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==Imperium== ===Missile Launcher=== [[File:Missile Launcher.jpg|200px|right|thumb|Missile Launcher]] The Missile Launcher is one of the most common explosive weapons fielded by the [[Imperium of Man]], employed very commonly by [[Imperial Guard]] Heavy weapons teams, and extensively used amongst [[Space Marine]] squads of all kinds. It also sees use among the ranks of the [[Chaos Space Marines]]. Its incredible versatility in payload allows it to be a potent anti-infantry and anti-vehicle weapon when the situation calls for it. Its anti-vehicle capabilities are only outstripped by the [[Lascannon]] and [[Imperial Ordnance|vehicle-mounted weapons]], and it is easy to learn and easy to use. Back in the days of the [[Great Crusade]], these things were the goofiest looking weapons ever, with banana-shaped top-fitted magazines (as seen in some recent [[Forge World]] weapons packs). [[Dark Eldar]] laughed at how oddly shaped and impractical they were. Seriously. They stopped laughing after said missiles evaporated them. Aside from the two standard Missile Launchers, the Astartes short launcher and the longer Imperial Guard version that shoots long, almost torpedo-like missiles, the Imperium also employs several other large missile weapons. ===Mole Launcher=== [[File:Mole_Launcher.jpg|200px|right|thumb|Mole Launcher]] Basically the Imperium's take on the [[Squat]]'s [[Mole Mortar Team|Mole Mortar.]] The Mole Launcher is a specialized missile launcher utilized by Imperial Guard Engineers, in particular the [[Death Korps of Krieg]]. Known more formally as a breaching torpedo, the weapon fires burrowing warhead capable of digging through obstacles and detonating on the other side. The explosive charge is contained within a shoulder-mounted launch tube, which can lock in place facing the ground or the side of a tunnel. When fired the torpedo is launched into the earth, where a powerful drill and small powerfield generator allow it to slice through rock very quickly. The projectile also contains a guidance system linked to a separate control panel, allowing a team member to guide the the torpedo to its target. The Mole Launcher's primary purpose is for blasting into enemy tunnels, causing a sudden and catastrophic collapse. It can also be used against surface targets, burrowing up to the surface and exploding underneath a bunker or vehicle where it's armoring is weakest. ===Castellan Launcher=== [[File:Castellan_Launcher.PNG|200px|right|thumb|Castellan Launcher]] <s>The T-Shirt Cannons</s> <s>Nerf Guns</s> <s>A 1980s Hasbro Gun Toy</s> <s>designed by Rob Liefeld</s> Proof that sometimes having more shit does not make it better. Resembling the horrid byproduct of a [[Primaris Marines|Primaris Space Marine]] [[Slaanesh|fucking an]] [[Ork]] [[Kopta Rokkits|Kopta Rokkit]]/[[Kombi-Rokkit Launcha]]. The Castellan Launcher is the primary weapon of the [[Desolation Squad]] and ho boy, has this thing reached [[Paragon Warsuit]]-levels of [[CS Goto|revulsion]] and [[Chris-Chan|mockery]]. This...ergonomic nightmare is a [[MOAR DAKKA|rotary Missile Launcher with a belt-feed of missiles that can launch missiles like a Heavy Bolter, as well as having a rail attachment to mount larger and even MOAR missiles.]] It is also able to fire a selection of either Super-Frag and Super-Krak missiles, whatever the fuck [[derp|''that means''.]] Sounds [[awesome]] on paper right? In practice unfortunately, this thing looked [[Fail|''hideous'']]. For one thing, as a Missile Launcher, conventional wisdom goes that such a weapon requires a system to vent out the tremendously excess gas that would be generated once the rocket propellant has been ignited, doing so without a system would lead to both the kinetic energy of the missile/rocket [[Abbadon|ripping your arm off in the opposite direction]] and causing a catastrophic explosion as the weapon's superstructure is unable to withstand the sudden change in air pressure. Typical Missile/Rocket Launchers circumvent this by having a backblast, in which the air pressure and kinetic energy from the propellant is redirected safely from the user, which is why nearly all forms of these launchers have an 'over-the-shoulder' design. This hunk of [[Cawl|Cawl's fever dream]] however? Has no such physical evidence of a backblast design, and even if it did, the rifle design means that it would be blasting directly into the marine's [[EPIC FAIL|''face and chest.'']] They'd only be able to get around this if they did something like use regular propellant to kick the missile out before it engages its rockets. [[Bolter|Huh, why does that sound familiar?]] So yes, [[Fail|Cawl reinvented Bolters and like the used car salesman he is passed them off as new]]. Another problem is the sheer unnecessary add-on of the rail accessory. Now, we ''get'' where the weapon design is going for. Having a modular weapon system that has a rail attachment for easy retrofitting of disposable and extremely versatile ATGMs and SAMs like an oversized <s>under-barrelled</s> ''over''-barrelled Grenade Launcher may sound neat and all. But that would work best for an ''actual'' assault rifle. On a ''Missile Launcher'', it just creates redundancy and unnecessary increase weight. Missile Launchers ain't light, even for transhumans, and making a weapon ''this'' top-heavy is bound to cause some mobility and logistical problems. If you really want these giant missiles, make them shoulder-mounted for Emprah's sake. The final issue is that design-wise, it just looks like a mess. The interchangeable fuck-off missile attachments does not grant the model a degree of consistency and - when paired with the aforementioned problems already present - it makes it overly-designed; like the designer wants to overcompensate for something. The humble [[Lasgun|Flashlight]] isn't much to look at, yet, it is one of the most identifiable and iconic weapons in 40k, in part ''because'' of its simplicity. This however? This will give a [[/k/|gun enthusiast]] a god damn [[Firaeveus Carron|''seizure''.]] Crunchwise, the Castellan is a 36" ranged Heavy D3, S4, AP-1, D1 with Blast. An okay GEQ clearer, but it is - weirdly enough - [[What|clearly the secondary weapon to the bigger missile tubes on the top.]] Oh yeah, and about those [[derp|'super-frag and super-krak' missiles?]] Those are the Castellan's sub-weapons. More can be read directly below: ====Superfrag Rocket Launcher==== [[File:Superfrag_Rocket_Launcher.PNG|200px|right|thumb|Superfrag Rocket Launcher]] The first type of sub-weapon for the Castellan. According to Warhammer Community, it is considered more reliable, more powerful, and with an effective range that exceeds even a [[wat|sniper rifle]]. Which you know, we consider [[bullshit]], since rockets are anything but accurate, let alone more than a sniper rifle. So these things have to be a missile to be 'accurate'. [[EPIC FAIL|But GeeDubs' inability to accurately name things strikes again!]] The Superfrag consists of four launcher tubes with a laser-designator cogitator in the middle. Again, what make these things 'super', we have no idea. So it is safe to just chalk this up as Cawl's marketing ploy. As a fragmentation-based explosive, the Superfrag is obviously designed to perforate lighter infantry, and is the ultimate rebuttal to hordes of unwashed heretics and slavering aliens. Crunchwise, as expected, these things deal with GEQs. A Heavy D3+3 weapon with 48" range and is S4, AP-1, D1 with Blast. Aim, shoot, fire and say goodbye to your horde armies. {{Clear}} ====Superkrak Rocket Launcher==== [[File:Superkrak_Rocket_Launcher.PNG|200px|right|thumb|Superkrak Rocket Launcher]] The second type of sub-weapon for the Castellan. The Yin to the Superfrag's Yang. When your foe rumbles toward you with a spearhead of hulking behemoths, a volley from a Superkrak Rocket Launcher will punch cleanly through any armoured shell – be it metal or chitin. Again, ''why'' they are considered Rocket Launchers when they clearly have advanced maneuvering capabilities, [[derp|we have no idea.]] This Wall-E looking contraption has only two launcher tubes instead of four with a laser-designator cogitator in the middle. Again, what make these things 'super', we have no idea. So it is safe to just chalk this up as Cawl's marketing ploy. Crunchwise, these are you standard anti-tank buster. A Heavy 1 with 48" range and is S8, AP-3, D3+3. Vehicles and even superheavies are going to feel a lot of hurt especially when you consider that each marine can carry two of them. {{Clear}} ====Vengor Launcher==== [[File:Vengor_Launcher.PNG|200px|right|thumb|Vengor Launcher]] The [[herp|retardedly named Vengor Launcher (You ''wish'' it was called the Vengeance Launcher now would you?)]] is the third type of sub-weapon for the Castellan. Somewhat considered somewhere in the middle of the Superfrag and Superkrak in terms of damage potential. The Vengor Launcher is basically a [[Wat|portable hand-held HIMARS, Weishi MLRS or Tornado-S]]. Yes, these