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== On The Tabletop (8th Edition) == {| class=wikitable ! || Power || Points || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Repressor:''' || 5 || 100 || 12" || 5+ || 3+ || 6 || 7 || 12 || 3 || 8 || 3+/6++ |} With 8th edition updates, the Repressor has arguably become one of the best transports in the game, mostly thanks to the rarity of fire points in this edition. For 25 points less than an Immolator, you get a powerful frontline tank which can transport 10 infantry models (except for [[Seraphim Squad|Seraphim]]) and comes with a dozer ram, tripling its Attacks after a successful charge. The best part of the Repressor, however, are its six fire points. These let you do some really badass stuff, like running a squad of [[Meltagun|melta-]][[Dominion Squad|Dominions]] 24" down the field and blasting the enemy at point-blank range on turn one, or carrying a fully-loaded [[Retributor Squad]] around the table, effectively turning it into a pocket-battleship. [[Troll|It's quite satisfying.]] As of the September 9th Errata for Imperial Armour Index Adeptus Astartes, it is confirmed that you cannot do fun things like assault with the Repressor then shoot at something else with the Sisters inside, or Fall Back and fire the same turn with those Sisters, either. Pretty much the passengers are [[fail|subject to all the firing restrictions]] that fall on the Repressor itself. All this being said, the Repressor does largely suffer from the same problems it had last edition. Unless its carrying a squad around, it isn't particularly impressive, and its short-ranged loadout means it has to get [[melta|really close before it can do anything]]. Additionally, its lack of access to melta weaponry means that, on its own, its only good against infantry, whereas the [[Immolator]] has both better range and more versatility in its weapons loadout.
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