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==The Template== “Necropolitan” is an acquired template that can be added to any humanoid or monstrous humanoid (referred to hereafter as the base creature). A necropolitan speaks any languages it knew in life, and it has all the base creature’s statistics and special abilities except as noted here. ::Size and Type: The creature’s type changes to undead, and it gains the augmented subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged. ::Hit Dice: Increase to d12. ::Special Qualities: A necropolitan retains all the special qualities of the base creature and gains those described below. :::Resist Control (Ex): Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control undead spell. :::Turn Resistance (Ex): A necropolitan has +2 turn resistance. :::Unnatural Resilience (Ex): Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an inflict spell) heals them. ::Abilities: Same as the base creature, except that as undead creatures, necropolitans have no Constitution score. ::Advancement: By character class. ::Level Adjustment: Same as the base creature. (Becoming a necropolitan involves losing a level—see Ritual of Crucimigration, below—so the advantages of the undead type cancel out what would other wise be a larger adjustment.)
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