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Setting:Unified Setting/Lindwurm
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==Geography== The southern-most continent, dominated by the Kudara Desert. Despite the extreme southern latitude the land is habitable, if barely so. Native inhabitants include kobolds, gnolls and [[Faestir]]. Human colonies in the west are steadily growing, bringing with them a mix of other races seeking their fortune in this unclaimed (by anyone that matters) land. Lindwurm is the homeland of the Faestirs and the now-extinct draconians. Their ruined cities and the lost treasures said to lay within are a magnet for treasure seekers. Lucky seekers find empty ruins or nothing at all. Unlucky seekers find vast complexes, inhabited by new and unfriendly occupants. Despite the risks, the dream of instant riches sends a steady stream of adventurers into the wilderness. The scattered hills and small mountains are unusually rich in minerals, supporting a small prospecting industry. The badlands are considered too hostile to permit large-scale operations so mining is conducted by small groups or individuals. There are intermittent rumors that local or overseas dwarves intend to create a proper fortress, but aside from fortunes made and lost speculating on those rumors nothing has come of them. Those interested in working the land, via farming or ranching, find it back-breaking and unrewarding work. This comes as no surprise to the inhabitants as it is universally regarded as an unpleasant place to live. There is a common saying about the continent: "Every so often the gods pick up the world and give it a good shake. All the trash falls down to the bottom into Lindwurm." It is also been called "The Highest Concentration of Weird Crap in the World." but most long-term residents drop the weird.
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