comically oversized noobtubes are less 'missile launcher' and more 'artillery'. Advance signum targeting systems allows the marine to maximise indirect fire, wiping out whole squads before they ever come into view. Simply 'paint' a target, go into cover, aim in the sky and shoot. The Vengor Launcher is only balanced by being a single, oversized launching tube with an advanced targeting cogitator on its side; the ultimate fire-and-forget weapon. Crunchwise, this ridiculous monstrosity turns your marine into a [[Lolwut|mini-Basilisk on legs.]] A Heavy D6 with 48" range and is S6, AP-1 and D2 with Blast. The main thing you are looking for this weapon, is that it can target units that are not visible to the bearer. MEQs and TEQs cry in their sleep with this [[bullshit]]-scale weapon, so you better pray that your opponent using this thing does not target your Lord of War. ===Rad Missile Launcher=== ''For more information, see [[Rad Missile Launcher|here:]]'' ===Cyclone Missile Launcher=== [[File:Cyclone_ML.PNG|200px|right|thumb|Cyclone Missile Launcher]] A miniature Whirlwind Launcher. The Cyclone Missile Launcher is a Missile Launcher variant specially designed to be fitted on [[Terminator|Terminator Armor.]] Loaded with Krak and Frag Missiles, the Cyclone consists of two cube-shaped missile boxes, twin-linked, with a targeter and sensor array. The missile and sensor unit is fixed on the back of standard terminator armor, allowing the Space Marine to use a Storm Bolter and Power Fist with the Cyclone. Older designs of the Cyclone missile launcher had the sensor array hand-carried by the Terminator, thus taking away the option of a power fist but making it more accurate. The forerunner of this weapon was mounted (and still mounted in M41) on the [[Javelin Attack Speeder]] - anti-grav relic vehicles of the [[Great Crusade]]. <gallery> Cyclone_Missile_Launcher.png </gallery> ===Malleus Rocket Launcher=== [[File:MallusRocket.jpg|200px|right|thumb|Malleus Rocket Launcher]] The smallest MLRS ever fielded by the Imperial Guard. The Malleus Rocket Launcher is one of the three primary weapons that is used by the [[Imperial Guard]] [[Field Ordnance Battery]], and it looks awfully like WW2 towed rocket artillery. Considered as a light anti-infantry artillery rocket piece, the Malleus contains six fragmentary rockets on each rocket pod for a total of twelve rockets per salvo. This makes it a pretty hefty weapon when it comes to quickly dealing with swarm armies. Crunchwise, Malleus Rocket Launcher is a Heavy D6+6 MLRS that is S6, AP-1, D1, with the Blast ability. To no one's surprise, this thing shreds GEQs like paper mache put in a blender. However, its low strength, damage and AP means that it struggles against MEQs and TEQs simply laugh it off. ===Salvo Launcher=== [[File:Salvo_Launcher.jpg|200px|right|thumb|Salvo Launcher]] A missile launcher gifted to only the Emprah's best and finest. The Salvo Launcher is a weapon used by the [[Adeptus Custodes]] Vertus Praetor's. Despite their small size, these weapons can destroy even the most heavily armored vehicles in a few...well....[[Derp|salvos.]] Mounted on the prow of their [[Dawneagle Jetbike|Dawneagle Jetbikes,]] these weapons fire Flakkburst Missiles that allow their riders to shoot enemy flyers out of the sky or Melta Missiles that are effective against vehicles. As usual/expected, these things are gilded in <s>gold</s> Auramite, as befitting for the Emprah's posse of gilded bananas. They are also far more powerful than missile launchers far bigger than it. Which is unsurprising. But what is surprising is that it looks suspiciously like one of the missile launcher choices for the video game Spore....[[Original character, do not steal|strange]].... Crunchwise, it has a 24” range and is either a Multi-Melta shot that re-rolls wounds against Vehicles but does not get melta dice at half range, or a Heavy D3 S7 AP-1 D3 missile that gets +1 to hit against things with Fly but -1 to hit against anything that doesn’t. This little quirk shouldn’t be a problem, though, since your normal BS is 2+. The melta version is great for ripping apart vehicles and the flakk choice is great for shoring up your slightly spotty anti-air. Very situational, but fills out the lack of high strength anti-tank shooting that Custodes lack immensely. ===Typhoon Missile Launcher=== [[File:Typhoon_Missiles.jpg|200px|right|thumb|Typhoon Missile Launcher]] Named after the Typhoon pattern of [[Land Speeder|Land Speeders]], but most notoriously wielded by the [[Stormtalon|infamous flying toasters.]] The Typhoon showers the sky in missiles to cover a wide area of land. The Typhoon Missile Launcher is a Space Marine Missile Launcher equipped with both Frag and Krak Missiles. They are most commonly mounted on vehicles, such as the aforementioned Stormtalon Gunship. Its sister variant is the Skyhammer Missile Launcher. On tabletop, they are essentially a double shot missile launcher found on land speeders, includes frag and krak missiles. Not bad and allows your flying toaster to have some much-added punch and firepower. ===Skyhammer Missile Launcher=== [[File:Skyhammer_Missiles.jpg|200px|right|thumb|Skyhammer Missile Launcher]] Another weapon wielded by the [[Stormtalon|infamous flying toasters.]] They have a more limited ammo rack to compensate for more powerful explosions. The Skyhammer Missile Launcher is a Missile Launcher platform employed on Space Marine Stormtalon Gunships. These weapons fire a volley of hyper-velocity missiles that smash into their targets and are ideal tank-killers. Its sister variant is the Typhoon Missile Launcher. On tabletop, these are your anti-air krak missiles. Quite good against aircraft and can give vehicles a bloody nose even though it is meant specifically against fighter jets. Should make your flying toaster a bit more viable now. ===Cerberus Launcher=== [[File:Cerberus_Launcher.JPG|200px|right|thumb|Cerberus Launcher]] A anti-infantry rocket launching platform. The Cerberus Launcher is an Imperial weapon commonly mounted under the nose mount on Space Marine [[Land Speeder Storm]]s. Considered as the Land Speeder equivalent of the Stormtalon's Skyhammer Missile Launcher. This tri-barreled launcher can launch fragmentation or stun rockets depending on the enemy being faced. As it is the primary weapon for the Land Speeder Storm, the Cerberus Launcher is a D6 bolter shots with a [[Lolwut|surprisingly underwhelming range]] [[Wat|at just 18".]] You would think the Imperium would have the decency to add enough fuel to a rocket so that it could last more than 15 meters right? [[FAIL|But I guess not.]] Still, for hit and runs, the Cerberus gets the job done. ===Tempest Salvo Launcher=== [[File:Tempest_Salvo_Launcher.JPG|200px|right|thumb|Tempest Salvo Launcher]] [[Derp|Not to be confused with the Eldar]] [[Tempest Launcher]] [[Herp|nor the Adeptus Custodes]] [[Salvo Launcher]]. The Tempest Salvo Launcher is one of the primary weapons for the [[Land Speeder Tempest]]. Due to its size, the Land Speeder Tempest is big enough that a set of Tempest Salvo Launchers could be equipped and placed on the sides of the vehicle. The Tempest Salvo Launchers are able to hold up to 8 missiles, and are a mixed load of Frag and Krak Missiles. All in all, it is far more versatile than any other of the Land Speeder Missile Launcher like the Typhoon or the Cerberus. On the tabletop, the Tempest Salvo Launcher is better than the Typhoon Missile Launcher for the fact that it always come in a pair. Statwise, this weapon is a 36" range, Heavy 1d3, S6, AP-3, D2 Missile Launcher. The only downside is that, compared to the Typhoon, the Salvo Launcher comes in at only 10 points each, making it drastically more expensive compared to the Typhoon. {{Clear}} ===Deathwind Missile Launcher=== [[File:Deathwind_2.PNG|200px|right|thumb|Deathwind Missile Launcher]] The [[Creed]] of Drop Pods. Deathwind Missile Launchers are weapons equipped on Space Marine [[Drop Pods]]. Like most of these [[Trap]] Drop Pods, they are designed to fool the enemy and/or provide heavy covering fire for the Space Marines instead. They replace the standard Storm Bolter, offering a nasty surprise of short-range explosive support fire to the face. By the 41st Millennium, the Deathwind has been slowly phased out by Whirlwinds as they just packed way more punch and range compared to the more flimsy Deathwind. They may be deployed en masse as a Deathwind Orbital Strike Force. In 7th Edition, the Deathwind launcher is now cheaper. With the reduced price, you can pay a little more than a tac marine for the ability to lock down a 12" area around a drop pod with a S5 AP- pie plate. You kill a MEQ, you basically pay off the cost of the launcher. Put these on your offensive pods, otherwise it'll be a waste. With the [[Nerf]] of Drop Pods in 8th Edition, the Deathwind Missile Launcher has been [[Fail|regulated to the gutter]] where once the [[Pyrovore]] and [[Mandrakes]] use to dwell in. At best, they are only useful for creating a annoying distraction