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== Typical definitions for Roguelikes == There is no formal definition of a roguelike. However, it can generally be thought of as any dungeon-crawl RPG that meets one or more of the following criteria: : - is turn-based; : - features randomly ("procedurally") generated levels; : - features permadeath : - uses ASCII or otherwise primitive graphics Whether the definition of "Roguelike" ''absolutely requires'' that it be turn-based is a source of much [[Skub]]. For the purposes of this article, we'll call them "Realtime Roguelikes", although some people call such games "Roguelites" (note the 't' in place of the 'k'); but since nobody seems to agree on what "Roguelite" ''actually'' means (as there are quite a lot of games nowadays that are "not quite Roguelike"), we can't use it to classify anything with. ''[[Diablo]]'' was inspired by ''NetHack'' and is a borderline Roguelike, but most noobs misuse Roguelike as a synonym for "Diablo-clone", not knowing what they are missing.
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