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==[[Scarred Lands]] Scrags== In the Scarred Lands setting, Scrags were the creation of [[Kadum]] the Mountainshaker and the rulers of the oceans for the longest time. Then the Divine War came, Kadum was dismembered and thrown into the seas, and [[Corean]] created his [[Triton]]s to oppose them. Now the Scrags are trying desperately to survive and keep what land they have. Their society is combatative and caste-based, with the caste depending on how well you can intimidate others into doing your bidding. Lowest are ''slugs'', misshapen runts who perform most of the menial labor, ''kappi'' are the middle caste, [[warrior]]s who also take care of hunting and overseeing the [[Slavery|slaves]], and at the top are the ''warlords'', who oversee the kappi, and plan and head slave raids and invasions, and the ''[[shaman]]s'', who are [[druid]]s, [[cleric]]s, [[warlock]]s, and [[Sorcerer (Dungeons & Dragons)|sorcerer]]s, who help the warlords in plotting and divine potential outcomes. If you wanted to play the sea-trolls in Scarn, then Yugman's Guide to Ghelspad has you covered, giving them the following stats for 5E: ::Ability Score Increase: +2 Strength, +2 Constitution ::Size: Medium ::Speed 30 feet, swim 30 feet ::Darkvision 60 feet ::Amphibious: You can breathe air and water. ::Claws: You can deal 1d4 + Strength slashing damage instead of bludgeoning for an unarmed strike. ::Regeneration: When submerged in water, you regain one hit point at the end of each of your turns. If you lose a limb or body part, the lost portion grows back within 3d6 minutes. A severd limb can be reattached by holiding it to the stump, where it reattaches instantly. If you take fire or acid damage, or you fail a death saving throw, your regeneration doesn't function at the end of your turn. ::Unshakable: You have advantage on saving throws against being frightened. ::Languages: You speak Titan Speech, Giantish, and one common language of your choice.
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