and maybe kill a few stragglers for some added benefit. How this Missile Launcher avoids [[FATAL|accidentally hitting one of its missiles at its own occupants or even the structure of the Drop Pods itself remains a mystery.]] <gallery> Deathwind.jpg|Zoomed-out view. </gallery> ===Icarus Rocket Pod=== [[File:Icarus_Rocket_Pod.JPG|200px|right|thumb|Icarus Rocket Pod]] Not to be confused with the [[Icarus Stormcannon Array]] [[Derp|which also serves the same function as the Rocket Pod.]] The Icarus Rocket Pod is an anti-air rocket pod mounted as a secondary weapon on the [[Redemptor Dreadnought]] and the [[Gladiator Tank#Gladiator Valiant|Gladiator Valiant Tank.]] It is a relatively small rocket pod analogous to the much larger Multiple Rocket Pods used by [[Valkyrie|Valkyries]], although it carries less rockets of around seven in total. Like the Icarus Stormcannon Array, the name is a tongue-in-cheek reference to the Icarus myth. On the tabletop, the Icarus Rocket Pod is a 24" range, S7, AP-1, D1, Heavy D3 weapon. Like most anti-air weapons, you could add 1 to all hit rolls made for this weapon against targets that can fly. Overall, there are better anti-air weapons around, but for what it's worth, the weapon is a nice free additional complement for the Redemptor Dreadnought to scare away any enemy flyers in its vicinity. ===Multiple Rocket Pod=== [[File:V_Rocket_Pod.PNG|200px|right|thumb|Multiple Rocket Pod]] The Multiple Rocket Pod all simply known as the Rocket Pod, are weapons most commonly mounted on Imperial Aircraft such as the Vulture Gunship or Valkyrie. They work by firing large numbers of small fragmentation rockets, covering a large area in lethal shrapnel. They are an anti-infantry weapon and are particularly effective against high density concentrations of poorly-armoured opponents. These are basically the Skyhammer's and Typhoon Missile Launcher's bigger and more badass brother. Instead of small individual rockets, this thing saturates the land with explosive munitions. On tabletop, these are your standard anti-infantry missiles, 16pts for a pair gets you Assault 2d6 with the damage profile of a heavy bolter (and half a shot more on average). Shorter range than Hellfuries, but a better damage profile and more importantly are assault. You're putting these on a flier, so a 36" range really shouldn't be a problem. Maximum Dakka indeed. ===Blackstar Rocket Launcher=== [[File:BlackstarRocket.jpg|200px|right|thumb|Blackstar Rocket Launcher]] The Blackstar Rocket Launcher is a weapon mounted on [[Deathwatch]] [[Corvus Blackstar]] gunships. Mounted on each wing of a Blackstar, it allows a barrage of missiles that are each selected the moment before firing to maximize the destruction it wreaks. It is the only weapon system on the Blackstar that is actually reliable in attacking enemy air vehicles. They can fire both incendiary Dracos Air-to-Ground Missiles or Air-to-Air Corvid Rockets, but as you already know, most opt in for the Corvids as the standard issue Assault Cannons do a better job at killing infantry than the Dracos. The Twin-Assault Cannons from the Blackstar can be swapped for Twin Lascannons for anti-vehicle and the missiles for Blackstar Rocket Launchers. However, despite the anti-infantry option from the Drcacos missile, most would just use the Assault Cannons instead, therefore, the Rocket Launcher is only used for the Corvid rockets which is the only decent weapon on the Blackstar at taking out flyers. ===Taurox Missile Launcher=== [[File:Taurox_Missile_Launcher.JPG|200px|right|thumb|Taurox Missile Launcher]] Mounted on the [[FAIL|stupidly designed]] [[Taurox]]. The Taurox Missile Launcher is a missile artillery array mounted on the Taurox Prime. It bares a [[Original character, do not steal|uncanny resemblance to the Soviet Katyusha rockets due to the whole 'put a rack of missiles on a truck' schlick.]] Despite the [[FAIL]] of the Taurox, the missile launcher itself is extremely versatile, able to fire spreads of missiles over long distances and suppress distant enemy infantry and armor. However, despite the fluff, in 7th Edition, the Missile Launcher is pretty mediocre as it is your basic two-shot missile launcher in standard frag and krak. In 8th Edition, its mediocrity has gotten worse in terms of point cost efficiency. Don't even bother mounting them. So yeah, unlike the real Katyusha, these things aren't made of WIN. ===Bellicatus Missile Array=== [[File:Bellicatus_Missile_Array.JPG|200px|right|thumb|Bellicatus Missile Array]] Imagine the Hyperios Missile Launcher's little cousin with an identity crisis. The Bellicatus Missile Array is a Missile Launcher weapon that looks like the fusion of multiple Space Marine turreted missile launchers reduced into a compact form. Seriously, this weapon can't decide whether it wants to be a anti-infantry, anti-tank or anti-air missile launcher; so it ended up saying "Fuck it!" and incorporated all of them in a tiny package. The Bellicatus Missile Array is primarily used by [[Primaris Marine|Primaris Space Marine]] [[Impulsor|Impulsor vehicles.]] These batteries are frequently used for those squads requiring additional fire support. Because the Magos who 'invented' this wanted to cram in every single type of missile there is in one tiny weapons system, the missile launcher ain't the most prettiest to look at. On the other hand, several vehicles with these would likely work together and result in the same number of each type of missile as it would if you had three Impulsors and each had one type of missile. Just without your eggs being in one basket. On tabletop, this missile launcher is the ultimate jack-of-all-trades of missile launcher. You want to clear out that annoying infantry harassing your unit formation? Launch some Heavy D6, Strength 4, D1 frag missiles at their faces. Want to destroy that dangerous armored vehicle for the final killshot? Launch the Heavy 1, Strength 8, AP-2 D6 damage krak missiles to make sure that vehicle stops dead in its tracks. Want to deal with those hard-to-hit, nightmare-inducing flyers? Launch the Heavy D3, Strength 7, AP-1, D3 damage icarus missiles to make sure that bird goes down for good. All of these missiles have a decent range of 48". Just don't expect the macross level of missile massacre you would traditionally see, such as the Hyperios. ===Hammerstrike Missile Launcher=== [[File:Hammerstrike_Missile_Launcher.JPG|200px|right|thumb|Hammerstrike Missile Launcher]] The Hammerstrike Missile Launcher is where the [[Storm Speeder Hammerstrike]] got its name from. An anti-armour weapon system fitted with Krak warheads. The Missile Launcher along with its sister weapons from the Storm Speeder has become the butt of jokes due to the fact that the gunner's head is exposed [[Fail|''RIGHT BESIDE THE FIRING MECHANISM!'']] Why Cawl decided that giving the poor bastard of what [[Count as|counts as]] a [[Sonic Weaponry|Sonic Weapon]] in all but name, we have no fucking clue. Nevertheless, rules-wise, this thing is pretty beast, albeit, short-ranged. At 36", you ain't hitting far especially on a flyer. But at S8 and AP-3, with the fact that you are dealing 3 Damage per missile. You could theoretically deal up to 24 Wounds in a single salvo. You could actually take down a Knight if the Dice Gods are in your favour. [[RAGE|Field several of these and your opponent would flip the table.]] ===Sabre Missile Launcher=== [[File:Sabre_Missile_Launcher.JPG|200px|right|thumb|Sabre Missile Launcher]] The Sabre Missile Launcher is one of the secondary weapons that could be attached to the [[Sabre Strike Tank]]. These missile launchers are essentially a mini-version of the Hunter-Killer missile attachments. Bearing similarities to the regular old hand-held missile launcher, one of the pros for the Sabre Missile Launcher is that the Sabre Strike Tank is able to carry not one, [[Awesome|but four of these things.]] The missile launcher itself carries the aptly named Sabre Missiles, which offers the same punch as a regular hand-held missile launcher. If your Sabre is armed with the autocannon or volkite saker, it would make sense to have these to give your Sabre some needed anti-tank punch. However, if you have a neutron laser, the benefit for these becomes a bit more redundant. ===Disruptor Missile Launcher=== [[File:Disrupter_Missile_Launcher.JPG|200px|right|thumb|Disruptor Missile Launcher]] The secondary weapon of the [[Skorpius Disintegrator]]. The Disruptor Missile Launcher is a hull-mounted missile launcher situated at the front of the giant killer rubber duck of a vehicle. The Skorpius Disintegrator mounts six of them - three on each side - and it is primarily a anti-tank and anti-vehicular missile launcher akin to the Hunter-Killer missile attatchments used by conventional Imperial vehicles. Crunch-wise, the Disruptor Missile Launcher packs quite a punch with heavy D6 shots and D3 damage a pop. At Strength 7 and AP-2, this weapon can do a whole world of hurt to light vehicles and conventional main-battle tanks. Whilst