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= Games = You're in /tg/ = 1d4chan, so, we'll start with the games. There's been plenty of tabletop games and [[/v/|vidya gaems]] featuring ''Star Trek'' without being merchandising bullshit (see: themed ''[[Monopoly]]'' sets), including one of the earliest action multiplayer wargame: ''Netrek''. *'''''Star Trek: Adventure Gaming in the Final Frontier''''' (1978) The very first Trek tabletop [[RPG]]. Written by, I shit you not, Michael Scott. Groggy (grokky?) as all hell, and due for an OSR. * '''''[[Starships & Spacemen]]''''' (1978 1e, 2013-present 2e) This was an attempt by a guy named Leonard Kanterman to make his own Star Trek RPG but since he didn't hold the license he had to alter the names and fudge the rules a bit so he wouldn't get sued. It appeared and died fairly quickly. It was later purchased by [[Goblinoid Games]] and heavily reworked to work more like their other game, [[Labyrinth Lord]] but different enough that converting things back and forth should take a minute or two longer than just dropping them in. The 2e version has some decent third party material at least. * '''''[[Star Fleet Battles]] (SFB)''''' (1979-) The crunchiest starship combat game you're ever going to find outside of a computer. Based on the original series and not any of the later series, for licensing reasons. Takes some liberties with the setting, which (combined with the aforementioned licensing) is why "''Star Trek''" isn't actually in the title. It's had its own video game spinoff in the form of Starfleet Command. The vidya series died when the last company owned by Interplay broke up in the early 2000s, but the original game is still published by its designer, Amarillo Design Bureau (formerly in conjunction with the defunct Task Force Games). * '''''Star Trek: The Role Playing Game''''' (1982-1989) Made by [[FASA]], essentially ''[[Traveller]]''-lite, or a happier, shinier ''[[Rogue Trader]]''. Hasn't aged terribly well, what with having been made when the only canonical ''Star Trek'' materials to work with were the original and animated series, the first four films, and a couple of now non-canon novels. If you try to dust it off, expect tons of conflict with the rest of the show. Died as they were trying to update it for ''TNG'', because Paramount's corporate suits (surprise, surprise) had no idea what an RPG actually entailed and were worried about violence, and getting their cut, and... oh you know the drill by now. Welcome to the 80's. * '''''Star Trek: Starship Tactical Combat Simulator''''' (1983) FASA designed this, so it feels like ''[[Battletech]]'' but not as good. * '''''Prime Directive''''' (1993-2008) The most successful tabletop RPG line (but that's not saying much), it's actually still in print. Produced by Amarillo Design Bureau, so again no direct name-dropping of "''Star Trek''." Lasted as long as it did by constantly evolving, in Borg-like fashion, to adapt to the current zeitgeist. Has had 4 editions, with the second using [[GURPS]], the third using [[Wizards of the Coast|d20]], and the fourth [[d20 Modern]]. * '''''Star Trek [[Card_Game|CCG]]''''' (1994-2007, 2011-2014, 2013-2015, 2018-) There's been a few of these, most notably the games released by [[Decipher]], but never globally popular. They also suffered from game balance problems from fans wanting their fave character, but needing extra rules for their quirks. There's also the problem of putting numbers to character stats, such as one game that asserted that [[Heresy|Picard having about twice the integrity of a Klingon pig]]. Later versions are "deck-building" games to try to cash in on the popularity of ''[[Dominion]]'' and ''[[Thunderstone]]''. And now virtual CCGs are the order of the day. * '''''Star Trek: The Next Generation Role Playing Game''''' (1998-2000) The next attempt, made by Last Unicorn Games. Won an Origins Award for best new game. Has a lot of extraneous skills, as expected of a 90's RPG, but does a good job of capturing the feel of the show. Includes core books for Deep Space Nine and The Original Series, with a planned Voyager book never released. Tons of fan material is available, including books for Enterprise, Voyager, and even the Captain Pike era. Authors of the original game have also finished and released adventures and sourcebooks online. Died an untimely death. * '''''Star Trek Red Alert''''' (2000) A Diskwars game themed to ''Star Trek''. * '''''Star Trek Roleplaying Game''''' (2002-2005) When [[Decipher]] had the CCG license, they decided, "What the hell, let's make an RPG, too." Some of the authors of the Last Unicorn Games RPG worked on this game. The systems are similar but different enough that they aren't compatible. The fluff focuses more on the Voyager era. A well made game but it's forgotten for a reason. * '''''Star Trek Online''''' (2010-) An [[MMORPG|MMO]]. Decent gameplay mechanics, especially starship combat. Storyline leaves something to be desired, especially when the ostensibly [[Noblebright|peaceful]] Federation trades shots at least once with every other faction in the galaxy. Is also sadly being screwed over by CBS who keeps retconning the series thus forcing the game to bend more and more unnaturally to fit in the new canon. Still, it's solid enough for an MMO and you can hit max level quick enough to get into the real meat of the game and join a Fleet (their version of a guild) and blow shit up. * '''''Call To Arms: Star Trek''''' (2011) [[Mongoose_Publishing|Mongoose]]'s license for ''Babylon 5'' expired, so they collaborated with Amarillo Design Bureau (the ''Star Fleet Battles'' guys), re-themed the game to Star Trek along with improving the system to make it more nifty. Less micro-management than SFB, and ships get some cinematic feats. * '''''Star Trek: Expeditions''''' (2011) Ignore the tie-ins to the movie, Reiner Knizia designed this. Explore the gameboard, flip over missions, try to have the proper crew to get victory points. * '''''Star Trek: Fleet Captains''''' (2011) Tile flipping, exploring, and spaceships fighting over resources * '''''Star Trek: Attack Wing''''' (2013-) [[WizKids]] license the flightpath system from [[Fantasy Flight Games]] and adds ''Star Trek'' to the mix, [[Skub]] ensues. The game has been consistently plagued with balance issues, to the point that the rules errata is more than ten times longer than the actual rules. The actual current rules for things like the Borg special movement and fighter squadrons are completely different than the rules as written. * '''''Star Trek: Ascendancy''''' (2016-) 4X table top boardgame from GaleForce9. Most of the races are represented, though the base set only has the Federation, Klingons and Romulans. Andorians, Vulcans, Cardassians and Ferengi can be purchased as expansions. There is even a Borg expansion that turns the game semi-coop as everyone tries real hard not to be assimilated. * '''''[[Star Trek Adventures]]''''' (2017-) The latest attempt at an RPG, by Modiphius. It also comes with a whole range of miniatures of the various crews from the show. Runs on a similar engine to the creator's ''[[Conan the Barbarian]]'' which both makes sense, since they're both pulpy storytelling, and is hilarious, given the total tonal mish-mash between the two. Task resolution is generally done via a mixture of six attributes and six disciplines, which are added together, then used as a modifier for a d20 roll. For instance, combat is usually handled by the Security discipline, but hand-to-hand combat would use Fitness or Daring, while firing a phaser or other long-arm would use Control, and shipborne weapons Insight or Reason. In addition to combat stuff, players might solve problems by obtaining information and sciencing the shit out of it. They also have various Values that can be tapped for additional dice, a shared pool of Momentum all players can spend to gain advantages and add to by overboosting on success, and a pool of Threat that they can give the GM rather than burning Momentum, which he can then spend to make the situation degrade. It's a fun system, but it requires a GM who can wrap their head around the idea of an evolving situation rather than a set encounter to really click, which can be hard for GMs who're used to the ''D&D'' model.
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