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== New Detroit == The setting of Bloodhound Quest is New Detroit, a Mega-City built from the ashes of the February War. New Detroit was built on the opposite side of Lake St. Claire from the original city of Detroit. New Detroit is an entirely new community. It is an unbroken concrete landscape which covers the entire landmass between Windsor and Barrie on the Canadian side of the Border. New Detroit is a city of over 30,000,000 people who resettled there from all over Canada and the Midwest. Massive Arcologies called Hab-blocks dominate New Detroit's skyline. Most Hab-blocks are built according to standard plan and are massive, rectangular pillars of concrete and steel. The most desirable and stylish dwellings in New Detroit are close to the center of the city, as far from the Boundary Wall and the poisonous, radioactive fallout as one can get. So the further out you go, the more dirty, rundown and desperate the conditions get. New Detroit is one of Six Mega-Cities in the Republic of the Americas. The other four are Empire City, West-Meg, Ciudad Tejas, New Toronto and Nova Brasilia. The worst conditions, however lie just across the poisoned, refuse-choked waters of Lake St. Claire in the barrens of Old Detroit. Old Detroit is a city built on the bombed-out ruins of the original city of Detroit. It is a truly immense shanty town, a wretched collection of bombed out buildings, rotting wood houses and makeshift shelters. It's also home to 70% of the Detroit Sprawl's Mutant population. Driven out of the shining towers of New Detroit by Norm prejudice, the Mutants of Old Detroit lead an existence of grinding poverty and desperation. With no Boundary Wall to protect them, they are at the mercy of Acid rain, Fallout Storms and marauding beasts from the Wastes.
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