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Space Hulk (2013)
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== Opinions == === Pros === * The fact that we have a Space Hulk video game after more than a decade. Sure, we have [[Alien Assault]], but this is an actual SH game. * The option for customization in your Termies. * An over the shoulder camera view that adds atmosphere. * The over the shoulder camera view is useful if you know how to use it, and a great little piece of atmosphere if you don't. * The graphics are not that crappy. * The fact that the devs actually support the game and interact with their community. * One of the DLC campaigns was 100% free. * The creation of ''Ascension'', a standalone expansion that adds a FUCKload to the base game. === Cons === * As mentioned above, a copy pasted game with no new interesting features. ** The devs want to change this in the upcoming [[Space Wolves]] campaign, since our furry friends will have fewer guns and thus slightly different rules for CC. They've also teased "biomorphs" for the genestealers. Of course, ''Ascension'' delivered on this and then some. * The over the shoulder camera view that whilst is a cool feature is ultimately useless. Besides, those who enjoy it for atmosphere get a little disappointed because it stays in the corner of the screen. Just giving the option to make it full view while a turn was playing out would have made a WORLD of difference. ** Notably, ''Ascension'' adds the ability to expand it out to fill a little more of the screen (but you still need the overhead for giving commands.) * <strike>The [[Terminator]]s taking an awful lot of time moving or changing direction</strike>. Fixed as of patch 1.2. Of course, you can make it a little faster... if you can stomach the sight of swiftly-waddling Terminators. * [[Bolter]]s that don't sound like [[Bolter]]s. It got a little better after a patch, but not by much. * The fact that the game is $30 when it could have had a more reasonable price of $10 to $15 (as Total Biscuit pointed out). * <strike>Various bugs and glitches.</strike> These are continuously being patched. See 'Devs that support the game' * Terminators hilariously missing [[genestealer]]s even if they are at close range. We'd let this slide (the board game has the same mechanics) if the 'stealers had more than one single solitary dodging animation: a lazy little crouch. ** They even use the ducking animation to signify that your Heavy Flamer missed somehow. ** This is addressed in ''Ascension'', where you can see various factors that go into a Terminator's chance to hit. For example a terminator who has fired immediately before (either this turn or on overwatch last genestealer turn) gets bonuses to hit for sustained fire. *Awful performance on even the most powerful machines - seriously, how is it possible to fuck up optimisation this badly? * It's also hard as fuck for some reason and it's impossible to get a good roll.
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