the one left actually managing how you feed an army when you have no home, fighting rearguard actions when the Trollbloods retreat, and keeping the United Kriels together when Madrak decides to take a sabbatical to go and destroy his Apocalypse-ushering doom axe. '''Grim Angus''': A peerless hunter among a race that hunts to live and a former bounty hunter for the Iron Kingdoms until he caught himself giving his quarry a handicap to maintain his interest, Grim returned home to the Ordic swamps to find it overrun by the warring human kingdoms and relocating left them in the path of renewed and bloodthirsty Tharn. The stick up his ass might not be an Orgoth artifact but it still puts him in the running for 'trollkin least likely to have fun' if it wasn't for his assistants Muggs and Krump, two Pygmy Trolls that have taken mastery of Grims cold nature and peerless tracking, trapping, and hunting abilities as their personal mission. '''Calandra Truthsayer''': A Trollkin shaman (and a rare True Seer) the 'Oracle of the Glimmerwood' disputes what others say about the ill omens of Madrak and Doomshaper, working to interpret (and bending where possible) the strands of fate around the growing band of misfits that follow and protect her, and increasingly those of the United Kriels. Often relying on what seems like just good luck or chance often concerns her allies but the fact it's kept her alive so long speaks to just how clearly she can see the future. '''Jarl Skuld''': Skuld is an outcast, even among the often nomadic and homeless Trollkin, the 'Devil of the Thornwood' has been happy to plunder kriels just as much as human caravans when the situation called for it. Now the protector of the kin too stubborn to leave the Thornwood after years of aggression from the other forest denizens, war, and Cryxian infiltration (the last of which cost him an eye even a troll can't regenerate) Jarl Skuld is increasingly a folk hero among the kriels with a reputation for being lightning fast and evasive even outside the stolid Trollkin. '''Ragnor Skysplitter''': The Warlock included in the MK3 Battlebox. Not much is known about him yet, though he seems to be a nicer version of Doomshaper, and a true master of the Heavy Metal Claw pose. Ragnor is great when played with a beast-heavy list, as he can repeatedly cast a 1 Fury spell that gives models cover against ranged attacks and blast damage. His Pulverizer spell, combined with a Dire Troll Mauler's Rage Animus, gives said troll a ridiculous P+S 21 damage roll. His feat makes your opponent roll one less dice when rolling for damage, saving your army's ass when in trouble.
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