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== Warhammer 40,000 == In [[Warhammer 40,000]], Stormtroopers (officially called '''Tempestus Scions''' [[ChapterHouse Studios|because trademarks]] and, ironically Guardsmen in German because... [[Nazi|reasons]]) are the elite of the [[Imperial Guard]] and the core of the [[Militarum Tempestus]]; [[Skub|they're the best general-combat infantry that the Imperial Guard can field, and are the toughest, best-equipped, and best-trained soldiers available to an Imperial commander that isn't a]] [[Space Marines|SPESS MEHREEN]]. While most of the Guard is armed with your typical [[Lasgun|angry flashlight]] and [[Flak Armor]] or Flak Vest, Stormtroopers normally pack [[Hotshot Lasgun]]s, which fire much more penetrating shots that are capable of piercing most infantry armor with ease, and they are clad in [[Carapace Armor]], which gives them substantially higher survivability on the battlefield (Cadian Kasrkin wear the more [[Awesome|Chad]] [[Kasrkin Armour|Kasrkin 'Cat' Armour]]). In earlier editions of the game, they were favored as "[[Solar Auxilia Veletaris Storm Section|Light Marines]]" since they had fairly similar performance to Space Marines but cost considerably less due to their weaker gear. As of 6th edition, they became a dedicated elite choice, with all the pros and cons that implies. Unless you use their own mini-codex, of course. Then they become troops. In 8th edition, they became Troops even if you didn't. There is a key difference between true Stormtroopers and many different types of regimental proxies/wannabies, the former originate from [[Schola Progenium]], the latter are simple top-notch regimental soldiers. There is also a line between Stormtroopers analogues and Grenadiers (or Heavy Infantry Regiments): [[Cadia]] for example fields Kasrkin, Armageddon fields Steel Legion Stormtroopers, [[Death Korps of Krieg]] field Grenadiers (all three of those are armed with [[Hellgun|hellguns]] instead of [[Hotshot Lasgun|hotshots]]), but the [[Harakoni Warhawks]] are grenadiers by Guard classification, armed with humble lasguns and not expected to meet Stormtroopers standards despite being clad in [[Carapace Armor]]. The [[Inquisition]] also fields their own branch called the "Inquisitorial Stormtroopers" who form the Inquisition's main offensive force and are basically the 5% of Schola Progenium Stormtroopers deemed pure, faithful and overall good enough to help your average Inquisitor meet the horrors that are part of his job head-on. Regardless of their appearance or gear, they're all incredibly potent if used correctly. Unfortunately, in terms of actual models, the only stormtroopers you can currently get (besides the Death Korps Grenadiers) are the Tempestus Scions and Kasrkin. While this sounds all proper and awesome, the average Guardsman in the street can't stand them, referring to them as "glory boys" and resenting the fact that they're a good deal less likely to die, given that they're given better equipment than standard issue cardboard armor with a flashlight. Perhaps also viewing the Stormtroopers as intruding on the Imperial Guard’s role as the successor to the Imperial Army’s ground forces. The Kasrkin (and probably Death Korps Grenadiers, since dead men don't care for glory), who are revered and respected amongst Cadia, are a curious exception. This is likely due to the fact that, unlike most stormtroopers, who are raised and trained in the prestigious [[Schola Progenium]], Kasrkin are all trained right on Cadia and experience the same hellish conditions as everyone else, so they also strongly believe that THIS WILL BE DA DAY UF GLOREE. More canonically, it is because Kasrkin have the same equipment as the grunt Guardsmen they serve with except they have a [[Hellgun|hellgun]] - and yet in spite of the shitty everything else, they're WAY more badass than the stormtroopers. ''That'' is why they are inspiring to the average Guardsmen: Kasrkin show them what normal humans can really do, even the Imperial Guard. If the Imperial Guard are the levies of the Imperium, the Tempestus Scions are the Imperium’s professional army. ===Notable Stormtrooper Regiments=== * '''9th Ioatan Gorgonnes:''' The 9th Ioatan Gorgonnes come from the Schola Progenium facility on Vedill I, the same facility that feeds recruits to the [[Sisters of Battle|Order of the Glowing Chalice]]. Though they part ways upon finishing their training, they are always reunited on the battlefield. As a result, the 9th Ioatan Gorgonnes are often seen doing missions on behalf of the [[Ecclesiarchy]]. * '''22nd Thetoid Gryphonnes:''' The 22nd Thetoid Gryphonnes are all orphans from the world of Tallix, which has higher than normal gravity. This gives them stronger leg muscles than normal and allows them to perform rapid assaults on any terrain, even with heavy gear. They've also