the random attack numbers and damage makes it unpredictable, you have six missile for you the launch, so chances are is that you are gonna cause some wounds by the end of the turn. Seeing as how every single Skorpius Disintegrators come automatically with one, a handful of them can prove quite the pickle to handle if there is not enough armor support. ===Hunter-Killer Missile === [[File:HK_MIssile_Launcher.JPG|200px|right|thumb|Hunter-Killer Missile]] A single-use fire-and-forget krak missile packaged in a launch tube that is easily mounted to any vehicle. They are effectively Krak Missiles with massively extended range, although only one can be mounted on each vehicle for... [[derp|reasons]]? They are also unique in that they are guided weapons with an on-board "logis-engine." Sensors in the missile's nose transmit information on the target and surrounding environment to the logis-engine, which guides the missile in flight by manipulating its stabilizing fins, allowing the missile to match the target's movements and avoid obstacles. The missile's warhead is an impact fused shaped charge, designed for maximum armor penetration. Other instruments include an internal gyroscope for stable flight and a small battery to power the sensor and logis-engine. In-game, they are a cheap upgrade for most Imperial vehicles and walkers, as a quick way to add a bit of anti-armor punch to an armored personnel carrier or other light armor. However, it is arguably not an ideal upgrade for vehicles with a BS of 3 (4+ to hit), as being a one-shot weapon you'll never actually hit anything with it- it has the uncanny ability to miss every time it is fired. (Unless you stick one on Knight Commander Pask's tank, BS4 with re-rollable 1's to hit and to wound, use it to stun enemy artillery or instagib a warlord of Toughness 4 or below with no Eternal Warrior). In theory you could ignore all this and just take as many as you can in the hopes of alpha-striking the fuck out of your opponent, but the points you would spend doing so are probably better used elsewhere. <s>Weirdly, unlike real life rocket addons for tanks (such as the Tulip from WW2), the Imperium lacks a version to fight infantry (Frag) or as air-defence (Flakk).</s> {{Blam}} {{Blam|That's what your lasguns and the venerable Hydra are for, Guardsman. To suggest otherwise is [[Belisarius Cawl|Tech-Heresy]]}} <gallery> File:HK_MIssile_Launcher_2.JPG File:Hunter-Killer_Missile.jpg </gallery> ===Hellstrike Missile=== [[File:Hellstrike.jpg|200px|right|thumb|Hellstrike Missile]] A Hunter-Killer in the air. A Hellstrike Missile is an Imperial solid-fuel air-to-surface anti-armor missile outfitted with a high-explosive warhead intended for use during ground support airstrikes. It is essentially identical in function to a Hunter-Killer Missile in that it is a guided weapon equipped with an on-board Cogitator known as a "Logis-Engine". Sensors in the missile's nose transmit information on the location and movement of the target and the surrounding environment to the Logis-Engine, which alters the trajectory of the missile in flight by manipulating its stabilizing fins, allowing it to match the target's movements and avoid any obstacles. A Hellstrike Missile is larger than its Hunter-Killer counterpart and is often fired at high velocity while the aircraft deploying it is in flight. Hellstrike Missiles are a common armament on many forms of Imperial military aircraft. ===Hellfury Missile=== [[File:Hellfuries.JPG|200px|right|thumb|Hellfury Missile]] A cousin of the Hellstrike Missile, this time, serving more of an anti-infantry weapon. The Hellfury Missile is an air-to-surface missile used by Imperial Aircraft such as the [[Vendetta|Vendetta Heavy Gunship]] and [[Vulture|Vulture Gunship]]. Each missile is packed with incendiary sub-munitions, which burst in the air to cover a wide area. Therefore, they externally look very similar to the Hellstrike other than the difference in the payload. Not always, though. They usually are just explosive warheads and aircraft generally have large, independent missiles that hold cluster munitions instead. They are particularly useful against dug-in troops hiding behind cover and have proven highly effective in combat against Tyranid ground swarms. In 8th edition, Hellfuries are anti-infantry missiles that are expensive for the amount of shots you get. Therefore, they unfortunately haven't found their niche yet. ===Skystrike Missile=== [[File:Skystrike_Missiles.JPG|200px|right|thumb|Skystrike Missile]] Another cousin of the Hellstrike Missile found and used mainly by the [[Lightning Fighter]] and [[Thunderbolt Fighter]]. The Skystrike Missile is one of the very many anti-air weapons used by the Imperium. As such, it bares an uncanny resemblance to the Hellstrike in appearances and function. The only difference really is that it is apparently 'cheaper' but less sophisticated than the Hellstrike. The missile incorporates a conventional heat-seeking warhead for targeting the power signatures and engine exhaust of enemy aircraft rather than the more advanced Logis-Engines. Crunchwise it follows pretty much the same as the fluff. Cheaper at 15 points each, but only Heavy 1, S7, AP-2, D3 damage. Your dedicated anti-air missile, it gets +1 to hit against flyers but -1 against everything else. The strength here seems to be that you get to take 6 instead of only 4. But the damage for each unsaved wound is an average of 2 compared to Hellstrikes' 4.4. Statistically, they are worse unless you are shooting at very specific targets like jet bikes or battle suits. ===Stormstrike Missile Launcher=== [[File:Stormstrike_Missile_Launcher.JPG|200px|right|thumb|Stormstrike Missile Launcher]] A much better version of the Hunter-Killer missile by virtue of having the ability to [[Dakka|fire more missiles.]] Stormstrike Missiles on the Stormstrike Missile Launcher are a type of Missile used by Space Marines and most notably, from the [[Deathwatch]] chapter. They detonate with a thunderous boom that leaves those caught in the blast reeling and disorientated. They are employed by [[Stormraven Gunship]], [[Stormfang]], and [[Corvus Blackstar]] gunships for cases when the Space Marines ''really'' want to make enemy tank drivers cry. Due to their nature, Stormstrikes are pretty deadly against enemy armor. As the Corvus Blackstar comes standard issue with 2 of these badboys, the Stormstrike Missile Launchers are a serious threat to vehicles with 72" Heavy 1 S8 AP-3 D3. The black birds carry <u>'''''[[Rape|four]]'''</u>'' of them just to let you know, which is enough to kill most tanks in one salvo or severely cripple them in one shot. Because of this, the Stormstrike is generally preferred over the Blackstar Rocket Launcher as a) not a lot of players really use that much aircraft (Or at all), b) you have better anti-air alternatives as a Space Marines player and c) who the hell use a Corvus Blackstar (A plane design to carry troops and blow up ground units) for anti-air!? ===Xiphon Rotary Missile Launcher=== [[File:Xyphon_Rotary_Launcher.JPG|200px|right|thumb|Xiphon Rotary Missile Launcher]] The Xiphon Rotary Missile Launcher is a type of Missile Launcher launched from Imperial [[Xiphon Pattern Interceptor|Xiphon Pattern Interceptors]] and a crucial secondary armament for that aircraft. Its unique rotary system allows the Xiphon to rapidly launch multiple missiles in a compact form and is often found in the underbelly of the interceptor. This deadly weapons system is actually a more compact copy of a design more commonly found on heavy void fighters and incorporates sophisticated munitions with their own cluster-charged warheads and internal tracking auguries, mounted on a rapid-firing rotary magazine-fed launcher system. These weapons systems are efficient in their principal task of destroying enemy fighter craft but are flexible enough to be readily turned on armoured ground targets as well. On the Horus Heresy tabletop, this thing is a Heavy 2 S8 AP2 weapon that re-rolls successful Jink and cover saves and rolls d3 times per Penetrating hit, choosing the best one (and AP grants +1 on that table). This essentially turns your Xiphon into a [[Awesome|anti-tank flyer.]] We know you want it. ===Ballistus Missile Launcher=== [[File:Ballistus_ML.PNG|200px|right|thumb|Ballistus Missile Launcher]] A new type of missile launcher wielded exclusively by the [[Ballistus Dreadnought]]. The Ballistus Missile Launcher functions in a role similar to Cyclone Missiles or the larger Aiolos Missiles, which is a type of small, rocket artillery system meant to suppress enemy infantry or vehicles. Akin to a miniature MLRS. As such, the Ballistus sort of forms the 'middle child' of the family, offering greater range and firepower than the Cyclone, but still small and mobile compared to the larger Aiolos. It has a total of eight missiles, so make sure all those missile count for something. Crunchwise, on the tabletop, the Ballistus has two firing modes. The first is its frag missiles, which is a