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=== Munchkins === At the other end of the scale is the "'''munchkin'''", which is almost always used to refer to someone who cares only about mechanical power (to the exclusion of roleplaying), or is willing to outright cheat if he thinks he won't get caught, or there will be no consequences if caught, as is demonstrated by the [[Munchkin (Card Game)|"Munchkin" series of card games]] by [[Steve Jackson Games]]. Everyday powergamers are easily forgiveable, since there is a healthy respect for the way that any given game system functions, and their actions are perfectly excusable since the rules allow (and can be argued "encourage") them to do so. Depending on the setting or ruleset, a powergamer can garner a healthy measure of accolade for coming up with new levels of "optimal" play. By contrast, munchkins have a marked tendency to be more creative in their interpretations of rules; where a typical powergamer would look at a ruleset and use it to their maximum advantage, a munchkin's typical response to their detractors is that the rules ''don't'' say that they ''cannot'' do X. Whereas a powergamer will only try to become as powerful as the rules reasonably permit, a Munchkin will not be satisfied until their [[Leman Russ|barbarian]] can [[Anal circumference|do enough damage per hit to destroy planets]], their [[The Deceiver|rogue]] can win by [[Wat|pickpocketing the abstract concept of victory from the multiverse]], their [[God-Emperor of Mankind|wizard]] can blast your character so hard that it [[Blam|kills you,]] [[Dark Dungeons|the player]], or their [[Angron|fighter is almost not shit]]. [[Ranger]] in the 5e. In wargaming, the equivalent to munchkin would be '''WAAC''' (Win At All Cost) players, who focus almost entirely on overpowered/broken units or rules or armies, rather than attempting to create an efficient or optimal army list. True Munchkins [[Kroot Conga Line|rarely]], ''if ever'', gain positive recognition for their accomplishments.
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