Editing
Strike Legion
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Gameplay == Strike Legion's combat is largely done with rolls on [[D10s]]. It has standard things of tabletop RPG with attribute and skill tests, though measurement of length is made pretty simplistic by having everything determined by a set of range bands, which is what everything moves across, and the number of bands a range weapon fires across is the term for its range. In addition to the usual RPG stats, everything in the game has an action stat that determines how many actions it can take per turn, such as spending an action to move or to attack. A notable aspect is the combat covers more than just fighting on foot, it also includes vehicles, which starships fall under. Yes, you can actually take part in ship battles, along with using giant robots called Frames (the name is a reference to the video game Zone of Enders), pretty clearly inspired by the Gundam franchise, in ship and ground combat. The GM is encouraged to be creative with missions, which is needed because all vehicles have a rule called an X-Factor. In addition to the base stats on a vehicle, the stats on its weapons have their stats, their X-Factor amplifies their stats by a certain amount. The result is that the same weapon can do different amounts of damage depending on the ship it's fired from, with bigger vehicles typically having higher X-Factors. As a result vehicles are not only going to be faster than somebody on foot, they are FAR more durable and inflict significantly more damage. Vehicles include power armor, which has an X-Factor of 10. Frames usually have an X-Factor of 100. Ships usually have an X-Factor 1000. Nearly every vehicle has shields that act as extra armor, and for Frames and ships, the shields regenerate at the end of a turn making them far tankier than someone on foot. The firepower in this setting's [[Fluff]] is insane, there are hand grenades capable of destroying small planets, and many of the larger ships can tank hits from these things with their shields alone, and they, can, of course, destroy planets. Guess Planets just aren't trying hard enough. === Mastery === This setting's equivalent of psychic powers and [[Star Wars|The Force]], and, it's basically lifted from [[Mage: The Awakening]]. Like in Mage, the powers the user (referred to as a Master) gets are separated into different areas, which represent an aspect of reality a Master truly grasps, but the sheer knowledge of reality's true workings have the consequence that too much drives the Master insane. Exactly what can be done with the Acts of Mastery is heavily up to what the player and the GM agree on, but, most of the restrictions on what a player can do in Mage aren't present here, aside from the whole insanity thing. Put simply, the player doesn't need to fear enforcers of reality or breaking the universe, [[Awesome| they are the enforcers and their job is to keep the universe from breaking]].
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information