blast weapon. The frag missiles has a range of 48", an Attack of 2D6, BS3+, S5, AP0 and D1. An overall decent horde clearer from a distance. The second is the krak, which is self-explanatory. The krak missile has the same range as the frag, but its Attack is 2, BS3+, S10, AP-2 and Damage of D6. A pretty okay tank hunter. Overall, very versatile but too overpowering. {{Clear}} ===Aiolos Missile Launcher=== [[File:Aiolos_2.PNG|200px|right|thumb|Aiolos Missile Launcher]] Imagine the Cyclone Missile Launcher on Acid. The main secondary weapon of the [[Deredeo Dreadnought|Deredeo Pattern Dreadnought]] by virtue of the Deredeo Dreadnought having a chassis suitably large and stable enough to mount one. The Aiolos is a primarily anti-armor missile launcher meant for enemy armor on the move. However, it can just be as effective against high-altitude aircraft whilst the Quad-Linked Autocannons harass low-altitude aircraft, creating a formidable platform for air-defense. The Aiolos missile launcher is noted for its capability of independently targeting enemies. This homing feature is deadly to the aforementioned high-altitude aircraft and is known to down many cocky pilots. Still, these weapons can just be as deadly against ground targets as air. Despite the potential as a good AA platform, the crunch place the Deredeo and the Aiolos primarily on the anti-armor category, much to the incompetence of GW. <gallery> Aiolos.JPG </gallery> ===Spicula Rocket System=== [[File:Spicula_Rocket_System.JPG|200px|right|thumb|Spicula Rocket System]] The Space Marines finally have their own Exorcist Missile Launchers. The Spicula Rocket System is a MLRS-system akin to that of the Exorcist Missile Launcher though in terms of design it seems to borrowed more from a WW2 Hedgehog anti-submarine weapon. It is one of the main weapons for the [[Legion Arquitor Bombard]]. Compared to the [[Grav-Weaponry#Graviton-Charge Cannon|Graviton-Charge Cannon]] which specializes in heavy and superheavy units and the [[Imperial Ordnance#Morbus Heavy Bombard|Morbus Heavy Bombard]] which is aimed towards medium armor. The Spicula Rocket System is designed to target multiple infantry units at once. With its warhead shape and its size, the Spicula Rocket System is like the Exorcist Missile Launcher's more petite and conventional brother. No surprise, as it seems that certain higher-ups at GeeDubs may have bitched about their company's favorite mascot not having a proper MLRS like the Sisters; as if the Space Marines needed ''anymore'' goddamned vehicles to the armor-stricken Sisters. <gallery> Image:SRS_back.JPG|Back view. </gallery> ===Exorcist Multiple Missile Launcher=== [[File:New Exorcist Missile Launcher.JPG|200px|right|thumb|Exorcist Multiple Missile Launcher]] The iconic pipe organ gun. The Exorcist Multiple Missile Launcher is a large device used primarily for destroying enemy emplacements and armored vehicles, used solely by the Ordo Hereticus. The main users are of course, the [[Exorcist]]. The Exorcist Multiple Missile Launcher is basically an MLRS (Multiple Launch Rocket System, as the name would suggest) and it is used to pepper the battlefield with a rain of steel and explosives. It is unknown how the Exorcist manage to store all these missiles given the relatively tiny space the Rhino often exhibits.The old exorcist model had a 'rack' that missiles road up which where then hand loaded into the missile tubes by a Servitor, the Dawn of War gave an idle animation for how this looks. So presumable the entire troop compartment of the exorcist is dedicated to ammo storage and the missiles themselves not being comparable all that big, with the Exocist making up for small missile warheads with, [[Dakka|more missiles fired at once.]] Nevertheless, the biggest question is how one manage to fire over a dozen missiles with the use of an organ keyboard. It could be stupid if it wasn't so [[Awesome|stupidly awesome.]] As such, the Exorcist Multiple Missile Launcher is great when it comes to killing off horde armies, but start to suffer against more heavily armored troops or vehicles. When that happens, you will have to rely on more harder hitting missile launchers to get the job done. ====Exorcist Missiles==== The main armament of the Exorcist Multiple Missile Launcher. The missiles fired from the Exorcist Multiple Missile Launcher are independently stabilizing high explosive armor piercing (HEAP) missiles that can crack open the armor of most infantry and light vehicles. However, despite this armor piercing quality, it lacks the overall strength and weight to be needed to harm larger vehicles. The small and slim size of the missiles is to obviously save weight and prevent hampering of the Rhino's speed. <gallery> File:Exorcist_Multiple_Missile_Launcher.jpg|Old variant. </gallery> ===Scorpius Launcher=== [[File:Scorpius_Launcher.jpg|200px|right|thumb|Scorpius Launcher]] The [[Dakka|more Dakka brother of the Whirlwind Missile Launcher]]. The Scorpius Launchers are the primary weapons of the [[Whirlwind Scorpius]]. As the Whirlwind Scorpius is designed for killing a lot of things in rapid fashion, the Scorpius Launcher has been made to kill off hordes of infantry and even vehicles in one salvo. Contrast this to the more tactical Whirlwind whose limitation of four powerful missiles means that its strikes must be significant and destructive. The Scorpius Launcher projects implosive warheads devastating to armored infantry or light vehicles. In 8th Edition, whilst the Scorpius Launcher has only half the range of either of the Whirlwind's rocket types, the 3d3 S6 AP-2 D2 shots is still plenty to threaten hordes and light vehicles alike. And as an added bonus, [[MOAR DAKKA|it can fire twice in a shooting phase if the Scorpius hasn't moved in the movement phase.]] ===Arcus Launcher=== [[File:Arcus_Launcher.JPG|200px|right|thumb|Arcus Launcher]] The [[Awesome|more chad cousin]] of the Scorpius Launcher. The Arcus Launcher is a type of advanced Missile Launcher mounted on [[Space Marine]] [[Sicaran Arcus|Sicaran Arcus artillery tanks]] during the [[Great Crusade]] and [[Horus Heresy]]. Combining the looks of a Scorpius Launcher with the internal mechanisms based upon the rotary missile launcher developed for the Xiphon Interceptor, the greater size of the mounting on the Sicaran hull allows for a more complex feed mechanism and the employment of multiple-warhead types. Over time, the advanced Arcus Launchers have broken down and in the 41st Millennium Sicaran Arcus tanks are commonly equipped with more basic rotary missile systems. On the [[Horus Heresy]] tabletop, this thing was [[Rape]] incarnate. With the Arcus warheads, it is a 36" S8, AP2, '''Heavy 4''' weapon that forces [[Troll|successful cover saves to be rerolled]] and if it stands still, the weapon can be fired [[Dakka|'''TWICE''',]] so 8 shots in total. This tank makes 6th edition [[Eldar]] cry [[Cheese|looking at its cheese.]] [[Anal circumference|Penetration from these roll D3 time on vehicle damage chart and choose the highest result.]] It is also the best AA in a Legion army for +15pts, making them fire 4 twin-linked S7 AP3 rerolling successful cover saves hits, 8 hits again if it stands still. [[Powergamer|This beauty can even be set to destroy MC or infantry in an efficient way with 2 5" blast S5 AP4 or 4 S7 AP4 shots that deal instant death to most mechanicum robots.]] ===Terrebrax Rocket Battery=== [[File:Terrebrax_Rocket_Battery.PNG|200px|right|thumb|Terrebrax Rocket Battery]] The primary and <u>ONLY</u> weapon system found on the [[Mole]]. The Terrebrax Rocket Battery is a rocket system wrapped around the neck of the Mole like a belt conveyor. It is a weapon designed to blast through tough rock faces when it drills and it is capable of cycle-firing a rapid salvo of rockets to crack even the most stubborn redoubt of stone or plasteel. Once the Mole emerges into the surface, it can also still fire the rocket system at the enemy. However, given the way the weapon is structured and its unguided system, the weapon remains a highly inaccurate one that is only useful either against mass infantry or as a close-range assault suppression weapon. Crunchwise, on the [[Horus Heresy]] tabletop, the Terrebrax Rocket Battery is a 48", Strength 7, Heavy 12, 12 shot [[Wat|Autocannon]] with AP5. Why in the Emperah's tits that a mass rapid-firing rocket system have a similar type with an ''[[Lolwut|Autocannon]]'' of all weapons, rather than having the multiple blast templates that should come ''automatically'' with a weapon with the word 'rocket' in its name, [[Derp|we have no idea.]] ===Whirlwind Multiple Missile Launcher=== [[File:Whirlwind_multiple_missile_launcher.jpg|200px|right|thumb|Whirlwind Multiple Missile Launcher]] The Whirlwind multiple missile launcher is mounted on the Space Marine [[Whirlwind Artillery Tank|Whirlwind vehicle.]] It is capable of firing various types of missiles, the most common types being the standard Vengeance missile or Incendiary Castellan missile. The Whirlwind can be loaded