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Tales of Maj'Eyal
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==Story== {{Topquote|The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.<br>The known world has been at relative peace for over one hundred years, and people are prospering again.<br>You are an adventurer,<br>setting out to find lost treasure and glory.<br>But what lurks in the shadows of the world?|In-game description}} The game's set in the world of Eyal, which has endured all kinds of apocalyptic conflicts throughout its recorded history all the way back to the Age of Haze, when a prick god called Amakhtel created the Sher'tul to murderize all other gods that weren't himself, which ultimately [[Derp|backfired horribly when the Sher'tul killed him]] to take his power for themselves and builb a powerful interstellar empire. Eyal is recovering from the Spellblaze, an Elf-made fireball powered by a powerful Sher'tul portal that unleashed [[RAPE|the magical equivalent of planetary bombardment upon a bunch of poor Orcs.]] It split Maj'Eyal in two, blasted off some land into space, killed a lot of species and made certain people very angry at mages leading to the Spellhunt. A time when mages (and especially those [[Elf|knife-eared Shaloren bastards]]) were hunted down and killed by mostly every non-magic user, to the point most of them live secluded in hidden towns only opened to those they deem worthy. In fact, some people like the Ziguranth never stoped their crusade. We should also mention that Eyal was the world ''least'' affected by the Spellblaze despite having its surface rearranged in such a brutal way. It hit every single planet connected to the Sher'tul network (thousands upon thousands of them, as the Sher'tul empire was very expansionist before they disappeared) and '''[[Exterminatus|murderfucked]]''' the '''HELL''' out of all of them. One of those worlds, Mal'Rohk, was able to just barely survive and its natives, the Demons now hate the peoples of Eyal so much that they wanna kill every last one of them, while torturing them as much as possible. Depending from the chosen race, You will start in one of few starting locations with little back-story why are you there. After clearing all starting locations You will venture into many wondrous places. Like frozen mountain/active volcano filled with dragons, underwater temples inhabited by Eldritch horrors or a good old necromancer tower (Kor'Pul).
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