modified their Taurox Primes to sacrifice armor for additional speed. * '''32nd Thetoid Eagles:''' The 32nd Thetoid Eagles were known for their secretive nature and brutality in battle, with concerns growing among Segmentum command over their ability to follow orders. When the regiment was deployed to the Xinon System to put down an [[Alpha Legion]] cultist uprising, the regiment's command structure and Commissar were killed by a war machine hiding in lava. After securing a drop zone for the 32nd [[Elysian Drop Troops]] as originally ordered, the regiment went berserk and put down uprising after uprising. When the Elysians tried to debrief the 32nd Thetoid Eagles, they found that the entire regiment had vanished. * '''33rd Deltic Phoenixes:''' The 33rd Deltic Phoenixes were formed from children orphaned by [[Dark Eldar]] raids on the planet Kaldamor. Despite having their memories wiped, the regiment displays a greater zeal and kill rate against Dark Eldar. The Kabal of the Emerald Talon has vowed revenge against the regiment after being defeated by them on the world of Erendix. * '''34th Betic Centaurs:''' The 34th Betic Centaurs are based on the volcanic [[Death World]] of Makron V, which is often raided by [[Chaos]] forces. These raids help produce some of the hardiest and most battle-hardened stormtroopers in the Imperium, as they provide a perfect training opportunity for the Schola Progenium. * '''34th Psian Vipers:''' The 34th Psian Vipers are known for their tenacity, even by Ordo Tempestus standards. When the regiment was deployed against awakening [[Necrons]] on the [[Imperial Worlds#Agri-Worlds|Agri-World]] of Murunda II, they got trapped underground when the main entrances collapsed. They didn't consider their escape options until they had destroyed every Necron on the world after several weeks of nonstop fighting. * '''43rd Iotan Dragons:''' The stormtroopers of the 43rd Iotan Dragons train within simulated darkened labyrinths that give them the ability to fight totally blind. This has made them successful against numerous stealthy enemies, especially [[Tyranid]] organisms. * '''50th Kappic Eagles:''' Despite barely numbering a single company, the 50th Kappic Eagles have become renowned for their bravery and fearlessness in the face of overwhelming odds under the command of Tempestor Prime Salem Whitlock. Whitlock always insists on leading from the front, and his bravery inspires his men to victory after victory. *'''54th Psian Jackals:''' After [[Hive Fleet Leviathan]] ate their original homeworld, the 54th Psian Jackals set up shop on the [[Maiden World]] of Mayloc. The [[Eldar]] didn't take too kindly to this, and have attacked them multiple times to retake their land. These attacks have turned the 54th Psian Jackals into the best of the best within the Ordo Tempestus for tracking and countering Eldar incursions, and they have been deployed to deal with Eldar from various [[Craftworld|Craftworlds]]. They also like to paint skulls on their helmets and other images across their armour to intimidate their enemies. *'''55th [[Alpha Legion|Alphic Hydras]]:''' Among the most respected of Stormtrooper regiments, and bros with the [[Ultramarines]]. In fact, they're so close with the Ultramarines that they've been given extra training grounds across the [[Ultramar]] sub-sector. It's even been rumored that the regiment sends its best and youngest Stormtroopers to be initiated into the chapter. The 55th Alphic Hydras first gained recognition after being deployed alongside the Ultramarines 2nd Company and single-handily purging the [[Agri-World]] Masali of Orks. The [[Chaplain]] assigned to the 2nd Company quickly realized the regiment's value, and they have been deploying alongside the Ultramarines at their request ever since. *'''55th Kappic Eagles:''' The posterboy Stormtrooper regiment seen on all the box art. They pretty much have no personality beyond being really good at their jobs. *'''62nd Rhoin Cobras:''' Have a diehard hatred of all forms of foul sorcery. They once had to protect their former Schola Progenium facility on the Jungle World of Skell II from the [[Thousand Sons]]. Despite losing half the regiment, the Stormtroopers were successful in saving their former home. *'''68th Deltic Lions:''' The Stormtroopers of this regiment are known for being extremely hardy and resistant to disease, and they're often deployed to [[Zone Mortalis]] battlefields and alongside the [[Ordo Malleus]] to fight the forces of [[Nurgle]]. Nurgle has taken quite the interest in this regiment, and seeks to test and investigate them with all sorts of [[Daemon|Daemons]]. *'''86th Deltic Dragons:''' When the Imperium is forced to cooperate with the [[Tau]] to deal with an even greater xenos threat, it's the 86th Deltic Dragons that are sent in. The 86th Deltic Dragons often deploy alongside the similarly stoic