with multiple types of munitions, but can only launch one type at a time. The most current versions of the launcher, are either 2 pods of 5 missiles each, fired in tandem pairs, or larger missiles fired one at a time from 2 pods of 2 missiles each. The ammunition is as follows: ====Vengeance Missiles==== Vengeance missiles are the standard warheads used by the Whirlwind. The Vengeance missile is a high explosive missile containing a proximity fuse, which detonates the missile close to the target, scattering deadly shrapnel over the entire area. ====Castellan Missiles==== Castellan missiles are defensive missiles, which upon detonating, scatter mines over a large area. They are often effective for denying an enemy an easy route for counter attacks. Sufficient mines are fired in each shot that the field will remain until the end of the battle. ====Incendiary Castellan Missiles==== Incendiary Castellan missiles are missiles that have exchanged the fragmentation charge for a volatile chemical warhead that blankets the blast area in searing flames. It is commonly used on targets inside structures which are protected from fragmentation blast. Even the most sturdy of defenses provide no protection and if by some chance the defenders inside the structure aren't burned to death, most die from the after vapors which kill them from the inside out. ===Hyperios Missile Launcher=== [[File:Whirlwind_Hyperios_Missile_Launcher.JPG|200px|right|thumb|Hyperios Missile Launcher]] The Hyperios Missile Launcher is a specialized, anti-aircraft missile launcher mounted on Space Marine [[Whirlwind Hyperios]]. It is capable of firing up to twenty Hyperios missiles at fast, low-flying targets, making it ideal for defense against ground-attack craft making strafing runs. Due to a lack of manpower for dedicated air defense units in Space Marine Chapters, It is common for Hyperios Missile Launchers equipped with automated remotely-activated defense systems to be utilized by Space Marine forces for local air defense. These automated platforms are dropped in by Thunderhawks, activated by the chapters Techmarines, and can be monitored via command vehicles. ====Hyperios Missile==== The Hyperios Anti-Aircraft Missile functions in a similar fashion to a Hunter-Killer Missile. Tracking equipment within the missile locks onto a target, which feeds information to a logis-engine. Once fired, the logis-engine manipulates the missile's fins in order match the target's movements, avoid obstacles, and destroy it. Most of the missile's mass is taken up by fuel needed to intercept fast-moving targets, allowing it to fly short distances at high velocity. The Hyperios missile does not contain enough fuel to reach high-altitude targets, which are better suited to Manticore AA missiles. ===Hammerfall Missile Launcher=== [[File:Hammerfall_ML.JPG|200px|right|thumb|Hammerfall Missile Launcher]] The Missile Launcher found exclusively on its namesake, the [[Hammerfall Bunker]]. The Hammerfall Missile Launcher is a suped-up Hyperios that fires either Superkrak or Superfrag missiles. What's so 'super' about them, we have no fucking clue. Could be due to its larger size which could give it a larger warhead. This Missile Launcher as such would make for a spectacularly violent suppressive weapon, given the immobility and combat nature of the Hammerfall Bunker. Crunchwise, these things are nasty. Each of them has an impressive 72" range, with the Superfrag being a Heavy 2D6 launcher with S6, AP0, D1 Blast weapon whilst the Superkrak being a Heavy 2 weapon with the stats being S10, AP-2, D6. Your Superfrags are gonna be turning MEQs and GEQs into burger patties with that blast template whilst your Superkraks would turn TEQs and vehicles inside out. ===Vengeance Launcher=== [[File:Vengeance_Launchers.jpg|200px|right|thumb|Vengeance Launcher]] Not to be confused with the [[Vengeance Grenade Launcher]]. The Vengeance Launcher is an Imperial multi-chambered rocket battery which saturates a target area with fragmenting anti-personnel warheads. It is one of the primary weapons of the Space Marine [[Storm Eagle]] meant to complement its ground assault/transport role. Designed for close-range ground attack, this weapon allows the Adeptus Astartes Storm Eagle assault gunship to both clear a landing zone in a hostile area and continue to provide direct fire support once it has delivered its deadly cargo of Space Marines. The Vengeance Launcher itself is a 48" range missile launcher. At S5, AP4, this Heavy 2 weapon creates large blast templates every time it opens fire. Just like in fluff, this weapon is great against masses of infantry, however, heavier armoured vehicles or units could tank these blasts and continue to chug along. ===Boreas Air Defence Missile=== [[File:Boreas_missiles-1.jpg|200px|right|thumb|Boreas Air Defence Missile]] The Manticore's anti-air cousin. This is a new toy for the [[Dreadnought#Doredeo Pattern|Deredeo Dreadnought]] to play with. This missile system fires the Boreas (Not [[Indrick Boreale|Boreale]]) Air Defence Missiles, which turns your Doredeo into a perfect air-defense platform in times where you don't really need that much anti-tank and anti-armor weapons like the Anvilus autocannon battery or the Aiolos missile launcher. They can target a separate unit from the Deredeo’s main weapons and can even ignore intervening obstacles if the enemy is outside the bearer’s line of sight, which would make the Doredeo a proverbial pain in the ass for flyer-heavy players. Like the Manticore, the Boreas is limited to four missiles in a game, making these weapons situational but strategic against heavily-armed air assets like [[Thunderhawk|Thunderhawks]] or the [[Ares Gunship]]. The Boreas is often paired with the anti-armor Volkite Falconet Battery to make the Doredeo a slow-hitting but hard-punching weapon system. ===Manticore Missile=== [[File:Manticore_Missile.jpg|200px|right|thumb|Manticore Missile]] The primary weapon of the [[Manticore Rocket Launcher|Manticore]], the individual missiles of a Manticore can evaporate anything that is not dressed in Power Armor. The missile is divided into five sections: a fuse, the control and guidance equipment, the electrical unit, an explosive warhead and a propellant container for the two-stage solid fuel rocket. The first stage, a starting rocket, launches the missile into the air where the main in-flight rocket motor kicks in, propelling it to speeds of 1,080 kph. The standard Manticore missile's warhead is a high explosive fragmentation device capable of causing damage to a wide variety of targets including battle tanks. It can also be replaced by any number of alternatives, such as an oxy-phosphor incendiary warhead or chemical warhead for anti-infantry firepower or an Interceptor warhead for targeting high-altitude enemy aircraft. The standard missile has an operational range of 30 kilometers. ===Skyspear Missile Launcher=== [[File:SkyspearLauncher.jpg|200px|right|thumb|Skyspear Missile Launcher]] Ahhh...the famous corpse cannon. The Skyspear Missile Launcher is a type of surface-to-air Missile Launcher mounted on Space Marine [[Hunter Multi-Launcher Vehicle|Hunters.]] These launchers are able to fire a salvo of missiles, each of which is guided by the [[Wat|interred remains of a Chapter Serf.]] The very aspect on using a dead guy to aim your missiles had been a source for [[Skub|intense and passionate debates]] on the type of [[Drugs]] GW had been smoking in order to come out with such an idea. The missile itself is extremely powerful, able to blow apart [[Tau]] [[Barracuda|Barracudas]] to [[Eldar]] [[Vampire Raider|Vampire Raiders.]] It can even destroy creatures such as [[Bloodthirster|Bloodthirsters]] and [[Hive Tyrant|Hive Tyrants.]] Although in the case for the former, how a single missile can take out a creature that can give even the [[Dreadknight|giant baby carriers]] a run for its money is unknown. Unless it is a [[Deathstrike missile|Deathstrike]], we ain't seeing how this is possible. In 8th Edition, the Skyspear for [[Derp|''some'' reason is no longer explicitly AA.]] This weapon delivers a high strength hit equal to a lascannon, re-rolling missed hits whether the model is flying or not. While not an efficient damage dealer, the entire Hunter tank is a steal for its points. Exact same base cost as a Predator while making the leap from T7 to T8, and getting a free 5' range lascannon that can reroll hits. Won't spit out as much damage as your other Heavy Support options, but incredibly reliable. {{clear}} ===Ironstorm Missile Pod=== [[File:Ironstorm.jpg|200px|right|thumb|Ironstorm Missile Pod]] Basically a baby Apocalypse Missile Launcher. Mounted on the back of the Questor Imperialis, the [[Imperial Knight]], and by the [[Daemon Knights|Renegade Knights]] of the Questor Traitoris. This missile pod is used to blast bloody holes against massed infantry assaults, and it is most effective against light- to medium-armoured opponents (72" S5 AP4, Heavy 1, Large Blast, Barrage). It can engage targets