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==The game and its setup== Short version of the rules is that each player controls one or more Monsters, and a set of smaller units called, well, Units, which are everything from tanks, jets, robots, and smaller monsters. Players also get a number of buildings, which are used to create the city to be smashed/defended. Spaces around the map provide spawn points for Units, add Power to the player's die pools, or allow them to capture and hold buildings, which provide various effects when controlled, attacked, or destroyed. Monsters come in two forms; their normal, or Alpha form, and a Hyper form. In the first edition, the Hyper form was represented by a differently-painted model and altered set of stats, and could be switched at will, while the second edition reserves it as a generally more powerful form that activates when the Monster is down to it's last third of life. Units could attack the enemy monster, fight each other, or hold buildings, among other abilities. Units were weaker, usually dying in one hit, but could be respawned each Unit turn. To encourage using both sides of your force, player turns alternate between controlling the Monster and the Units. The game ends when one side has all of its monsters destroyed(both forms in 1st edition). The game initially had six factions, split into six agendas, ''Protectors'' (who want to save world, but since you can't make an omelet without breaking a few eggs they still cause heavy collateral damage), ''Radicals'' (eco-freaks that dislike the modern era and want to pound humanity back to the stone age), ''Collaborators'' (they want save world and may want to take it over afterwards), ''Invaders'' (they well, invade us and want our resources), ''Destroyers'' (they just destroy everything, its what they do), and ''Fiends'' (they rampage around because they're Evil). The game's second block, in addition to releasing more monsters and units for each faction, also added a new faction for each agenda. The game's second edition simplifies the Agendas into Protectors (which include the original Protectors, Radicals, and Collaborators (Shadow Sun) agendas, and for some reason the Tritons) and Destroyers (Destroyers, Invaders, Collaborators (Ubertech) and Fiends), and for now at least, reverts back to the original six factions. The biggest change is in the packaging. Units and Monsters are no longer bought in blind packs, so you can now get exactly the monster and faction you want. They now also come as unpainted plastic/resin models.
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