and determined forces of Sept Kel'shan. The two forces have successfully defended two separate worlds from splinter fleets of [[Hive Fleet Gorgon]], with the 86th Deltic Dragons getting in close to deal with the big targets and bolstering the Tau gunlines in close range firefights. The Ordo Tempestus watches the regiment closely, and forbids Tempestor Prime Prellus from communicating with [[Tau Commander]] Shas'O Shi'Y'he. *'''88th Alphic Lions:''' Bros to the end with the [[Blood Angels]], and specialists in dealing with [[Warp]]-based entities. *'''101st Betic Dragons:''' The 101st Betic Dragons are renowned for their skill in airborne strike assaults. They used those skills to harry and drive some [[Chaos Dreadnought#Helbrute|Helbrutes]] of the [[Crimson Slaughter]] into lava on a volcanic [[Death World]], and gave the [[Destroyers]] chapter the boost they needed to defeat the [[Chaos Space Marines]]. *'''133rd Lambdan Lions:''' The Schola Progenium and training facilities of the 133rd Lambdan Lions are based on the two moons that orbit the [[Forge World]] of Mezoa. Ancient pacts between Mezoa and the Ordo Tempestus see the 133rd Lambdan Lions deployed on behalf of Mezoa's priesthood to recover lost technologies. In exchange, Mezoa augments the gear and vehicles of the regiment, and even teaches them basic Lingua-technis. Despite this, the regiment has little interaction with the Cult Mechanicus and only gives a shit about what their next orders are. Unlike most Stormtrooper regiments, the 133rd Lambdan Lions will engage in long expeditionary campaigns rather than quick strikes as part of their tech recovery missions. Depending on the situation they will also fight in the shadow of [[Skitarii]] Legions and the [[Adeptus Titanicus]], although they usually just do the bidding of Mezoa with the approval of the Ordo Tempestus. Occasionally, the [[Adeptus Mechanicus]] will go behind the back of the Ordo Tempestus and issue orders without waiting for approval if Imperial bureaucracy really kicks in. ===In [[Dawn of War]]=== Kasrkin are available for the Imperial Guard starting in Winter Assault, and they're one of the better choices the Guard has. They suffer the same problem that almost every unit in Winter Assault has, however, in that they're redundant - they utterly replace Guardsmen by Tier 3 in that game, and in every game of WA that makes it that far, your sole mission objective from then on is to spam Kasrkin endlessly. In the later games - Dark Crusade and Soulstorm - their numbers were hardcapped, ergo ensuring that you can only use one squad at a time. They were also added in as a main unit in the Inquisition Daemonhunt mod/Ultimate Apocalypse, and made hideously OP after Dark Crusade's infamous moving debuff, as their ridiculous rate of fire meant that, even with 15%, hit chance they were still going to get a decent DPS. ===In Dawn of War 2=== Stormtroopers are DoW 2's equivalent of DOW's Kasrkin, they appear in all games but only become widely playable during Retribution, where the Guard becomes a playable faction. You only fight alongside them in the original DoW 2 and you get to control two squads of them on one mission during Chaos Rising. They use [[Hotshot Lasgun|Hot-Shot lasguns]] with armor-piercing effects. Stormtroopers can be upgraded with multiple "kits" that lets them be more effective to different targets and fit certain circumstances. The kits are: * Assault kit, which increases their fire rate and range, but now actually costs something <strike>and makes them take more damage as well (Outdated as of version 3.18, more info on the Retribution wiki comments)</strike>. Usually passed up in favour of melta, but still useful for dealing with some elite infantry and commanders. * Anti-tank kit, which easily makes them the best hunter-killer unit the Imperial Guard have available in the game. Their melta guns and melta bombs allow them to wreck vehicles, fuck up enemy power supplies, and to a lesser extent, tear up enemy commanders and superheavies. Unlike their original appearance in DoW, stormtroopers this time round actually have a role other than being guardsman squad 2.0. Their weapon options and ability to infiltrate make them ideal for removing high priority targets like enemy vehicles, elite units, or commanders. They can also be used to disrupt power supplies and decap points. Although stormtroopers are a bit tougher and have more [[dakka]] than regular guardsmen, their unit size is much smaller (compare 5 troopers to an infantry squad's maximum of 12) and they fare even worse in melee. With the addition of a sergeant and [[commissar]], guardsman infantry squads can reinforce three troopers at a time for a fraction of the cost of a stormtrooper, which makes them a whole lot more resilient in the field when combined with a reinforcement point such as a [[Chimera Transport|Chimera]]. In [[Last Stand]] the Stormtroopers are an available command accessory for the Lord-General, allowing him to call down a squad of them at any time in order to assist. While this gives a major reduction in energy expenditure via their passive and offer the only mobility boost available, they are pretty much dead last in terms of utility. You get only a small few of them - they aren't tanky like ogryns, they aren't very good in close quarters like the catachans and they can't take any other weapons like the guardsmen. ===On Tabletop=== [[File:Tempestor.jpg|300px|thumb|right|What they look like.]] Scions/Stormtroopers are difficult to classify in tabletop. Many players eschew them, since the Imperial Guard used to be able to field cheaper <STRIKE>Infiltrators with</STRIKE> carapace armor (and better range as part of the bargain) via Veteran Squads, and Veterans had Objective Secured as part of the bargain (but now so do Scions, who can be taken as Troops). On the other hand, Scions Deep Strike by default and come with AP-2 weapons which can put the hurt on just about anything, including Marines. As of 8th Scions have effectively replaced Veterans as an up-armored, elite Troops choice. Although Veterans can still take heavy weapon teams and heavy flamers (which makes them a better choice for a static gunline) they have lost infiltrate ''and'' their old doctrines (carapace armor, camo-cloaks, snare mines), making them worth just about fuck-all to anyone who isn't running a Vanguard. Where Scions come into their own, however, is as surgical strike units. Suffice to say, Scions are amazing units when used for target elimination - nobody likes taking AP-2 fire from anything (except, you know, [[MEQ|TEQ]]) and they provide easy deep-striking plasma and meltas that the [[Imperial Guard]] lacks. Scions are a comparatively mobile and deadly force whose basic guns now have better AP than a goddamn ''bolter''. Access to up to 4x special weapons and BS+3 doesn't hurt either - well, unless you're the enemy. Then it actually does hurt. A lot. Scions can take a transport such as a [[Chimera Transport|Chimera]] or [[Taurox#Taurox Prime|Taurox Prime]], however, Valkries and Vendettas are much more reliable than simply deep striking. In 8th they can also be taken as their own stand-alone regiment and come with interesting stratagems and special rules. For instance, their Warlords can Deny the Witch as if they were a psyker; with '''Superior Intelligence''' you can shoot at deep strikers within 12" the instant they arrive; combine the '''Tactical Auto-Reliquary of Tiberius''' with Master of Command and your Tempestor Prime becomes a 40 pt Creed; and if your Stormies are in double-tap range then their weapons gets an extra shot whenever you roll 6+ to hit. A common joke amongst /tg/ is that in order to win, you must spam '''MOAR STORMTROOPERS'''. 9th Edition seems to have taken a surprising turn as they announced the return of the Kasrkin, implying that they'll either be a legitimate unit to include in a Cadian army or as some reskins. ===Tales of Hilarity=== Almost ''every'' 40K oldfag can tell you a tale of their first (and often most memorable) encounter with Stormtroopers; usually it pans out around the same way: the player (often playing something lighter-armored, like [[Tyranids]], [[Orks]], or [[Eldar]]) has fought a lot of Guard units, but hasn't really ''seen'' Stormtroopers in action before, and the Storms are usually camping an objective or getting ready to clear an area. The unwitting player moves in to intercept, expecting just another Guardsman squad, and proceeds to learn that Carapace Armor is a thing and it makes its wearer substantially harder to kill than Guardsmen are. The Stormtroopers then immediately return fire and quickly mulch the squad with their BS4 and AP3 Hellguns (AP5 in the previous editions, but with 24" range) weapons, and the young player quickly learns to never take a unit lightly again. Another humorous tale that is constantly related regarding Stormtroopers is when Inquisitorial Stormtrooper Sergeants, in 3rd edition, were able to, due to a typo in earlier prints of the codex, take Thunder Hammers. This was expensive, but since a standard power weapon was only 10 less, this quickly became a thing wherein a Stormtrooper squad could be an effective charge deterrent, as enemies would assault the squad, the Stormtroopers would armor save most of the damage, and the hits from the Thunder Hammer would screw the attacker's initiative, resulting in the one thing every close-combat squad fears: Losing an assault to a bunch of Squishy humies. This was errata'd away in later editions, though there ''was'' an article on Games-Workshop's website condoning the practice back in 2006. {{Militarum-Tempestus}} {{Imperial-Guard}} {{Inquisition}}
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