at a long range and fire missiles that explode and saturate a sizable blast radius. It is most effective against light to medium-armored foes and massed infantry assaults. There are multiple variants of the Missile Pod. ====Ironstorm with Six Missile Tubes==== The standard variant of the Ironstorm Missile Pod, this version features six missile tubes. ====Ironstorm with Four Missile Tubes==== An uncommon variant of the Ironstorm Missile Pod, this version features four missile tubes, holding less ammunition than the standard variant. ====Ironstorm with Two Missile Tubes==== A rare variant of the Ironstorm Missile Pod, this version features only two missile tubes, holding a great deal less ammunition than the standard variant. ====Porphyrion Ironstorm Missile Pod==== A large variant of the Ironstorm Missile Pod that is used by the Acastus Knight Porphyrion. This version is much larger than the standard, featuring sixteen missile tubes, along with the ability to be raised and lowered into the Porphyrion's upper carapace. This version of the Ironstorm Missile Pod can also be outfitted with Helios Defence Missiles, which are used to defend the massive Knight from enemy aircraft. ===Stormspear Rocket Pod=== [[File:Stormspear.jpg|200px|right|thumb|Stormspear Rocket Pod]] The Ironstorm's more [[Dakka]] brother. Another pod mounted on the back of the Questor Imperialis, the [[Imperial Knight]], and by the [[Daemon Knights|Renegade Knights]] of the Questor Traitoris. This carapace-mounted weapon fires self-propelled projectiles tipped with armor-piercing warheads. Only accurate at medium range, they are best employed versus heavily armored infantry or moderately armored vehicles. The launcher itself is capable of firing their payloads in successive volleys of three. It fires self-propelled projectiles tipped with armor-penetrating warheads and is used against heavily armored infantry or moderately armored vehicles (48" S8 AP3, Heavy 3). Like its brother, there are many variants of this weapon. ====Stormspear with Eighteen Rocket Tubes==== The standard variant of the Stormspear Rocket Pod, this version features eighteen rocket tubes. ====Stormspear with Eight Rocket Tubes==== An uncommon variant, this version features only eight rocket tubes, holding less ammunition than that of the standard pattern. ====Stormspear with Twenty-Four Rocket Tubes==== A rare variant, this version features twenty-four missile tubes, and consequently holds much more ammunition than that of the standard pattern. This version uses a larger overall pod design to accommodate the additional rocket tubes. ===Spiculus Bolt Launcher=== [[File:Spiculus.JPG|200px|right|thumb|Spiculus Bolt Launcher]] The Aiolos' big brother and the Cyclone's gold-encrusted father. The Spiculus Bolt Launcher is a type of large Missile Launcher used by the [[Adeptus Custodes]]. These arrays, resembling the smaller Cyclone Missile Launcher or Apocalypse Missile Launcher, are typically mounted on the [[Telemon Heavy Dreadnought|Telemon Heavy Dreadnoughts.]] Because they are mounted on the biggest and baddest of the golden bois, the Spiculus Bolt Launcher is deadly against all types of targets and enemies. A one-hit KO to speak simply. Anything that missile hits, it destroys. The Telemon Dreadnought is an [[Cheese|absolute monster of a machine on tabletop,]] with every weapon it carries being considered a god damned [[Rape|rape machine.]] The Bolt Launcher is no different ''especially'' if the Telemon stands still. If it doesn't move, the golden hulk can shoot its Spiculus Bolt Launcher (24” heavy 5 S5 ap-2 D1) <u>'''[[Dakka|twice]]'''</u> by itself which makes it a perfect back field camper for chewing GEQ’s. ===Shieldbreaker Missile=== [[File:Shieldbreaker_Missiles.PNG|200px|right|thumb|Shieldbreaker Missiles]] The main secondary weapon of the new [[Imperial Knight#Dominus Knight Patterns|Imperial Knight Dominus.]] The Shieldbreaker Missiles can come in a configuration of either one or two depending on your preferences. They are mounted on the back or the shoulders in order to resemble the Warlord Titan. In fact, these are the most ridiculously advanced (not to say magical) missiles in all of the Imperium's armory. They are designed to avoid any kind of energy/spiritual shield the target can put up, and manage to do so by using empyric cascade micro-generators controlled by Machine Spirits that teleport the missiles through the Warp for a few milliseconds, reemerging just inside the target's barrier. This is why in-game they negate invulnerable saves. These missiles are meant to break apart vehicles in precise shots. Whilst the Siegebreaker Cannons are aimed towards light vehicles and mass infantry formations of MEQs, the Shieldbreaker Missiles are definitely aimed at heavier vehicles such as battle tanks and artillery. On the tabletop, the Shieldbreaker Missiles are a bit situational due to the amount of fantastic anti-superheavy and anti-vehicle weapons that both variants of the Knight Dominus carries. On one hand it’s a one-shot missile, so you are restricted to either two to four missiles depending on your weapon configuration. On the other hand, it’s Str 10, AP -4, D6 Damage Heavy 1 weapon that has an ability that gives Invulnerable Saves the proverbial middle finger if it successfully wounds. Thus, a proper tactic is that this missile can be the 'killing blow' to a weakened character or unit. ===Helios Defense Missile Pod=== [[File:HeliosMissile.jpg|200px|right|thumb|Helios Defense Missile Pod]] The personal FUCK OFF anti-air and anti-vehicle missile contraption exclusive to the [[Acastus Knight Porphyrion]], cause they're too big to carry 'kiddie toys' like the Stormspear and Ironstorm Weapon Pods found on smaller Knight Patterns. The Helios Defense Missile is a type of Missile used by the Imperium of Man to protect ground-based vehicles and installations against enemy aircraft. The Helios Defence Missile is known to have been used in the Ironstorm Missile Pod, however the large size of the missiles makes it impractical to house it in a small missile pod. Hence, the specially built missile pod of the Porphyrion is the only one capable of carrying and firing in large bulk. These missiles are equipped if the Knight is heading into battle-zones where the danger from airborne assault is apparent. It is only outclassed by the Apocalypse Missile Launcher in both size and devastation. ===Praetor Multiple Missile Launcher=== [[File:Praetor_Multiple_Missile_Launcher.JPG|200px|right|thumb|Praetor Multiple Missile Launcher]] Carried by a Crassus transport that has replaced its troop capacity with missile racks called the [[Crassus Armored Assault Transport#Praetor Armoured Assault Launcher|'''PRAETOR ARMOURED ASSAULT LAUNCHER'''.]] Bigger than the Helios by sheer basis of having [[/d/|bigger and thiccer missiles.]] Similar to the Helios Defense Missile Pod, it is designed to fold in relatively neatly when not in use. Its large missile racks enable it to be fitted with a number of different munition types. Thus, it is capable of firing apocalyptic levels of dakka with three distinct payload options. ====Foehammer Missiles==== Fires high-yield explosives designed to penetrate armour in a hard-hitting and devastating barrage, which can be used against the ground-based enemy vehicles or enemy-held objects to surely turn tanks into scrap metal. ====Firestorm Missiles==== Launches a number of small incendiary rounds that saturate an area with flame. Think of it as something like a cluster bombs with a more fiery affect akin to a saturation bombing, or the poor man's/limp dick version of a thermobaric bomb. ====Pilum Missiles==== Anti-air rockets capable of defending the Praetor from aerial foes; sophisticated tracking systems in its AA mount constantly monitoring skies for potential airborne targets although generally less suited than a dedicated anti-air vehicle. ===Apocalypse Missile Launcher=== [[File:Apocmiss.jpg|200px|right|thumb|Apocalypse Missile Launcher]] Strapped to the back of a [[Reaver Battle Titan]], the Apocalypse Missile Launcher does just that: spraying an area in explodey goodness capable of devouring waves of infantry and tanks alike. The Apocalypse Missile Launcher unit is comprised of the Apocalypse Launcher loaded with 20 rockets, packaged in two 10-rocket pods. The launcher, mounted on a Titan's chassis, is a highly automated self-loading and self-aiming system. It contains a fire control computer that integrates the vehicle and rocket-launching operations. The rockets can be fired individually or in ripples of 2 to 20. Accuracy is maintained in all firing modes because the launcher's computer re-aims the launcher between rounds. The weapon consisting of the multiple missile-tubes is capable of launching an immense barrage of explosive fire. The destructive potential of just one Apocalypse launcher is equivalent to an entire Imperial Guard artillery company. The missiles fired by an Apocalypse launcher travel at supersonic speeds, and just one salvo is