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==Introduction== '''DISCLAIMER''' Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame. '''THE ANGRY INITIATIVE''' The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love and punishing people as little as possible for making the "wrong" modeling and purchasing strategies. The Angry Initative is an attempt at making new codices for all the factions of the game including the factions and units from Forgeworld. The intention is that these codices be more streamlined, fit the fluff more closely and most importantly be more internally and externally balanced. The codices are intended to be used on their own, without any further supplements except for the Stronghold Assault fortification supplement. '''CHANGES''' Blood Angels, Dark Angels and Space Marines have been organized into the Space Marines Codex. Cult Mechanicus, Imperial Knights and Skitarii have been organized into the Adeptus Mechanicus Codex. The Weapon Skill and Ballistic Skill characteristics of a number of units have been changed. characters in general, have had their WS values increased. Space Marine Scouts have had their WS and Ballistic Skill reduced while Space Marine elites have had their WS and BS increased. All of this has been done to make Elites and HQs feel more epic and powerful. In addition to the implementation of all Forgeworld units into the angry codices, a small number of new units have been included into the codices. These units include: :: - All loyalist vehicles (we don't need your taxi service anymore, thank you) as well as Hyspasists (less elite Skitarii) for the Adeptus Mechanicus. :: - Chaos Warmonger (LoW melee fighter), Angron (Daemon Primarch), Lorgar (Daemon Primarch) and Mortarion (Daemon Primarch) for the Chaos Space Marines. :: - Lexicanium Squads (Brotherhood of Psykers) and Chief Librarians (Mastery Level 3 Librarian) for the Space Marines. :: - Warboss (LoW melee figher) for the Orks. A number of codices have been changed to make them less good at killing specific unit types, namely, Grey Knights have lost most of their force weapons and Dark Eldar have lost most of their poisoned weaponry to make monstrous creatures more viable when playing against these armies. Dark Eldar dark lances have also gotten less powerful against vehicles with an armour value of 13 or 14 to make these vehicles more viable against the Dark Eldar. The intention is that these armies should be able to combat monstrous creatures by taking specific options like other armies rather than having anti-monstrous creature elements automatically built into their lists. Necrons have gotten the largest overhaul to represent a fearless robotic horde army rather than an elite cyborg army. Orks have gotten Chaos Mark like rules for the most common klans. They have also gotten a Decurion type detachment which rewards fielding large mobs of Ork Boys. Dark Eldar vehicles now grant bonuses to nearby non-vehicle models, rewarding a more combined arms approach rather than building fully mechanized armies. They have also gotten a fairly tame decurion type detachment which mainly benefits making more themed lists where Archons lead Kabals, Haemonculus lead covens and Succubi lead wych cults. Eldar now have formations benefitting and allowing following the playstyles of the most well known craftworlds. The formations are intended to be more powerful than Combined Arms Detachments, this is to encourage themed lists which rely on a few different themes rather than armies which are all over the place with 10 different kinds of units. Chaos Daemons have had all tables except one removed and it now has only 6 results ordered in an easy to remember manner so you will no longer have to look up a large number of tables before or during the game (except psychic powers). The 3 psychic disciplines of the gods have been buffed a large amount, but marked psykers are still forced to roll on their gods table, but are no longer limited to rolling a maximum of half their powers on their gods table. Chaos Daemons have also gotten a fairly tame Decurion type Detachment which allows for deepstriking turn 1 like the old codex. Space Marines have replaced the And They Shall Know No Fear special rule with the Stubborn and in some cases Fearless special rules, this more human take on the Space Marines has been implemented to make leadership based mechanics more useful. The justification for removing ATSKNF is that neither Chaos Space Marines nor the legions of 30k have the special rule. Battle Companies and have been nerfed and all other formations removed. The Angels of Death supplement, its formations and its psychic powers are not featured in the codex. The codex now features more than 25 Chapter Tactics, including all the Forgeworld ones and a few of the /tg/ chapters as well as some mentioned in the fluff that don't have chapter tactics. In addition to adding Chapter Tactics-like rules for Chaos Space Marines, implementing an increase in WS for Elites and upgrading many HQ choices to LoW choices, all Chaos Space Marines have also all gotten either the Stubborn or the Fearless special rule. Note* the famous line "and they shall know no fear" was made before anyone went traitor. while Chaos Space Marines in general may be more selfserving than loyalists, they still have a far greater willpower than normal humans. Chaos Space Marines do not get vehicle squadrons, this is to represent their more chaotic nature, instead their warband tactics also benefit their vehicles. The old chaos boon table has been replaced. CSM characters will no longer be forced to issue and accept challenges. Boons are now buyable upgrades, winning challenges grant one of four different unit-wide buffs. Daemonhood is achieved by defeating 3 models in a challenge (or using one of a few other ways to achieve additional rolls) and getting 3 of the four different results before getting a dublicate results. You do not want a dublicate result... All 3 disciplines of the gods have been buffed a large amount. Marked psykers are still forced to roll on their gods table, but are no longer limited to rolling a maximum of half their powers on their gods table. ===Disclaimer=== Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base. While it can be appreciated that Games Workshop has decided on going a certain course with the game and the codices, whether their decisions have been made to push the selling of certain miniatures or books is unknown. The Angry Initative however is not held back by the limitation of having to sell miniatures and instead attempts only to make fun and fair codices. The editor in chief of the angry initative is mainly a Necron player, I felt like it should be disclaimed. The editor in chief has little experience with Orks and Tyranids and has relied mainly on math, reason and the internet to find out which directions these codices should be taken in and which units should be buffed and which should be nerfed.
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