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==Why Play Beastmen?== *Because you love the half-human half-animal creatures from Greek Mythology, but wanted to see them as destructive, crazy, violent, rapist raiders who hate everything that so much as looks orderly. *You want to worship Chaos but don't care about the recognition. *You really, really hate furries, and playing as a race tailor-made to be completely unromanticized animal-people was the best way you could think to express your disdain. ** Alternatively, you're a [[Furry]] yourself and have decided to throw in with a /tg/ approved furry race because you're sick of getting crap for it. *Because you don't need no OP armor or Daemons to burn the world down. ===Pros=== *'''Speed''': You are up with Wood Elves as one of the fastest factions in the game. Your infantry and cavalry can outpace their competition from most other factions, and even their monsters are very speedy for their size. Only Slaanesh can reliably out speed you. *'''Mass Vanguard''': Most of your units have Vanguard Deployment, meaning you can set up troops in places most newer players wouldn't expect. This really helps exemplify them as an ambush faction who relies on catching their opponents with their pants down. *'''Summons''': With access to Lore of Beasts, Lore of Wilds, and Morghur's Chaos Spawn abilities, you are ''the'' most powerful summoning army in the entire game. You can summon a lot of really powerful units like Manticores, Cygors, and Spawn to really give you an edge over your opponents and snowball out of control. *'''Hitting Power''': Believe it or not, a goat-man that stands roughly a foot and a half taller than a normal human and is made of nothing but muscle hits really, really hard. That's not even getting into Minotaurs, which hit with the force of a freight train with a rocket tied to the back. *'''Chase down Potential''': Because of how fast your units are, chasing down routing units is something that few factions in the game can compete with you at. Hounds and Centigors will get rid of all that pesky infantry and make sure that terrified Lord is escorted cleanly off the map. *'''Monsters''': Well, this one is only a super positive if you bought The Silence and The Furry, but yes Beastmen have a ton of cool monsters to pick from. Ghorgon, Jabberslythes, Minotaurs and many more will let you run the beast horde of your dreams. ===Cons=== *'''DLC Faction''': Unlike the base game factions, who are merely supplemented by DLC, the entire Beastmen faction is locked behind an additional paywall. Combine that with the fact that you need to buy <s>BOTH GAMES AND ANOTHER DLC just to get the full roster,</s> Immortal Empires is free for everyone now so it's not that bad anymore, but it's still pricey just to be able to play the cowmen. This is combined with the fact that Ghorgon and Jabberslythe are so important that honestly Silence and the Fury is a must buy for multiplayer. *'''Lack of Defense''': You are a very fragile faction and are prone to mass missile fire and losing out in pure grindfests. You want to hit hard and get out before the enemy can retaliate. *'''Poor Leadership''': Most of your army has leadership that can best be described as "A 50's reality show housewife who just saw a [[Skaven|Rat]]." expect your units to be running a lot. The Wargor helps a little but he won't be keeping your troops in line for long as he doesn't provide any fear immunities. *'''No Heavy Cav''': You don't have any cavalry options which can win in a one on one slugging match against enemy heavy cavalry. Centigors get pimpslapped even by Orc Cav. *'''Poor Ranged''': While you are ok at ranged by Chaos standards, you are made to primarily be a melee faction. Raiders and Throwing Axe Centigors have very limited range and Cygors are uber expensive. While you do have options, you will need to get up close and personal to deal with the enemy most of the time.
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