enough to flatten an entire square kilometer of area. This weapon can fire guided and unguided projectiles and can hit a target a substantial distance away. The Apocalypse Missile Launcher is often employed using "shoot-and-scoot" tactics -- firing its rockets rapidly, then moving away to avoid counter fire. The [[Warmaster Heavy Battle Titan]] can [[MoreDakka|slap two of these]] on its carapace mounts. Its Eldar equivalent is the Revenant Missile Launcher. ===Revelator Missile Launcher=== [[File:Revelator_missile_launcher.JPG|200px|right|thumb|Revelator Missile Launcher]] The Revelator Missile Launcher is the secondary armament of the [[Warmaster Heavy Battle Titan]]. This weapon system functions something alike the [[Apocalypse Missile Launcher]] mounted on lesser Titans (which the Warmaster can still mount two of, as mentioned previously), the main difference however, is that the Revelator Missile Launcher sacrifices missile stockpile for GIANT ECKS BAWKS HUEG EXPLOSIONS. Hence, it only carries six large and powerful missiles in total. This makes the Revelator Missile Launcher less suited for artillery against massed infantry and more appropriate in giving fortresses and enemy Titans a [[Anal circumference|new asshole.]] It's an anti-Titan missile for all intents and purposes and, given the role of the Warmaster, this shit is complementary. [[Tl;dr]], the Revelator Missile Launcher sits in the middle between the Apocalypse Missile Launcher and the Warp Missile Rack. ===Hellion Missile === [[File:Hellion_Missile.jpg|200px|right|thumb|Hellion Missile]] A giant Hunter-Killer Missile. Attached to the side of the Epic [[Stormblade]]s casemate was a single shot Anti-Titan missile. The missile's warhead consists of an adamantium penetrator sleeve within which is encased a relatively small plasma warhead. The armored sleeve ensures that plasma warhead has penetrated deep into the target before it detonates, releasing white-hot plasma. It was there to help kick in the teeth of any titan that came around the corner, but fairly pointless against Gargants. It was once common for Imperial Guard Stormblades to mount whole racks of these missiles to assist in bringing down the heaviest Titans. [[Not As Planned|Unfortunately this arrangement left the missiles exposed to enemy fire,]] [[FATAL|which could cause the warhead to suddenly detonate if it suffered damage, and led to the loss of a number of Stormblades before the practice was officially stopped.]] ===Deathstrike Missile=== [[File:Deathstrike_Missile.jpg|200px|right|thumb|Deathstrike Missile]] An explosive set to [[Angry Marines|Maximum Fuck]] and strapped to a truck, an impact of this weapon will fucking END anything hit by it. A single ICBM made of [[Rage|FUCK YOU]] out for your blood would make anyone think twice. Batteries of these helped out in the Battle for Armageddon when fired from literally the opposite side of the planet. The missile can carry a variety of payloads, though the most common in use is a plasma warhead able to vaporize a vast area of land. Tactical, biological, and the aptly named titan-killer warheads also exist. But by far the deadliest and rarest is the dreaded [[Vortex Missile]]. The deployment of a single Deathstrike Missile Launcher is a complicated procedure that requires a huge investment of resources and many religious and administrative rituals by the Adeptus Mechanicus and Administratum respectively. [[Fail|As such, the deployment can take months to complete.]] Instead of just dick-slapping the big red button. Moreover the large lumbering launch vehicles often require their own dedicated escort and presents foes with a valuable and soft target. Except it’s range is such you can plop it down and fire from literally anywhere on the planet. For the Departmento Munitorum, simple logistics has precluded its deployment in all but the most extreme circumstances. That said, when shit hits the fan the Guard's leadership really don't give a fuck about whining adepts' opinions and start smashing big red buttons. Thank the Emperor. Thank God-Emperor you can justify almost anything by saying “It worked, so the Machine Spirits were pleased, so you have no right to complain unless you’re a dirty heretic.” ===Warp Missile Rack=== [[File:Warp_Missile_Rack.JPG|200px|right|thumb|Warp Missile Rack]] Hey! Ya know how the Deathstrike can be upgraded into a Vortex Missile for maximum FUCK? Now imagine that, [[Powergamer|but supersized]] and mounted on the carapace of a [[Reaver Battle Titan]]. Congrats! [[Awesome|You now have a weapon that can reliably threaten the walking cheesemongers known as]] [[Warlord Battle Titan|Warlord Battle Titans.]] The Warp Missile Rack is a missile launching system that is big enough to house only one Warp Missile per mission. It is a relatively medium to long ranged missile, but it is not the ICBM that is the Deathstrike Missile. This is due to the fact that the missile itself is not long enough to go into the outer atmosphere due to its short length relative to its size (Which means less fuel to launch the missile into space), as well as the fact that Reaver Titans are front line support Titans and as such, ICBM capabilities are not as needed. The [[Warp Missile]] itself is one of the rarest and most powerful munitions available to Reaver Titan Princeps. Mounted atop the god-machine’s carapace, the Warp Missile can be fired just once. Equipped with a miniature warp engine like those on starships, when fired it briefly enters the warp and emerges within an enemy Titan’s shields, [[Meme|attacking its weak point for MAXIMUM damage.]] Contrast this to the Vortex Missile which tears open a hole in spacetime and sucks everything inside the [[Warp]], the Warp Missile acts more like a [[C'tan Phase Weapons|C'tan Phase Weapon]] just on a titanic scale. As such, the Warp Missile Rack is a powerful addition to your Reaver Titans, giving them a one-shot weapon that bypasses shields. This is useful in pegging down Warlords a notch or two. It also gives Reavers some well needed niche as a 'light' anti-Titan walker, given the fact that the introduction of the [[Warbringer Nemesis Titan]] has pushed Reavers to near obsolescence. The weapon has so far only appeared in the [[Adeptus Titanicus/Tactics|Adeptus Titanicus game]], implying it's only rarely deployed to Titan vs Titan battles. To be fair, there are few other circumstances when such a weapon would be useful anyway. ===Doomstrike Missile Launcher=== [[File:Doomstrike_Missile_Launcher.jpg|200px|right|thumb|Doomstrike Missile Launcher]] A missile that can nuke an entire tabletop game in one shot. Take a Deathstrike Missile, remove its ICBM capabilities and fill it up with even more explosives. You will get the Doomstrike Missile Launcher, the third largest land based missile launcher to date. Bigger then every other faction's by a large margin. So huge it can only be used by the [[Imperator Battle Titan]], this is a highly accurate missile launcher with a high rate of fire. It gains its accuracy by way of leveling the entire half of the city that the enemy is on so that his destruction is assured. The [[Warmonger-Class Titan|Warmonger-class Titan]] variant of the notable variant of the [[Imperator Battle Titan|Imperator Titan]] mounts not one but ''eight'' of these badboys on one gun arm. This is unsurprising given that the Warmonger specializes in its deep strike/fire-support capability. Saturating a entire city in long range bombardment and [[Dakka]]. The Doomstrike Missile earns its namesake as one of the most killy weapons available. Orks wish they can build an awesome missile such as this. You ask why the Imperial Guard doesn't stick this on a vehicle to use in large numbers since it apparently has far less logistical concerns than Deathstrikes? The reason is that you're a fucking heretic for daring to use common sense. ===Hellfire Missile=== [[File:Hellfire_Missile.jpg|200px|right|thumb|Hellfire Missile]] (Not to be confused with the real-world anti-tank missile of the same name.) You want to give the enemy the ultimate middle finger. You want to absolutely annihilate his entire army, city, mountain villa, private jet, luxury cars and his pet dog all in one go? Don't worry we have a solution for you! Move over Doomstrike cause there is a new big kid in town. A Deathstrike grown several orders of magnitude too large. A Hellfire Missile is capable of annihilating massive swathes of enemy infantry in one go. These things dwarfs the Doomstrike in both size and tonnage. The Hellfire Missile is basically a giant thermonuclear warhead that is able to threaten entire Titan legions. These things are so big and massive that they are as tall as a Warhound or even Reaver Titan. As such only the biggest warmachines are able to carry them without resorting to a stationary silo. One of which is the [[Ordinatus Golgotha]] which can carry up to [[Rape|''six'']] of these monsters. {{40k-Imperial-Weapons}} {{40k-GenestealerCults-Weapons}}
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