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==Why Play High Elves== *Because you want an excuse to act like a snobby prick. *You like armies that don't really have a field where they are particularly weak in, and are just solid all around. *Because you probably played them on the tabletop and this is the closest thing to 9th edition we will have til [[Warhammer: The Old World]] comes out. *You have a high tolerance for silly headgear. *MOTHER FUCKING DRAGONS!!!!!! ===Pros=== *'''Versatility''': An all around very well balanced roster. If the Empire is a Jack of all Trades, you are a Queen of all Trades. *'''Range''': Their range units can dish out a hell of a lot of damage. Their cheapest archers can out range and kill a lot of elite skirmishers in a shootout. It also means that they can land the first blows of battles. *'''Martial Prowess''': Their passive ability, Martial Prowess, gives you 12 melee defense and 2 melee attack as long as you are above 25% HP. This make you by far the most durable of the Elven factions, unlike your edgy or hippy cousins, most of your units can actually take a hit or two. To some people, this ability was poorly adapted from the tabletop rule, for the tabletop stated the ability allow the HE to strike first no matter how injured they are, making it more of an offensive ability than a defensive one. Either way, this ability could use some rework. *'''Magic''': You currently have access to the most lores of magic in the game, having all the generic ones and a unique one for your own. *'''Cavalry''': Dragon Princes are some of the most cost effective heavy cav in the game. They won't beat Grail Knights, Blood Knights or Demigryphs, but damn they are sturdy (due to their physical resist and fire resist) and having high charge bonus. Even Silver Helms aren't bad for the price, and Ellyrian Reavers are some of the best light cav in the game. *'''Fire''': A hell of a lot of fire damage, from dragons, RoRs, mages and mages who RIDE DRAGONS, you will laugh at anything weak to fire. *'''Air Superiority''': With Dragons, Phoenixes, and Eagles it is not hard to gain control of the skies if you decide you want to invest into it. *'''Speed''': You are a very speedy faction, especially with your cavalry speed buff you have the some of the fastest cavalry in the game, second only to Bretonnia. Wrapping around flanks and diving backlines isn't much of a problem for the Asur. ===Cons=== *'''Cost''': High Elf units are expensive. Their units cost more than just about any other unit in the game at their respective tiers, as even your basic spears and archers refuse to march unless their rations include filet mignon covered in caviar. You will likely go in heavily outnumbered. *'''Reliance on Healing''': Due to how their passive works, a lot of their fighting ability relies on keeping Martial Prowess up. If it goes away, their units got from being very good for their price to being very NOT good for their price. For most factions healing is recommended, but for these guys it's almost required. *'''Compact Formations''': In real life, compact formations help with army cohesion, keeping troops organized and providing a solid fighting force designed for fighting efficiency. In this game all compact formations do is leave you more vulnerable to artillery and damaging spells. This is especially bad for the High Elves since this means you are very susceptible to mass artillery barrages or magic taking out your Martial Prowess. Keep an eye out for cannons and wizards. *'''Lack of AP''': You don't have that many armor piercing options, and the ones you do have tend to be on the expensive side. Because of this high armor might be a problem for you. Can be mitigated with a Lore of Metal mage with Plague of Rust. *'''Low Health Pools.''' An issue with Elves in general. They are categorized with expensive costs, high stats, and low health. This doesn't really make you a glass cannon army because a lot of your units are pretty resilient, but you probably aren't going to out grind the likes of the Dwarfs, Warriors of Chaos or Lizardmen. *'''Lack of Difficulty''': Aside from Imrik in Mortal Empires and Eltharion in Immortal Empires, High Elves aren't really known for having particularly difficult campaigns. They all have strong starting lords, powerful early units and they usually all have easy access to Ulthuan, making for a more casual easier setting. If you want a challenge in your campaign and aren't interested in Imrik or Eltharion, perhaps look elsewhere. *'''DLC''': Unfortunately, a lot of their best units are locked behind DLC. The Queen and the Crone are needed for Alarielle and Sisters of Averlorn and The Warden and The Paunch are needed for Silverin Guard, Rangers and War Lions. If you want to win consistently, you may have to spend extra dough.
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