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Stand Still Stay Silent: The RPG
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= Rules Draft = This is called a draft because everything in this entire section is subject to change. This is a an outline to work with, a skeleton to build around. == Attributes == === Physical Attributes === '''Bulk''' ---- The raw power of the human body, your ability to suffer pain, and the amount of strain you can place on your muscles. It represents strength, vitality, and endurance. '''Integrity''' ---- Represents a characters resistance to disease, infection, injury, starvation, and blood loss. This also represents the amount of abuse you can take, both lethal and stress related. You keep track of two separate kinds of damage, and if either goes over your threshold, that is bad news. Stress(Physical stress) damage goes over Threshold it will cause someone to became battered, which lowers all their stats and doubles the amount of time to complete tasks. Lethal damage extending over Threshold leads to immediate black out. If either type of damage doubles the amount you have in your Threshold, your character dies. '''Adroitness''' ---- How fast you can move, how flexible you are, and how quickly you can think on your feet. Adroitness represents a persons agility and dexterity. === Mental Attributes === '''Knowledge''' ---- The ability to learn and retain information. The essential statistic for keeping retention of information. High knowledge means both extremely great long term and short term memory. '''Savvy''' ---- How well you understand other humans, how well you can use that to lever your own position over people. Savvy does not translate into good looks. People who are just naturally sociable will be Savvy as well as people who know how to manipulate others. '''Experience''' ---- A person's aptitude for making good decisions off the cuff, and being able to learn from past mistakes. A person with high experience is wise and thoughtful. '''Will''' ---- The amount of psychological trauma someone can endure. Works like Threshold, except there is only one type of damage, Tragedy. Tragedy damage comes about from living through horror or personal loss. If Tragedy equals Will, it causes the person to develop a Quirk(To be discussed later). If Tragedy doubles Will, this person is no longer able to be part of the game. The player will decide what ultimately happens to the person, if they choose to retire for good or simply end life itself. == Age Groups == Here are the age groups and how they function: '''Youths'''(16-23), small penalty to mental, big boost to physical. ----- '''Adults'''(24-39) No penalty to physical, small boost to mental. ----- '''Middle Aged'''(40-60) Small penalty to physical, big boost to mental. ----- '''Elderly'''(61-70) Massive penalty to physical, massive boost to mental. == Skills == http://paste2.org/8dAG3anN
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