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==Why play Chaos Dwarfs?== *Because you like seeing things go BOOM! *While everyone else is in the Renaissance at best, you will show the world the glory and horror of the Industrial Revolution. *Because you love the shameless evil of the Dark Elves but don't like the actual ''Elf'' part. *You love to artillery box and shoot things with giant fuck off guns. *Because you feel like every single villain should use an exceptional amount of fire. *You're a fan of clan Skryre and their tactic of dropping high explosives into the ranks of their own slave fodder. *You wanted to play dwarves but you are tired of the classic honorable mining fellows. *You have a VERY high tolerance for silly hats. *You're a Victoria 3 player but also want war in your game. ===Pros=== *'''[[Gunpowder (Warhammer Fantasy)|Gunpowder]]''': Your guns are some of the most powerful in the whole game. Expect to win in a straight up shoot out against pretty much any other faction that relies on guns. Combine that with some of the strongest artillery in the game and no enemy will want you shooting for long. *'''Armor''': At least for the units you actually care about. Even the lowest Chaos Dwarf has strong armor comparable to the Dwarfs when it comes to durability. Of course your Hobgoblins won't be great in this department, but you don't really care about them now do you? *'''Melee Grind''': What? You thought that just because they are good at shooting they must stink in melee? Nope! Chaos Dwarf infantry is very strong and hard hitting and their monsters are quiet good at turning the enemy into pasta sauce. *'''Fire''': Not only do you have lots of it but you have lots of units resistant to it. Anything weak to fire is going to burn and anything that uses fire will feel damn near useless against you. You also have plenty of ways to give fire weakness, leading to some cool combos. *'''Monsters''': You got plenty of them, from K'Daai, Lamassus and Great Tauruses you have plenty of monsters to throw around. *'''Versatile''': You got a unit for more or less any occasion. Yeah you prefer to shoot but you got strong Infantry, Cavalry, Fliers and magic as well. It's possible to pull out all kinds of tactics, especially compared to your Dawi cousins. The flexibility of the Chorfs on launch puts many other factions to shame. It's almost absurd just how well all different parts of the Chorfs' roster work together. You have plenty of sources of Flammable to complement your plenty of sources of fire damage, your four lores of Fire, Metal, Death and Hashut give you every buff, debuff, and direct damage you need. Enemies charging your frontline? Drop an Ash Storm and give your Blunderbusses Flaming Sword of Ruin and even the strongest units will disintegrate before your eyes. Need to tarpit something? You have plenty of expendable greenskins to hold things in place while your artillery rain death on them. You have a tool for virtually every situation. ===Cons=== *'''Insufficient Mid-Tier Options''': You don't have a lot of options that are strong while also affordable. Your options consist of either very strong but very few Chaos Dwarfs or plentiful but near useless Hobgoblins and Labourers. In game, your army lacks effective mid-tier units that can kick ass while still being an affordable price. In multiplayer, you're all but forced to bring expensive elite units which your opponent will immediately target with magic or units like jezzails. *'''Single Entity Artillery''': Your artillery is fearsome but they're all single-model units. You can actually get into trouble during artillery duels as many other ranged factions can bring units of cannons with four shots to your one. *'''Short-ranged infantry''': The Chaos Dwarfs always favored blunderbusses over handguns. While dumping a whole unit of shotguns into somebody is going to hurt, longer range units can kite away from you. Your other possible option, goblin archers are... not great if we look to the orcs. Fireglaives have decent range but they are also highly expensive and you have limited recruitment. So if you want to really touch somebody at distance you'll have to rely on your artillery. *'''Slow''': Chaos-corrupted Dwarfs are still Dwarfs, and you still curse the day the Old Ones gave you stubby legs. Sure you're faster than the Karaz Ankor Dwarfs but that's like saying you're faster than your 4 year old nephew, not something you should be bragging about. Even Bull Centaurs are rather slow for Cav and while Hobgoblin cav is quick, itβs not good for much outside of killing skirmishers and artillery or chasing off routing units. *'''Cost-inefficient''': The big one: Chaos Dwarfs don't like fighting in armies as there is too few of them to risk their lives consistently compared to their western brethren. As such, the Chorfs have high upkeep for units like chaos dwarf warriors, infernal guard, etc. and will be reliant on slaves, which you will likely only be able to get by fighting and winning battles. Don't expect anything to go cheaply unless it is a slave with low morale or a hobgoblin. *'''Anti-Large? What's that?''': You don't have super cost effective Anti large options. All your AP missiles cost a pretty penny and anything with Anti Large is in the elite camp, so monsters might actually be a problem for you.
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