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==2e Mechanics== ::Base Class: [[Wizard]] ::Ability Score Requirements: Intelligence 9, 15 Dexterity ::Racial Restriction: [[Human]], [[Half-Elf]] ::Special Benefits: :::+1 spell slot per spell level, which must be used to memorize a Transmutation spell. :::+1 bonus to saving throws against Transmutation spells. :::Enemies targeted by your Transmutation spells suffer a -1 penalty to their saving throws. :::When you reach a new spell level, you automatically learn 1 Transmutation spell. :::When trying to invent a new Transmutation spell, you treat its spell level as being -1 from its actual spell level for the difficulty. :::+15% bonus to chance to learn a Transmutation spell. ::Special Drawbacks: :::Opposition Schools: You cannot learn spells from the Abjuration or Necromancy schools, nor can you use magic items based on these schools. :::You suffer a -15% penalty to your chance to learn non-Transmutation spells.
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